[oden] Move scaling entirely into JavaScript

Now the game controls its own resolution. We might want to further
copy Love2D and generate resize events, I don't know.
This commit is contained in:
John Doty 2023-09-02 09:58:58 -07:00
parent 994be3e493
commit 1cb30034f8
9 changed files with 176 additions and 58 deletions

View file

@ -1,4 +1,4 @@
import { cls } from "./graphics"; import { cls, get_dimensions, scale } from "./graphics";
import { since_start } from "./time"; import { since_start } from "./time";
import { new_v2 } from "./vector"; import { new_v2 } from "./vector";
import { load_world, World, Level, draw_level } from "./level"; import { load_world, World, Level, draw_level } from "./level";
@ -102,6 +102,13 @@ export function update() {
export function draw() { export function draw() {
cls(0.1, 0.2, 0.3); cls(0.1, 0.2, 0.3);
const dimensions = get_dimensions();
const s = Math.max(
1,
Math.floor(Math.min(dimensions[0] / 320, dimensions[1] / 240))
);
scale(s);
if (level != undefined) { if (level != undefined) {
draw_level(level, 0, 0); draw_level(level, 0, 0);
} }

View file

@ -149,3 +149,10 @@ impl TryIntoValue for () {
Ok(ctx.undefined()) Ok(ctx.undefined())
} }
} }
impl<T: TryIntoValue> TryIntoValue for &[T] {
#[inline]
fn try_into_value(self, ctx: &ContextRef) -> ValueResult {
Ok(ctx.undefined())
}
}

View file

@ -232,8 +232,11 @@ impl ValueRef {
Ok(Value::from_raw(result, ctx)) Ok(Value::from_raw(result, ctx))
} }
pub fn get_property(&self, ctx: &ContextRef, prop: &str) -> Result<Value> { pub fn get_property<'a, T>(&self, ctx: &ContextRef, prop: T) -> Result<Value>
let atom = ctx.new_atom(prop)?; where
T: Into<&'a str>,
{
let atom = ctx.new_atom(prop.into())?;
self.get_property_atom(ctx, &atom) self.get_property_atom(ctx, &atom)
} }
@ -241,6 +244,10 @@ impl ValueRef {
ctx.check_exception(unsafe { sys::JS_GetProperty(ctx.ctx, self.val, prop.atom) }) ctx.check_exception(unsafe { sys::JS_GetProperty(ctx.ctx, self.val, prop.atom) })
} }
pub fn get_index(&self, ctx: &ContextRef, index: u32) -> Result<Value> {
ctx.check_exception(unsafe { sys::JS_GetPropertyUint32(ctx.ctx, self.val, index) })
}
pub fn set_property(&mut self, ctx: &ContextRef, prop: &str, val: &ValueRef) -> Result<()> { pub fn set_property(&mut self, ctx: &ContextRef, prop: &str, val: &ValueRef) -> Result<()> {
// TODO: Consume API // TODO: Consume API
let atom = ctx.new_atom(prop)?; let atom = ctx.new_atom(prop)?;
@ -264,6 +271,18 @@ impl ValueRef {
} }
} }
pub fn set_index(&mut self, ctx: &ContextRef, index: u32, val: &ValueRef) -> Result<()> {
unsafe {
sys::JS_DupValue(ctx.ctx, val.val);
let result = sys::JS_SetPropertyUint32(ctx.ctx, self.val, index, val.val);
if result == -1 {
Err(ctx.exception_error())
} else {
Ok(())
}
}
}
pub fn set_fn<F>( pub fn set_fn<F>(
&mut self, &mut self,
ctx: &ContextRef, ctx: &ContextRef,

View file

@ -36,6 +36,16 @@ export function stroke(r: number, g: number, b: number, a: number = 1) {
core.stroke(r, g, b, a); core.stroke(r, g, b, a);
} }
/**
* Set the current scale factor.
*
* @param x - The scale factor in the x dimension.
* @param y - The scale factor in the y dimension. If omitted, defaults to x.
*/
export function scale(x: number, y?: number) {
core.scale(x, y ?? x);
}
/** /**
* Print a message to the console. * Print a message to the console.
* *
@ -148,3 +158,10 @@ export function write_to_screen() {
export function write_to_texture(texture: Texture) { export function write_to_texture(texture: Texture) {
core.write_to_texture(texture.id()); core.write_to_texture(texture.id());
} }
/**
* Get the dimensions of the screen.
*/
export function get_dimensions(): [number, number] {
return core.get_dimensions();
}

View file

@ -202,14 +202,12 @@ impl GlyphInstance {
#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)] #[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
struct ScreenUniforms { struct ScreenUniforms {
resolution: [f32; 2], resolution: [f32; 2],
scale: [f32; 2],
} }
impl ScreenUniforms { impl ScreenUniforms {
fn new(width: u32, height: u32, scale_x: f32, scale_y: f32) -> ScreenUniforms { fn new(width: u32, height: u32) -> ScreenUniforms {
ScreenUniforms { ScreenUniforms {
resolution: [width as f32, height as f32], resolution: [width as f32, height as f32],
scale: [scale_x, scale_y],
} }
} }
} }
@ -485,7 +483,7 @@ impl State {
label: Some("sprite_bind_group_layout"), label: Some("sprite_bind_group_layout"),
}); });
let screen_uniform = ScreenUniforms::new(size.width, size.height, 10.0, 10.0); let screen_uniform = ScreenUniforms::new(size.width, size.height);
let screen_uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor { let screen_uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Screen Uniform Buffer"), label: Some("Screen Uniform Buffer"),
contents: bytemuck::cast_slice(&[screen_uniform]), contents: bytemuck::cast_slice(&[screen_uniform]),
@ -792,12 +790,6 @@ impl State {
let h = self.size.height as f32; let h = self.size.height as f32;
self.screen_uniform.resolution = [w, h]; self.screen_uniform.resolution = [w, h];
// How do I compute the zoom for an effective resolution?
let z_x = w / 320.0;
let z_y = h / 240.0;
let z = z_y.min(z_x);
self.screen_uniform.scale = [z, z];
self.queue.write_buffer( self.queue.write_buffer(
&self.screen_uniform_buffer, &self.screen_uniform_buffer,
0, 0,
@ -1076,6 +1068,11 @@ struct FrameBuilder<'a> {
encoder: wgpu::CommandEncoder, encoder: wgpu::CommandEncoder,
output: wgpu::SurfaceTexture, output: wgpu::SurfaceTexture,
// TODO: Should we be persisting these settings across frames?
// Right now the whole GPU resets every frame, which I guess is
// good and bad?
//
// TODO: Should we actually be trying to maintain a RenderPassDescriptor?
mode: DrawMode, mode: DrawMode,
last_texture: Option<u32>, last_texture: Option<u32>,
fill_color: [f32; 4], fill_color: [f32; 4],
@ -1083,6 +1080,7 @@ struct FrameBuilder<'a> {
target: Rc<wgpu::TextureView>, target: Rc<wgpu::TextureView>,
color: Option<[f64; 4]>, color: Option<[f64; 4]>,
draw_calls: Vec<DrawCall>, draw_calls: Vec<DrawCall>,
scale: [f32; 2],
} }
impl<'a> FrameBuilder<'a> { impl<'a> FrameBuilder<'a> {
@ -1116,6 +1114,7 @@ impl<'a> FrameBuilder<'a> {
target: last_view, target: last_view,
color: None, color: None,
draw_calls: Vec::new(), draw_calls: Vec::new(),
scale: [1.0, 1.0],
}) })
} }
@ -1144,6 +1143,7 @@ impl<'a> FrameBuilder<'a> {
// followed nearly immediately by a clear command and we // followed nearly immediately by a clear command and we
// wind up starting an extra pass in that case which sucks. // wind up starting an extra pass in that case which sucks.
GraphicsCommand::Clear(cc) => self.start_pass(Some(cc.color), self.last_view.clone()), GraphicsCommand::Clear(cc) => self.start_pass(Some(cc.color), self.last_view.clone()),
GraphicsCommand::Scale(s) => self.scale = s,
GraphicsCommand::WriteToTexture(id) => { GraphicsCommand::WriteToTexture(id) => {
let texture = self.state.write_textures.get(&id).unwrap(); let texture = self.state.write_textures.get(&id).unwrap();
self.last_view = Rc::new( self.last_view = Rc::new(
@ -1166,7 +1166,7 @@ impl<'a> FrameBuilder<'a> {
self.stroke_color = c; self.stroke_color = c;
} }
GraphicsCommand::Print(pc) => self.push_text(pc), GraphicsCommand::Print(pc) => self.push_text(pc),
GraphicsCommand::Sprite(si) => self.push_sprite(si), GraphicsCommand::Sprite(sc) => self.push_sprite(sc),
GraphicsCommand::Circle(cc) => self.push_circle(cc), GraphicsCommand::Circle(cc) => self.push_circle(cc),
GraphicsCommand::UseTexture(id) => self.use_texture(id), GraphicsCommand::UseTexture(id) => self.use_texture(id),
GraphicsCommand::EndFrame => self.flush(), GraphicsCommand::EndFrame => self.flush(),
@ -1234,31 +1234,43 @@ impl<'a> FrameBuilder<'a> {
T::get_vertex_buffer(self.state, &vb) T::get_vertex_buffer(self.state, &vb)
} }
fn push_sprite(&mut self, si: SpriteInstance) { fn push_sprite(&mut self, sc: script::graphics::SpriteCommand) {
if let Some(id) = self.last_texture { if let Some(id) = self.last_texture {
let vertex_buffer = self.get_instance_buffer(DrawMode::Sprites(id)); let sprite = SpriteInstance {
vertex_buffer.vec.push(si); src_top_left: sc.src_top_left,
src_dims: sc.src_dims,
dest_top_left: [
sc.dest_top_left[0] * self.scale[0],
sc.dest_top_left[1] * self.scale[1],
],
dest_dims: [
sc.dest_dims[0] * self.scale[0],
sc.dest_dims[1] * self.scale[1],
],
};
self.get_instance_buffer(DrawMode::Sprites(id))
.vec
.push(sprite);
} else { } else {
eprintln!("WARNING: sprite drawn with no active texture"); eprintln!("WARNING: sprite drawn with no active texture");
} }
} }
fn push_circle(&mut self, cc: script::graphics::CircleCommand) { fn push_circle(&mut self, cc: script::graphics::CircleCommand) {
let stroke_color = self.stroke_color.clone(); let circle = CircleInstance {
let fill_color = self.fill_color.clone(); center: [cc.center[0] * self.scale[0], cc.center[1] * self.scale[1]],
radius: cc.radius * self.scale[0], // WRONG!
stroke_width: cc.stroke_width * self.scale[0], // ALSO WRONG!
stroke_color: self.stroke_color,
fill_color: self.fill_color,
};
let vertex_buffer = self.get_instance_buffer(DrawMode::Circles); self.get_instance_buffer(DrawMode::Circles).vec.push(circle);
vertex_buffer.vec.push(CircleInstance {
center: cc.center,
radius: cc.radius,
stroke_width: cc.stroke_width,
stroke_color,
fill_color,
});
} }
fn push_text(&mut self, pc: script::graphics::PrintCommand) { fn push_text(&mut self, pc: script::graphics::PrintCommand) {
// println!("{}", pc.text);
let mut cursor_x = pc.pos[0]; let mut cursor_x = pc.pos[0];
let cursor_y = pc.pos[1]; let cursor_y = pc.pos[1];
@ -1273,10 +1285,13 @@ impl<'a> FrameBuilder<'a> {
src_top_left: [glyph.x, glyph.y], src_top_left: [glyph.x, glyph.y],
src_dims: [glyph.w, glyph.h], src_dims: [glyph.w, glyph.h],
dest_top_left: [ dest_top_left: [
cursor_x + (glyph.adjust_x / TEXT_SCALE), self.scale[0] * (cursor_x + (glyph.adjust_x / TEXT_SCALE)),
cursor_y + (glyph.adjust_y / TEXT_SCALE), self.scale[1] * (cursor_y + (glyph.adjust_y / TEXT_SCALE)),
],
dest_dims: [
self.scale[0] * (glyph.w / TEXT_SCALE),
self.scale[1] * (glyph.h / TEXT_SCALE),
], ],
dest_dims: [glyph.w / TEXT_SCALE, glyph.h / TEXT_SCALE],
color, color,
}); });
cursor_x += glyph.advance_width / TEXT_SCALE; cursor_x += glyph.advance_width / TEXT_SCALE;
@ -1422,7 +1437,7 @@ fn main_thread(event_loop: EventLoopProxy<OdenEvent>, state: State, reciever: Re
{ {
let _span = span!("update"); let _span = span!("update");
script.update(); script.update((state.size.width as f32, state.size.height as f32));
state.update(); state.update();
} }

View file

@ -154,9 +154,11 @@ impl ScriptContext {
} }
} }
pub fn update(&mut self) { pub fn update(&mut self, dimensions: (f32, f32)) {
let _span = span!("script update"); let _span = span!("script update");
self.gfx.set_dimensions(dimensions);
if self.error_lines.len() > 0 { if self.error_lines.len() > 0 {
return; // Don't bother, nothing. return; // Don't bother, nothing.
} }
@ -190,6 +192,7 @@ impl ScriptContext {
let _span = span!("script render"); let _span = span!("script render");
if self.error_lines.len() > 0 { if self.error_lines.len() > 0 {
// TODO: Use font 0 for a fallback. // TODO: Use font 0 for a fallback.
// TODO: Scale!! Remember you're using a font at size 8 or something.
let mut commands = vec![ let mut commands = vec![
GraphicsCommand::Clear(ClearCommand { GraphicsCommand::Clear(ClearCommand {
color: [0.0, 0.0, 1.0, 1.0], color: [0.0, 0.0, 1.0, 1.0],

View file

@ -1,4 +1,5 @@
use oden_js::{module, ContextRef, Error, Result, Value}; use oden_js::{module, ContextRef, Error, Result, Value};
use std::cell::RefCell;
use std::sync::atomic::{AtomicU32, Ordering}; use std::sync::atomic::{AtomicU32, Ordering};
use std::sync::mpsc::Sender; use std::sync::mpsc::Sender;
use std::sync::Arc; use std::sync::Arc;
@ -23,6 +24,15 @@ pub struct CreateTextureCommand {
pub label: Option<String>, pub label: Option<String>,
} }
#[derive(Debug)]
pub struct SpriteCommand {
pub src_top_left: [f32; 2],
pub src_dims: [f32; 2],
pub dest_top_left: [f32; 2],
pub dest_dims: [f32; 2],
}
#[derive(Debug)] #[derive(Debug)]
pub struct CircleCommand { pub struct CircleCommand {
pub center: [f32; 2], pub center: [f32; 2],
@ -35,9 +45,10 @@ pub enum GraphicsCommand {
Clear(ClearCommand), Clear(ClearCommand),
FillColor([f32; 4]), FillColor([f32; 4]),
StrokeColor([f32; 4]), StrokeColor([f32; 4]),
Scale([f32; 2]),
Print(PrintCommand), Print(PrintCommand),
Circle(CircleCommand), Circle(CircleCommand),
Sprite(crate::SpriteInstance), Sprite(SpriteCommand),
CreateTexture(CreateTextureCommand), CreateTexture(CreateTextureCommand),
CreateWritableTexture { CreateWritableTexture {
id: u32, id: u32,
@ -53,6 +64,7 @@ pub enum GraphicsCommand {
struct GraphicsImpl { struct GraphicsImpl {
next_texture_id: AtomicU32, next_texture_id: AtomicU32,
dimensions: (f32, f32),
sender: Sender<GraphicsCommand>, sender: Sender<GraphicsCommand>,
} }
@ -60,6 +72,7 @@ impl GraphicsImpl {
pub fn new(sender: Sender<GraphicsCommand>) -> Self { pub fn new(sender: Sender<GraphicsCommand>) -> Self {
GraphicsImpl { GraphicsImpl {
sender, sender,
dimensions: (0.0, 0.0),
next_texture_id: AtomicU32::new(0), next_texture_id: AtomicU32::new(0),
} }
} }
@ -84,15 +97,17 @@ impl GraphicsImpl {
let _ = self.sender.send(GraphicsCommand::StrokeColor([r, g, b, a])); let _ = self.sender.send(GraphicsCommand::StrokeColor([r, g, b, a]));
} }
fn scale(&self, x: f32, y: f32) -> () {
let _ = self.sender.send(GraphicsCommand::Scale([x, y]));
}
fn spr(&self, x: f32, y: f32, w: f32, h: f32, u: f32, v: f32, sw: f32, sh: f32) { fn spr(&self, x: f32, y: f32, w: f32, h: f32, u: f32, v: f32, sw: f32, sh: f32) {
let _ = self let _ = self.sender.send(GraphicsCommand::Sprite(SpriteCommand {
.sender src_top_left: [u, v],
.send(GraphicsCommand::Sprite(crate::SpriteInstance { src_dims: [sw, sh],
src_top_left: [u, v], dest_top_left: [x, y],
src_dims: [sw, sh], dest_dims: [w, h],
dest_top_left: [x, y], }));
dest_dims: [w, h],
}));
} }
fn circle(&self, x: f32, y: f32, r: f32, s: f32) { fn circle(&self, x: f32, y: f32, r: f32, s: f32) {
@ -155,28 +170,42 @@ impl GraphicsImpl {
fn write_to_texture(&self, id: u32) { fn write_to_texture(&self, id: u32) {
let _ = self.sender.send(GraphicsCommand::WriteToTexture(id)); let _ = self.sender.send(GraphicsCommand::WriteToTexture(id));
} }
fn get_dimensions(&self, ctx: &ContextRef) -> Result<Value> {
let width = ctx.new_f64(self.dimensions.0)?;
let height = ctx.new_f64(self.dimensions.1)?;
let mut result = ctx.new_array()?;
result.set_index(ctx, 0, &width)?;
result.set_index(ctx, 1, &height)?;
Ok(result)
}
} }
pub struct GraphicsAPI { pub struct GraphicsAPI {
gfx: Arc<GraphicsImpl>, gfx: Arc<RefCell<GraphicsImpl>>,
} }
impl GraphicsAPI { impl GraphicsAPI {
pub fn define(ctx: &ContextRef, sender: Sender<GraphicsCommand>) -> oden_js::Result<Self> { pub fn define(ctx: &ContextRef, sender: Sender<GraphicsCommand>) -> oden_js::Result<Self> {
let gfx = Arc::new(GraphicsImpl::new(sender)); let gfx = Arc::new(RefCell::new(GraphicsImpl::new(sender)));
let mut builder = module::native::NativeModuleBuilder::new(ctx); let mut builder = module::native::NativeModuleBuilder::new(ctx);
{ {
let gfx = gfx.clone(); let gfx = gfx.clone();
builder.export( builder.export(
"print", "print",
ctx.new_fn(move |_: &ContextRef, t: String, x: f32, y: f32| gfx.print(t, x, y))?, ctx.new_fn(move |_: &ContextRef, t: String, x: f32, y: f32| {
gfx.borrow().print(t, x, y)
})?,
)?; )?;
} }
{ {
let gfx = gfx.clone(); let gfx = gfx.clone();
builder.export( builder.export(
"cls", "cls",
ctx.new_fn(move |_: &ContextRef, r: f64, g: f64, b: f64| gfx.cls(r, g, b))?, ctx.new_fn(move |_: &ContextRef, r: f64, g: f64, b: f64| {
gfx.borrow().cls(r, g, b)
})?,
)?; )?;
} }
{ {
@ -184,7 +213,7 @@ impl GraphicsAPI {
builder.export( builder.export(
"color", "color",
ctx.new_fn(move |_: &ContextRef, r: f32, g: f32, b: f32, a: f32| { ctx.new_fn(move |_: &ContextRef, r: f32, g: f32, b: f32, a: f32| {
gfx.color(r, g, b, a) gfx.borrow().color(r, g, b, a)
})?, })?,
)?; )?;
} }
@ -193,10 +222,17 @@ impl GraphicsAPI {
builder.export( builder.export(
"stroke", "stroke",
ctx.new_fn(move |_: &ContextRef, r: f32, g: f32, b: f32, a: f32| { ctx.new_fn(move |_: &ContextRef, r: f32, g: f32, b: f32, a: f32| {
gfx.stroke(r, g, b, a) gfx.borrow().stroke(r, g, b, a)
})?, })?,
)?; )?;
} }
{
let gfx = gfx.clone();
builder.export(
"scale",
ctx.new_fn(move |_: &ContextRef, x: f32, y: f32| gfx.borrow().scale(x, y))?,
)?;
}
{ {
let gfx = gfx.clone(); let gfx = gfx.clone();
builder.export( builder.export(
@ -210,7 +246,7 @@ impl GraphicsAPI {
u: f32, u: f32,
v: f32, v: f32,
sw: f32, sw: f32,
sh: f32| gfx.spr(x, y, w, h, u, v, sw, sh), sh: f32| gfx.borrow().spr(x, y, w, h, u, v, sw, sh),
)?, )?,
)?; )?;
} }
@ -219,7 +255,7 @@ impl GraphicsAPI {
builder.export( builder.export(
"circle", "circle",
ctx.new_fn(move |_: &ContextRef, x: f32, y: f32, r: f32, s: f32| { ctx.new_fn(move |_: &ContextRef, x: f32, y: f32, r: f32, s: f32| {
gfx.circle(x, y, r, s) gfx.borrow().circle(x, y, r, s)
})?, })?,
)?; )?;
} }
@ -227,7 +263,7 @@ impl GraphicsAPI {
let gfx = gfx.clone(); let gfx = gfx.clone();
builder.export( builder.export(
"use_texture", "use_texture",
ctx.new_fn(move |_: &ContextRef, id: u32| gfx.use_texture(id))?, ctx.new_fn(move |_: &ContextRef, id: u32| gfx.borrow().use_texture(id))?,
)?; )?;
} }
{ {
@ -236,7 +272,7 @@ impl GraphicsAPI {
"create_texture", "create_texture",
ctx.new_fn( ctx.new_fn(
move |c: &ContextRef, buffer: Value, label: Option<String>| { move |c: &ContextRef, buffer: Value, label: Option<String>| {
gfx.create_texture(c, buffer, label) gfx.borrow().create_texture(c, buffer, label)
}, },
)?, )?,
)?; )?;
@ -247,7 +283,7 @@ impl GraphicsAPI {
"create_writable_texture", "create_writable_texture",
ctx.new_fn( ctx.new_fn(
move |_: &ContextRef, width: u32, height: u32, label: Option<String>| { move |_: &ContextRef, width: u32, height: u32, label: Option<String>| {
gfx.create_writable_texture(width, height, label) gfx.borrow().create_writable_texture(width, height, label)
}, },
)?, )?,
)?; )?;
@ -256,14 +292,21 @@ impl GraphicsAPI {
let gfx = gfx.clone(); let gfx = gfx.clone();
builder.export( builder.export(
"write_to_screen", "write_to_screen",
ctx.new_fn(move |_: &ContextRef| gfx.write_to_screen())?, ctx.new_fn(move |_: &ContextRef| gfx.borrow().write_to_screen())?,
)?; )?;
} }
{ {
let gfx = gfx.clone(); let gfx = gfx.clone();
builder.export( builder.export(
"write_to_texture", "write_to_texture",
ctx.new_fn(move |_: &ContextRef, id: u32| gfx.write_to_texture(id))?, ctx.new_fn(move |_: &ContextRef, id: u32| gfx.borrow().write_to_texture(id))?,
)?;
}
{
let gfx = gfx.clone();
builder.export(
"get_dimensions",
ctx.new_fn(move |ctx: &ContextRef| gfx.borrow().get_dimensions(ctx))?,
)?; )?;
} }
@ -271,7 +314,11 @@ impl GraphicsAPI {
Ok(GraphicsAPI { gfx }) Ok(GraphicsAPI { gfx })
} }
pub fn set_dimensions(&mut self, dimensions: (f32, f32)) {
self.gfx.borrow_mut().dimensions = dimensions;
}
pub fn end_frame(&self) { pub fn end_frame(&self) {
let _ = self.gfx.sender.send(GraphicsCommand::EndFrame); let _ = self.gfx.borrow().sender.send(GraphicsCommand::EndFrame);
} }
} }

View file

@ -8,7 +8,6 @@
struct ScreenUniform { struct ScreenUniform {
resolution : vec2f, resolution : vec2f,
zoom : vec2f,
}; };
@group(0) @binding(0) // 1. @group(0) @binding(0) // 1.
var<uniform> screen : ScreenUniform; var<uniform> screen : ScreenUniform;
@ -20,7 +19,7 @@ fn adjust_for_resolution(in_pos: vec2<f32>) -> vec2<f32> {
// //
// Put result in the range [0-2], where (2,2) is the bottom-right corner // Put result in the range [0-2], where (2,2) is the bottom-right corner
// of the screen. // of the screen.
var result = (in_pos * screen.zoom * 2.0) / screen.resolution; var result = (in_pos * 2.0) / screen.resolution;
// Put result in the range [-1,1] where [1,1] is the bottom-right corner // Put result in the range [-1,1] where [1,1] is the bottom-right corner
// of the screen. // of the screen.

View file

@ -8,6 +8,8 @@ export function color(r: number, g: number, b: number, a: number);
export function stroke(r: number, g: number, b: number, a: number); export function stroke(r: number, g: number, b: number, a: number);
export function scale(x: number, y: number);
export function spr( export function spr(
x: number, x: number,
y: number, y: number,
@ -37,3 +39,5 @@ export function create_writable_texture(
export function write_to_screen(); export function write_to_screen();
export function write_to_texture(id: number); export function write_to_texture(id: number);
export function get_dimensions(): [number, number];