243 lines
6.1 KiB
JavaScript
243 lines
6.1 KiB
JavaScript
const STATUS = document.getElementById("status-line");
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const ERRORS = document.getElementById("error-root");
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const TREE = document.getElementById("tree-root");
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const INITIAL_STATE = {
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worker: null,
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status: "Initializing...",
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tree: null,
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errors: [],
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grammar: {
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last: null,
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pending: null,
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next: null,
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},
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input: {
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last: null,
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pending: null,
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next: null,
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},
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};
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/*
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* Render a tree `node` into the DOM.
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*/
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function render_tree_node(node, input_editor) {
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const tree_div = document.createElement("div");
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tree_div.classList.add("parsed-node");
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const node_label = document.createElement("a");
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node_label.innerText = node.name;
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node_label.setAttribute("href", "#");
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node_label.onclick = () => {
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const doc = input_editor.doc;
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doc.setSelection(
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doc.posFromIndex(node.start),
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doc.posFromIndex(node.end),
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{scroll: true},
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);
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};
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if (node.start == node.end) {
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node_label.classList.add("parsed-error-node");
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}
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tree_div.appendChild(node_label);
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if (node.kind === "tree") {
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tree_div.classList.add("parsed-tree");
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for (const child of node.children) {
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tree_div.appendChild(render_tree_node(child, input_editor));
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}
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} else {
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tree_div.classList.add("parsed-token");
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}
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return tree_div;
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}
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/*
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* Render the state out into the DOM, the bindings to which we have already
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* established. Fully side-effecting, no shadow DOM here.
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*/
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function render_state(state, input_editor) {
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STATUS.innerText = state.status;
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ERRORS.innerText = state.errors.join("\n");
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TREE.innerHTML = "";
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if (state.tree) {
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TREE.appendChild(render_tree_node(state.tree, input_editor));
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}
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}
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/*
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* Post a changed document out to the worker, if the worker can take it,
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* otherwise just queue it for submission.
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*/
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function post_document(worker, kind, state, document) {
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if (window.localStorage) {
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window.localStorage.setItem(kind, document);
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}
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let new_state = {...state};
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if (new_state.pending) {
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new_state.next = document;
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} else {
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new_state.pending = document;
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new_state.next = null;
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worker.postMessage({kind, data: document});
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}
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return new_state;
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}
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/*
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* Handle a document submission by rotating in the next document to be
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* submitted. (Documents flow from next -> pending -> last.)
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*/
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function rotate_document(worker, kind, state) {
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let new_state = {...state, last: state.pending, pending: null};
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if (new_state.next) {
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new_state.pending = new_state.next;
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new_state.next = null;
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worker.postMessage({kind, data: new_state.pending});
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}
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return new_state;
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}
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/*
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* Update the state given the message and return a new state.
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*
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* This can be side-effecting, in that it might also post messages to the worker
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* (to rotate documents and whatnot). (Maybe we should do something about that?)
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*/
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function update(state, message) {
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let new_state = {...state};
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if (message.message) {
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new_state.status = message.message;
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}
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if (message.kind === "grammar") {
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if (message.status === "changed") {
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new_state.grammar = post_document(
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new_state.worker,
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"grammar",
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new_state.grammar,
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message.data,
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);
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} else if (message.status === "ok" || message.status === "error") {
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new_state.grammar = rotate_document(new_state.worker, "grammar", new_state.grammar);
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if (message.status === "ok") {
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// Re-submit the input, using whatever the latest document state was.
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new_state.input = post_document(
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new_state.worker,
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"input",
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new_state.input,
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new_state.input.next || new_state.input.pending || new_state.input.last,
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);
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}
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if (message.status === "error") {
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// Record the errors.
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new_state.errors = [];
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}
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}
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}
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if (message.kind === "input") {
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if (message.status === "changed") {
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new_state.input = post_document(
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new_state.worker,
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"input",
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new_state.input,
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message.data,
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);
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} else if (message.status === "ok" || message.status === "error") {
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new_state.input = rotate_document(new_state.worker, "input", new_state.input);
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if (message.status === "ok") {
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new_state.tree = message.tree;
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new_state.errors = message.errors;
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}
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if (message.status === "error") {
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new_state.errors = message.errors;
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}
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}
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}
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//console.log(state, message, new_state);
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return new_state;
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}
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/*
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* Construct a new "message handler" by wrapping up the state into an update/
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* render loop.
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*/
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function message_handler(worker, input_editor) {
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let state = {...INITIAL_STATE, worker};
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render_state(state, input_editor);
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return (message) => {
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state = update(state, message);
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render_state(state, input_editor);
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};
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}
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// And we can set up the codemirror editors to publish their changes.
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function setup_editors() {
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function setup_editor(kind, editor, handler) {
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let change_timer_id = null;
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editor.doc.on("change", () => {
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clearTimeout(change_timer_id);
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change_timer_id = setTimeout(() => {
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change_timer_id = null;
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handler({
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kind,
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status: "changed",
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data: editor.doc.getValue(),
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});
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}, 100);
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});
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if (window.localStorage) {
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const value = window.localStorage.getItem(kind);
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if (value) {
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editor.doc.setValue(value);
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}
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}
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}
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// Construct the editors and worker and stuff but don't wire the handler
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// yet...
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const worker = new Worker('worker.js');
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const grammar_editor = CodeMirror.fromTextArea(
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document.getElementById("grammar"),
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{
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lineNumbers: true,
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mode: "python",
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},
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);
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const input_editor = CodeMirror.fromTextArea(
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document.getElementById("input"),
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{
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lineNumbers: true,
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},
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);
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// ...now we can construct the handler with what it needs....
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const handler = message_handler(worker, input_editor);
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// ...and finally hook the event sources to the handler.
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worker.onmessage = (e) => {
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const message = e.data;
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handler(message);
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};
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setup_editor("grammar", grammar_editor, handler);
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setup_editor("input", input_editor, handler);
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}
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setup_editors();
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