[oden] Oh boy here we go
This commit is contained in:
parent
8218b88820
commit
14f9eb655f
4 changed files with 206 additions and 31 deletions
98
src/lib.rs
98
src/lib.rs
|
|
@ -8,8 +8,7 @@ use winit::{
|
|||
};
|
||||
|
||||
mod script;
|
||||
// use script::ScriptContext;
|
||||
|
||||
use script::graphics::{ClearCommand, GraphicsCommand, PrintCommand};
|
||||
mod texture;
|
||||
|
||||
#[repr(C)]
|
||||
|
|
@ -298,7 +297,7 @@ impl State {
|
|||
|
||||
fn update(&mut self) {}
|
||||
|
||||
fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
|
||||
fn render(&mut self, commands: Vec<GraphicsCommand>) -> Result<(), wgpu::SurfaceError> {
|
||||
let output = self.surface.get_current_texture()?;
|
||||
let view = output
|
||||
.texture
|
||||
|
|
@ -309,37 +308,95 @@ impl State {
|
|||
label: Some("Render Encoder"),
|
||||
});
|
||||
|
||||
{
|
||||
// BEGIN GARBAGE
|
||||
let r: f64 = (self.mouse_x / f64::from(self.size.width)).clamp(0.0, 1.0) * 0.1;
|
||||
let g: f64 = (self.mouse_y / f64::from(self.size.height)).clamp(0.0, 1.0) * 0.2;
|
||||
// END GARBAGE
|
||||
// Group the commands into passes.
|
||||
struct Pass {
|
||||
color: Option<[f64; 4]>,
|
||||
commands: Vec<GraphicsCommand>,
|
||||
}
|
||||
let mut passes = Vec::new();
|
||||
for command in commands {
|
||||
match command {
|
||||
GraphicsCommand::Clear(ClearCommand { color }) => passes.push(Pass {
|
||||
color: Some(color),
|
||||
commands: Vec::new(),
|
||||
}),
|
||||
GraphicsCommand::EndFrame => (),
|
||||
other => match passes.last_mut() {
|
||||
Some(pass) => pass.commands.push(other),
|
||||
None => passes.push(Pass {
|
||||
color: None,
|
||||
commands: vec![other],
|
||||
}),
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
for pass in passes {
|
||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("Render Pass"),
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color {
|
||||
r, //0.1,
|
||||
g, //0.2,
|
||||
b: 0.3,
|
||||
a: 1.0,
|
||||
}),
|
||||
load: if let Some([r, g, b, a]) = pass.color {
|
||||
wgpu::LoadOp::Clear(wgpu::Color {
|
||||
r, //0.1,
|
||||
g, //0.2,
|
||||
b,
|
||||
a,
|
||||
})
|
||||
} else {
|
||||
wgpu::LoadOp::Load
|
||||
},
|
||||
store: true,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
render_pass.set_pipeline(&self.render_pipeline);
|
||||
render_pass.set_bind_group(0, &self.diffuse_bind_group, &[]);
|
||||
render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
|
||||
render_pass.set_index_buffer(self.index_buffer.slice(..), wgpu::IndexFormat::Uint16);
|
||||
render_pass.draw_indexed(0..self.num_indices, 0, 0..1);
|
||||
for command in pass.commands {
|
||||
match command {
|
||||
GraphicsCommand::Print(PrintCommand { text }) => {
|
||||
println!("{}", text);
|
||||
}
|
||||
|
||||
GraphicsCommand::Clear(_) => (), // Already handled
|
||||
GraphicsCommand::EndFrame => (), // Should never appear
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// {
|
||||
// // BEGIN GARBAGE
|
||||
// let r: f64 = (self.mouse_x / f64::from(self.size.width)).clamp(0.0, 1.0) * 0.1;
|
||||
// let g: f64 = (self.mouse_y / f64::from(self.size.height)).clamp(0.0, 1.0) * 0.2;
|
||||
// // END GARBAGE
|
||||
|
||||
// let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
// label: Some("Render Pass"),
|
||||
// color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
// view: &view,
|
||||
// resolve_target: None,
|
||||
// ops: wgpu::Operations {
|
||||
// load: wgpu::LoadOp::Clear(wgpu::Color {
|
||||
// r, //0.1,
|
||||
// g, //0.2,
|
||||
// b: 0.3,
|
||||
// a: 1.0,
|
||||
// }),
|
||||
// store: true,
|
||||
// },
|
||||
// })],
|
||||
// depth_stencil_attachment: None,
|
||||
// });
|
||||
|
||||
// render_pass.set_pipeline(&self.render_pipeline);
|
||||
// render_pass.set_bind_group(0, &self.diffuse_bind_group, &[]);
|
||||
// render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
|
||||
// render_pass.set_index_buffer(self.index_buffer.slice(..), wgpu::IndexFormat::Uint16);
|
||||
// render_pass.draw_indexed(0..self.num_indices, 0, 0..1);
|
||||
// }
|
||||
|
||||
// Submit will accept anything that implements IntoIter
|
||||
self.queue.submit(std::iter::once(encoder.finish()));
|
||||
output.present();
|
||||
|
|
@ -403,8 +460,7 @@ pub async fn run() {
|
|||
context.update();
|
||||
state.update();
|
||||
|
||||
context.render();
|
||||
match state.render() {
|
||||
match state.render(context.render()) {
|
||||
Ok(_) => {}
|
||||
// Reconfigure the surface if lost
|
||||
Err(wgpu::SurfaceError::Lost) => state.resize(state.size),
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue