[oden] Garbage assets, need to rewrite to IO
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parent
75fcc427ac
commit
17805fa4a6
17 changed files with 240 additions and 94 deletions
108
src/lib.rs
108
src/lib.rs
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@ -1,4 +1,5 @@
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use bytemuck;
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use std::collections::HashMap;
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use wgpu::util::DeviceExt;
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use winit::{
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event::*,
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@ -65,7 +66,8 @@ struct State {
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vertex_buffer: wgpu::Buffer,
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max_vertices: usize,
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diffuse_bind_group: wgpu::BindGroup,
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sprite_bind_group_layout: wgpu::BindGroupLayout,
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sprite_textures: HashMap<u32, wgpu::BindGroup>,
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screen_uniform: ScreenUniforms,
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screen_uniform_buffer: wgpu::Buffer,
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@ -146,11 +148,12 @@ impl State {
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};
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surface.configure(&device, &config);
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let diffuse_bytes = include_bytes!("happy-tree.png");
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let diffuse_texture =
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texture::Texture::from_bytes(&device, &queue, diffuse_bytes, "happy-tree.png").unwrap();
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// TODO: DELETE THIS
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// let diffuse_bytes = include_bytes!("happy-tree.png");
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// let diffuse_texture =
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// texture::Texture::from_bytes(&device, &queue, diffuse_bytes, "happy-tree.png").unwrap();
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let texture_bind_group_layout =
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let sprite_bind_group_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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entries: &[
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wgpu::BindGroupLayoutEntry {
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@ -172,23 +175,24 @@ impl State {
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count: None,
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},
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],
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label: Some("texture_bind_group_layout"),
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label: Some("sprite_bind_group_layout"),
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});
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let diffuse_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &texture_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&diffuse_texture.view),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&diffuse_texture.sampler),
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},
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],
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label: Some("diffuse_bind_group"),
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});
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// TODO: DELETE THIS
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// let sprite_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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// layout: &sprite_bind_group_layout,
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// entries: &[
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// wgpu::BindGroupEntry {
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// binding: 0,
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// resource: wgpu::BindingResource::TextureView(&diffuse_texture.view),
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// },
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// wgpu::BindGroupEntry {
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// binding: 1,
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// resource: wgpu::BindingResource::Sampler(&diffuse_texture.sampler),
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// },
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// ],
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// label: Some("diffuse_bind_group"),
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// });
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let screen_uniform = ScreenUniforms::new(size.width, size.height);
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let screen_uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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@ -229,10 +233,7 @@ impl State {
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let render_pipeline_layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("Render Pipeline Layout"),
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bind_group_layouts: &[
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&texture_bind_group_layout,
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&screen_uniform_bind_group_layout,
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],
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bind_group_layouts: &[&sprite_bind_group_layout, &screen_uniform_bind_group_layout],
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push_constant_ranges: &[],
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});
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@ -294,7 +295,8 @@ impl State {
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render_pipeline,
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vertex_buffer,
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max_vertices,
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diffuse_bind_group,
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sprite_bind_group_layout,
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sprite_textures: HashMap::new(),
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screen_uniform,
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screen_uniform_buffer,
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screen_uniform_bind_group,
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@ -348,6 +350,31 @@ impl State {
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color: Some(cc.color),
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commands: Vec::new(),
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}),
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GraphicsCommand::CreateTexture(ct) => {
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let texture = texture::Texture::from_image(
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&self.device,
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&self.queue,
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&ct.image,
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Some(&ct.label),
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);
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let sprite_bind_group =
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self.device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &self.sprite_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&texture.view),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&texture.sampler),
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},
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],
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label: Some(&ct.label),
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});
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self.sprite_textures.insert(ct.id, sprite_bind_group);
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}
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GraphicsCommand::EndFrame => (),
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other => match passes.last_mut() {
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Some(pass) => pass.commands.push(other),
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@ -395,6 +422,7 @@ impl State {
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depth_stencil_attachment: None,
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});
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let mut texture_id = None;
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vertices.clear();
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for command in pass.commands {
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match command {
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@ -428,19 +456,29 @@ impl State {
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});
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}
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GraphicsCommand::Clear(_) => (), // Already handled
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GraphicsCommand::EndFrame => (), // Should never appear
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GraphicsCommand::UseTexture(id) => texture_id = Some(id),
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GraphicsCommand::CreateTexture(_) => (), // Already handled
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GraphicsCommand::Clear(_) => (), // Already handled
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GraphicsCommand::EndFrame => (), // Should never appear
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}
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}
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assert!(vertices.len() < self.max_vertices); // !
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self.queue
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.write_buffer(&self.vertex_buffer, 0, bytemuck::cast_slice(&vertices));
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render_pass.set_pipeline(&self.render_pipeline);
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render_pass.set_bind_group(0, &self.diffuse_bind_group, &[]);
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render_pass.set_bind_group(1, &self.screen_uniform_bind_group, &[]);
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render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
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render_pass.draw(0..(vertices.len() as u32), 0..1);
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if let Some(id) = texture_id {
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assert!(vertices.len() < self.max_vertices); // !
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self.queue.write_buffer(
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&self.vertex_buffer,
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0,
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bytemuck::cast_slice(&vertices),
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);
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render_pass.set_pipeline(&self.render_pipeline);
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let bind_group = self.sprite_textures.get(&id).unwrap();
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render_pass.set_bind_group(0, bind_group, &[]);
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render_pass.set_bind_group(1, &self.screen_uniform_bind_group, &[]);
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render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
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render_pass.draw(0..(vertices.len() as u32), 0..1);
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}
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}
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// Submit will accept anything that implements IntoIter
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