[dingus] Functional core, imperative shell (kinda)

This commit is contained in:
John Doty 2024-10-08 08:13:33 -07:00
parent ba65c1929c
commit aedb02dda4

View file

@ -2,155 +2,242 @@ const STATUS = document.getElementById("status-line");
const ERRORS = document.getElementById("error-root");
const TREE = document.getElementById("tree-root");
function show_tree() {
ERRORS.classList.add("hidden");
TREE.classList.remove("hidden");
}
function show_errors() {
ERRORS.classList.remove("hidden");
TREE.classList.add("hidden");
}
const DOC_CHAINS = {};
function chain_document_submit(kind, editor, on_success) {
let pending = null;
let next = null;
function do_submit() {
const document = editor.doc.getValue();
if (window.localStorage) {
window.localStorage.setItem(kind, document);
}
if (pending) {
console.log("Old still pending, parking it...");
next = document;
} else {
pending = document;
worker.postMessage({kind, data: document});
console.log("Document submitted");
}
}
function on_result(message) {
pending = null;
if (next) {
pending = next;
next = null;
worker.postMessage({kind, data: document});
console.log("Posted another document");
}
if (message.status === "ok" && on_success) {
on_success(message);
}
if (message.status === "error") {
render_errors(message.errors);
}
}
DOC_CHAINS[kind] = on_result;
let change_timer_id = null;
editor.doc.on("change", () => {
clearTimeout(change_timer_id);
change_timer_id = setTimeout(() => {
change_timer_id = null;
do_submit();
}, 100);
});
if (window.localStorage) {
const value = window.localStorage.getItem(kind);
if (value) {
editor.doc.setValue(value);
}
}
return do_submit;
}
const worker = new Worker('worker.js');
worker.onmessage = (e) => {
const message = e.data;
const chain = DOC_CHAINS[message.kind];
if (chain) {
chain(message);
}
STATUS.innerText = message.message;
const INITIAL_STATE = {
worker: null,
status: "Initializing...",
tree: null,
errors: [],
grammar: {
last: null,
pending: null,
next: null,
},
input: {
last: null,
pending: null,
next: null,
},
};
let grammar_editor = null;
let input_editor = null;
function render_errors(errors) {
ERRORS.innerText = errors.join("\n")
}
/*
* Render a tree `node` into the DOM.
*/
function render_tree_node(node, input_editor) {
const tree_div = document.createElement("div");
tree_div.classList.add("parsed-node");
function render_parse_results(message) {
function render_tree_node(parent, node) {
const tree_div = document.createElement("div");
tree_div.classList.add("parsed-node");
const node_label = document.createElement("a");
node_label.innerText = node.name;
node_label.setAttribute("href", "#");
node_label.onclick = () => {
const doc = input_editor.doc;
doc.setSelection(
doc.posFromIndex(node.start),
doc.posFromIndex(node.end),
{scroll: true},
);
};
if (node.start == node.end) {
node_label.classList.add("parsed-error-node");
}
tree_div.appendChild(node_label);
const node_label = document.createElement("a");
node_label.innerText = node.name;
node_label.setAttribute("href", "#");
node_label.onclick = () => {
const doc = input_editor.doc;
doc.setSelection(
doc.posFromIndex(node.start),
doc.posFromIndex(node.end),
{scroll: true},
);
};
if (node.start == node.end) {
node_label.classList.add("parsed-error-node");
if (node.kind === "tree") {
tree_div.classList.add("parsed-tree");
for (const child of node.children) {
tree_div.appendChild(render_tree_node(child, input_editor));
}
tree_div.appendChild(node_label);
if (node.kind === "tree") {
tree_div.classList.add("parsed-tree");
for (const child of node.children) {
render_tree_node(tree_div, child);
}
} else {
tree_div.classList.add("parsed-token");
}
parent.appendChild(tree_div);
} else {
tree_div.classList.add("parsed-token");
}
const root = document.getElementById("tree-root");
root.innerHTML = "";
render_tree_node(root, message.tree);
render_errors(message.errors);
return tree_div;
}
/*
* Render the state out into the DOM, the bindings to which we have already
* established. Fully side-effecting, no shadow DOM here.
*/
function render_state(state, input_editor) {
STATUS.innerText = state.status;
ERRORS.innerText = state.errors.join("\n");
TREE.innerHTML = "";
if (state.tree) {
TREE.appendChild(render_tree_node(state.tree, input_editor));
}
}
/*
* Post a changed document out to the worker, if the worker can take it,
* otherwise just queue it for submission.
*/
function post_document(worker, kind, state, document) {
if (window.localStorage) {
window.localStorage.setItem(kind, document);
}
let new_state = {...state};
if (new_state.pending) {
new_state.next = document;
} else {
new_state.pending = document;
new_state.next = null;
worker.postMessage({kind, data: document});
}
return new_state;
}
/*
* Handle a document submission by rotating in the next document to be
* submitted. (Documents flow from next -> pending -> last.)
*/
function rotate_document(worker, kind, state) {
let new_state = {...state, last: state.pending, pending: null};
if (new_state.next) {
new_state.pending = new_state.next;
new_state.next = null;
worker.postMessage({kind, data: new_state.pending});
}
return new_state;
}
/*
* Update the state given the message and return a new state.
*
* This can be side-effecting, in that it might also post messages to the worker
* (to rotate documents and whatnot). (Maybe we should do something about that?)
*/
function update(state, message) {
let new_state = {...state};
if (message.message) {
new_state.status = message.message;
}
if (message.kind === "grammar") {
if (message.status === "changed") {
new_state.grammar = post_document(
new_state.worker,
"grammar",
new_state.grammar,
message.data,
);
} else if (message.status === "ok" || message.status === "error") {
new_state.grammar = rotate_document(new_state.worker, "grammar", new_state.grammar);
if (message.status === "ok") {
// Re-submit the input, using whatever the latest document state was.
new_state.input = post_document(
new_state.worker,
"input",
new_state.input,
new_state.input.next || new_state.input.pending || new_state.input.last,
);
}
if (message.status === "error") {
// Record the errors.
new_state.errors = [];
}
}
}
if (message.kind === "input") {
if (message.status === "changed") {
new_state.input = post_document(
new_state.worker,
"input",
new_state.input,
message.data,
);
} else if (message.status === "ok" || message.status === "error") {
new_state.input = rotate_document(new_state.worker, "input", new_state.input);
if (message.status === "ok") {
new_state.tree = message.tree;
new_state.errors = message.errors;
}
if (message.status === "error") {
new_state.errors = message.errors;
}
}
}
//console.log(state, message, new_state);
return new_state;
}
/*
* Construct a new "message handler" by wrapping up the state into an update/
* render loop.
*/
function message_handler(worker, input_editor) {
let state = {...INITIAL_STATE, worker};
render_state(state, input_editor);
return (message) => {
state = update(state, message);
render_state(state, input_editor);
};
}
// And we can set up the codemirror editors to publish their changes.
function setup_editors() {
grammar_editor = CodeMirror.fromTextArea(
function setup_editor(kind, editor, handler) {
let change_timer_id = null;
editor.doc.on("change", () => {
clearTimeout(change_timer_id);
change_timer_id = setTimeout(() => {
change_timer_id = null;
handler({
kind,
status: "changed",
data: editor.doc.getValue(),
});
}, 100);
});
if (window.localStorage) {
const value = window.localStorage.getItem(kind);
if (value) {
editor.doc.setValue(value);
}
}
}
// Construct the editors and worker and stuff but don't wire the handler
// yet...
const worker = new Worker('worker.js');
const grammar_editor = CodeMirror.fromTextArea(
document.getElementById("grammar"),
{
lineNumbers: true,
mode: "python",
},
);
input_editor = CodeMirror.fromTextArea(
const input_editor = CodeMirror.fromTextArea(
document.getElementById("input"),
{
lineNumbers: true,
},
);
const submit_input = chain_document_submit(
"input", input_editor, render_parse_results);
// ...now we can construct the handler with what it needs....
const handler = message_handler(worker, input_editor);
chain_document_submit(
"grammar", grammar_editor, submit_input);
// ...and finally hook the event sources to the handler.
worker.onmessage = (e) => {
const message = e.data;
handler(message);
};
setup_editor("grammar", grammar_editor, handler);
setup_editor("input", input_editor, handler);
}
setup_editors();