[oden] Input coordinates are pixel coordinates
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parent
e3ae371f53
commit
0a36ffdde1
4 changed files with 117 additions and 26 deletions
76
src/lib.rs
76
src/lib.rs
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@ -1,4 +1,5 @@
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use bytemuck;
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use wgpu::util::DeviceExt;
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use winit::{
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event::*,
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event_loop::{ControlFlow, EventLoop},
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@ -38,6 +39,20 @@ impl Vertex {
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}
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}
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#[repr(C)]
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#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
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struct ScreenUniforms {
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resolution: [f32; 2],
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}
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impl ScreenUniforms {
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fn new(width: u32, height: u32) -> ScreenUniforms {
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ScreenUniforms {
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resolution: [width as f32, height as f32],
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}
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}
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}
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struct State {
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surface: wgpu::Surface,
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device: wgpu::Device,
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@ -52,6 +67,10 @@ struct State {
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diffuse_bind_group: wgpu::BindGroup,
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screen_uniform: ScreenUniforms,
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screen_uniform_buffer: wgpu::Buffer,
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screen_uniform_bind_group: wgpu::BindGroup,
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// Garbage
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mouse_x: f64,
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mouse_y: f64,
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@ -171,6 +190,37 @@ impl State {
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label: Some("diffuse_bind_group"),
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});
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let screen_uniform = ScreenUniforms::new(size.width, size.height);
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let screen_uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Screen Uniform Buffer"),
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contents: bytemuck::cast_slice(&[screen_uniform]),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let screen_uniform_bind_group_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::VERTEX,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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}],
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label: Some("screen_bind_group_layout"),
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});
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let screen_uniform_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &screen_uniform_bind_group_layout,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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resource: screen_uniform_buffer.as_entire_binding(),
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}],
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label: Some("camera_bind_group"),
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});
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let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("Shader"),
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source: wgpu::ShaderSource::Wgsl(include_str!("shader.wgsl").into()),
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@ -179,7 +229,10 @@ impl State {
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let render_pipeline_layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("Render Pipeline Layout"),
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bind_group_layouts: &[&texture_bind_group_layout],
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bind_group_layouts: &[
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&texture_bind_group_layout,
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&screen_uniform_bind_group_layout,
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],
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push_constant_ranges: &[],
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});
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@ -242,6 +295,9 @@ impl State {
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vertex_buffer,
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max_vertices,
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diffuse_bind_group,
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screen_uniform,
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screen_uniform_buffer,
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screen_uniform_bind_group,
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mouse_x: 0.0,
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mouse_y: 0.0,
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@ -265,7 +321,14 @@ impl State {
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false
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}
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fn update(&mut self) {}
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fn update(&mut self) {
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self.screen_uniform = ScreenUniforms::new(self.size.width, self.size.height);
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self.queue.write_buffer(
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&self.screen_uniform_buffer,
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0,
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bytemuck::cast_slice(&[self.screen_uniform]),
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);
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}
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fn render(&mut self, commands: Vec<GraphicsCommand>) -> Result<(), wgpu::SurfaceError> {
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let output = self.surface.get_current_texture()?;
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@ -349,19 +412,19 @@ impl State {
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});
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vertices.push(Vertex {
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position: [sc.x, sc.y + sc.h, 0.0],
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tex_coords: [sc.u, sc.v],
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tex_coords: [sc.u, sc.v + sc.sh],
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});
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vertices.push(Vertex {
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position: [sc.x, sc.y + sc.h, 0.0],
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tex_coords: [sc.u, sc.v],
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tex_coords: [sc.u, sc.v + sc.sh],
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});
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vertices.push(Vertex {
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position: [sc.x + sc.w, sc.y, 0.0],
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tex_coords: [sc.u, sc.v],
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tex_coords: [sc.u + sc.sw, sc.v],
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});
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vertices.push(Vertex {
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position: [sc.x + sc.w, sc.y + sc.h, 0.0],
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tex_coords: [sc.u, sc.v],
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tex_coords: [sc.u + sc.sw, sc.v + sc.sh],
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});
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}
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@ -375,6 +438,7 @@ impl State {
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.write_buffer(&self.vertex_buffer, 0, bytemuck::cast_slice(&vertices));
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render_pass.set_pipeline(&self.render_pipeline);
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render_pass.set_bind_group(0, &self.diffuse_bind_group, &[]);
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render_pass.set_bind_group(1, &self.screen_uniform_bind_group, &[]);
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render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
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render_pass.draw(0..(vertices.len() as u32), 0..1);
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}
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