lrparsers/dingus/dingus.js

306 lines
8.1 KiB
JavaScript

const STATUS = document.getElementById("status-line");
const OUTPUT = document.getElementById("output-root");
const TREE_BUTTON = document.getElementById("tree-button");
const ERRORS_BUTTON = document.getElementById("errors-button");
const INITIAL_STATE = {
worker: null,
status: "Initializing...",
output_mode: "errors",
tree: null,
errors: [],
grammar: {
last: null,
pending: null,
next: null,
},
input: {
last: null,
pending: null,
next: null,
},
};
/*
* Render a tree `node` into the DOM.
*/
function render_tree_node(node, input_editor) {
const tree_div = document.createElement("div");
tree_div.classList.add("parsed-node");
const node_label = document.createElement("a");
node_label.innerText = node.name;
node_label.setAttribute("href", "#");
node_label.onclick = () => {
const doc = input_editor.doc;
doc.setSelection(
doc.posFromIndex(node.start),
doc.posFromIndex(node.end),
{scroll: true},
);
};
if (node.start == node.end) {
node_label.classList.add("parsed-error-node");
}
tree_div.appendChild(node_label);
if (node.kind === "tree") {
tree_div.classList.add("parsed-tree");
for (const child of node.children) {
tree_div.appendChild(render_tree_node(child, input_editor));
}
} else {
tree_div.classList.add("parsed-token");
}
return tree_div;
}
/*
* Render the state out into the DOM, the bindings to which we have already
* established. Fully side-effecting, no shadow DOM here.
*/
function render_state(state, input_editor) {
STATUS.innerText = state.status;
const error_count = state.errors.length;
if (error_count > 0) {
ERRORS_BUTTON.disabled = false;
if (error_count > 1) {
ERRORS_BUTTON.innerText = `${error_count} errors`;
} else {
ERRORS_BUTTON.innerText = `1 error`;
}
} else {
ERRORS_BUTTON.innerText = "No errors";
ERRORS_BUTTON.disabled = true;
}
if (state.tree) {
TREE_BUTTON.innerText = "Tree";
TREE_BUTTON.disabled = false;
} else {
TREE_BUTTON.innerText = "No tree";
TREE_BUTTON.disabled = true;
}
if (state.output_mode === "errors") {
const error_node = document.createElement("div");
error_node.classList.add("error-panel");
if (state.errors.length == 0) {
if (state.tree) {
error_node.innerText = "No errors. Click the 'tree' button to see the parse tree.";
} else {
error_node.innerText = "No errors.";
}
} else {
const ul = document.createElement("ul");
ul.replaceChildren(...state.errors.map(e => {
const li = document.createElement("li");
li.innerText = e;
return li;
}));
error_node.appendChild(ul);
}
OUTPUT.replaceChildren(error_node);
} else if (state.output_mode === "tree") {
if (state.tree) {
OUTPUT.replaceChildren(render_tree_node(state.tree, input_editor));
} else {
if (state.errors.length === 1) {
OUTPUT.replaceChildren("No parse tree. Click the 'error' button to see the error.");
} else if (state.errors.length > 0) {
OUTPUT.replaceChildren("No parse tree. Click the 'error' button to see the errors.");
} else {
OUTPUT.replaceChildren("No parse tree.");
}
}
}
}
/*
* Post a changed document out to the worker, if the worker can take it,
* otherwise just queue it for submission.
*/
function post_document(worker, kind, state, document) {
if (window.localStorage) {
window.localStorage.setItem(kind, document);
}
let new_state = {...state};
if (new_state.pending) {
new_state.next = document;
} else {
new_state.pending = document;
new_state.next = null;
worker.postMessage({kind, data: document});
}
return new_state;
}
/*
* Handle a document submission by rotating in the next document to be
* submitted. (Documents flow from next -> pending -> last.)
*/
function rotate_document(worker, kind, state) {
let new_state = {...state, last: state.pending, pending: null};
if (new_state.next) {
new_state.pending = new_state.next;
new_state.next = null;
worker.postMessage({kind, data: new_state.pending});
}
return new_state;
}
/*
* Update the state given the message and return a new state.
*
* This can be side-effecting, in that it might also post messages to the worker
* (to rotate documents and whatnot). (Maybe we should do something about that?)
*/
function update(state, message) {
let new_state = {...state};
if (message.message) {
new_state.status = message.message;
}
if (message.kind === "grammar") {
if (message.status === "changed") {
new_state.grammar = post_document(
new_state.worker,
"grammar",
new_state.grammar,
message.data,
);
} else if (message.status === "ok" || message.status === "error") {
new_state.grammar = rotate_document(new_state.worker, "grammar", new_state.grammar);
if (message.status === "ok") {
// Re-submit the input, using whatever the latest document state was.
new_state.input = post_document(
new_state.worker,
"input",
new_state.input,
new_state.input.next || new_state.input.pending || new_state.input.last,
);
}
if (message.status === "error") {
new_state.errors = message.errors;
new_state.tree = null;
}
}
}
if (message.kind === "input") {
if (message.status === "changed") {
new_state.input = post_document(
new_state.worker,
"input",
new_state.input,
message.data,
);
} else if (message.status === "ok" || message.status === "error") {
new_state.input = rotate_document(new_state.worker, "input", new_state.input);
if (message.status === "ok") {
// On parse, there can still be errors even if the status is ok.
new_state.tree = message.tree;
new_state.errors = message.errors;
}
if (message.status === "error") {
new_state.tree = null;
new_state.errors = message.errors;
}
}
}
if (message.kind === "tree_button") {
new_state.output_mode = "tree";
}
if (message.kind === "errors_button") {
new_state.output_mode = "errors";
}
//console.log(state, message, new_state);
return new_state;
}
/*
* Construct a new "message handler" by wrapping up the state into an update/
* render loop.
*/
function message_handler(worker, input_editor) {
let state = {...INITIAL_STATE, worker};
render_state(state, input_editor);
return (message) => {
state = update(state, message);
render_state(state, input_editor);
};
}
// And we can set up the codemirror editors to publish their changes.
function setup_editors() {
function setup_editor(kind, editor, handler) {
let change_timer_id = null;
editor.doc.on("change", () => {
clearTimeout(change_timer_id);
change_timer_id = setTimeout(() => {
change_timer_id = null;
handler({
kind,
status: "changed",
data: editor.doc.getValue(),
});
}, 100);
});
if (window.localStorage) {
const value = window.localStorage.getItem(kind);
if (value) {
editor.doc.setValue(value);
}
}
}
// Construct the editors and worker and stuff but don't wire the handler
// yet...
const worker = new Worker('worker.js');
const grammar_editor = CodeMirror.fromTextArea(
document.getElementById("grammar"),
{
lineNumbers: true,
mode: "python",
},
);
const input_editor = CodeMirror.fromTextArea(
document.getElementById("input"),
{
lineNumbers: true,
},
);
// ...now we can construct the handler with what it needs....
const handler = message_handler(worker, input_editor);
// ...and finally hook the event sources to the handler.
worker.onmessage = (e) => {
const message = e.data;
handler(message);
};
setup_editor("grammar", grammar_editor, handler);
setup_editor("input", input_editor, handler);
TREE_BUTTON.onclick = () => handler({kind: "tree_button"});
ERRORS_BUTTON.onclick = () => handler({kind: "errors_button"});
}
setup_editors();