[oden] Move scaling entirely into JavaScript
Now the game controls its own resolution. We might want to further copy Love2D and generate resize events, I don't know.
This commit is contained in:
parent
994be3e493
commit
1cb30034f8
9 changed files with 176 additions and 58 deletions
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@ -1,4 +1,4 @@
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import { cls } from "./graphics";
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import { cls, get_dimensions, scale } from "./graphics";
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import { since_start } from "./time";
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import { new_v2 } from "./vector";
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import { load_world, World, Level, draw_level } from "./level";
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@ -102,6 +102,13 @@ export function update() {
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export function draw() {
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cls(0.1, 0.2, 0.3);
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const dimensions = get_dimensions();
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const s = Math.max(
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1,
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Math.floor(Math.min(dimensions[0] / 320, dimensions[1] / 240))
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);
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scale(s);
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if (level != undefined) {
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draw_level(level, 0, 0);
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}
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@ -149,3 +149,10 @@ impl TryIntoValue for () {
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Ok(ctx.undefined())
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}
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}
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impl<T: TryIntoValue> TryIntoValue for &[T] {
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#[inline]
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fn try_into_value(self, ctx: &ContextRef) -> ValueResult {
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Ok(ctx.undefined())
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}
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}
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@ -232,8 +232,11 @@ impl ValueRef {
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Ok(Value::from_raw(result, ctx))
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}
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pub fn get_property(&self, ctx: &ContextRef, prop: &str) -> Result<Value> {
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let atom = ctx.new_atom(prop)?;
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pub fn get_property<'a, T>(&self, ctx: &ContextRef, prop: T) -> Result<Value>
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where
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T: Into<&'a str>,
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{
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let atom = ctx.new_atom(prop.into())?;
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self.get_property_atom(ctx, &atom)
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}
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@ -241,6 +244,10 @@ impl ValueRef {
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ctx.check_exception(unsafe { sys::JS_GetProperty(ctx.ctx, self.val, prop.atom) })
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}
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pub fn get_index(&self, ctx: &ContextRef, index: u32) -> Result<Value> {
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ctx.check_exception(unsafe { sys::JS_GetPropertyUint32(ctx.ctx, self.val, index) })
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}
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pub fn set_property(&mut self, ctx: &ContextRef, prop: &str, val: &ValueRef) -> Result<()> {
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// TODO: Consume API
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let atom = ctx.new_atom(prop)?;
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@ -264,6 +271,18 @@ impl ValueRef {
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}
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}
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pub fn set_index(&mut self, ctx: &ContextRef, index: u32, val: &ValueRef) -> Result<()> {
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unsafe {
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sys::JS_DupValue(ctx.ctx, val.val);
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let result = sys::JS_SetPropertyUint32(ctx.ctx, self.val, index, val.val);
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if result == -1 {
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Err(ctx.exception_error())
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} else {
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Ok(())
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}
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}
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}
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pub fn set_fn<F>(
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&mut self,
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ctx: &ContextRef,
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@ -36,6 +36,16 @@ export function stroke(r: number, g: number, b: number, a: number = 1) {
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core.stroke(r, g, b, a);
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}
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/**
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* Set the current scale factor.
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*
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* @param x - The scale factor in the x dimension.
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* @param y - The scale factor in the y dimension. If omitted, defaults to x.
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*/
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export function scale(x: number, y?: number) {
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core.scale(x, y ?? x);
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}
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/**
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* Print a message to the console.
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*
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@ -148,3 +158,10 @@ export function write_to_screen() {
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export function write_to_texture(texture: Texture) {
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core.write_to_texture(texture.id());
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}
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/**
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* Get the dimensions of the screen.
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*/
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export function get_dimensions(): [number, number] {
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return core.get_dimensions();
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}
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73
src/lib.rs
73
src/lib.rs
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@ -202,14 +202,12 @@ impl GlyphInstance {
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#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
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struct ScreenUniforms {
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resolution: [f32; 2],
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scale: [f32; 2],
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}
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impl ScreenUniforms {
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fn new(width: u32, height: u32, scale_x: f32, scale_y: f32) -> ScreenUniforms {
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fn new(width: u32, height: u32) -> ScreenUniforms {
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ScreenUniforms {
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resolution: [width as f32, height as f32],
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scale: [scale_x, scale_y],
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}
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}
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}
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@ -485,7 +483,7 @@ impl State {
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label: Some("sprite_bind_group_layout"),
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});
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let screen_uniform = ScreenUniforms::new(size.width, size.height, 10.0, 10.0);
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let screen_uniform = ScreenUniforms::new(size.width, size.height);
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let screen_uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Screen Uniform Buffer"),
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contents: bytemuck::cast_slice(&[screen_uniform]),
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@ -792,12 +790,6 @@ impl State {
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let h = self.size.height as f32;
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self.screen_uniform.resolution = [w, h];
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// How do I compute the zoom for an effective resolution?
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let z_x = w / 320.0;
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let z_y = h / 240.0;
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let z = z_y.min(z_x);
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self.screen_uniform.scale = [z, z];
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self.queue.write_buffer(
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&self.screen_uniform_buffer,
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0,
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@ -1076,6 +1068,11 @@ struct FrameBuilder<'a> {
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encoder: wgpu::CommandEncoder,
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output: wgpu::SurfaceTexture,
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// TODO: Should we be persisting these settings across frames?
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// Right now the whole GPU resets every frame, which I guess is
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// good and bad?
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//
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// TODO: Should we actually be trying to maintain a RenderPassDescriptor?
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mode: DrawMode,
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last_texture: Option<u32>,
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fill_color: [f32; 4],
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@ -1083,6 +1080,7 @@ struct FrameBuilder<'a> {
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target: Rc<wgpu::TextureView>,
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color: Option<[f64; 4]>,
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draw_calls: Vec<DrawCall>,
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scale: [f32; 2],
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}
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impl<'a> FrameBuilder<'a> {
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@ -1116,6 +1114,7 @@ impl<'a> FrameBuilder<'a> {
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target: last_view,
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color: None,
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draw_calls: Vec::new(),
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scale: [1.0, 1.0],
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})
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}
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@ -1144,6 +1143,7 @@ impl<'a> FrameBuilder<'a> {
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// followed nearly immediately by a clear command and we
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// wind up starting an extra pass in that case which sucks.
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GraphicsCommand::Clear(cc) => self.start_pass(Some(cc.color), self.last_view.clone()),
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GraphicsCommand::Scale(s) => self.scale = s,
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GraphicsCommand::WriteToTexture(id) => {
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let texture = self.state.write_textures.get(&id).unwrap();
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self.last_view = Rc::new(
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@ -1166,7 +1166,7 @@ impl<'a> FrameBuilder<'a> {
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self.stroke_color = c;
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}
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GraphicsCommand::Print(pc) => self.push_text(pc),
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GraphicsCommand::Sprite(si) => self.push_sprite(si),
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GraphicsCommand::Sprite(sc) => self.push_sprite(sc),
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GraphicsCommand::Circle(cc) => self.push_circle(cc),
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GraphicsCommand::UseTexture(id) => self.use_texture(id),
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GraphicsCommand::EndFrame => self.flush(),
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@ -1234,31 +1234,43 @@ impl<'a> FrameBuilder<'a> {
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T::get_vertex_buffer(self.state, &vb)
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}
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fn push_sprite(&mut self, si: SpriteInstance) {
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fn push_sprite(&mut self, sc: script::graphics::SpriteCommand) {
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if let Some(id) = self.last_texture {
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let vertex_buffer = self.get_instance_buffer(DrawMode::Sprites(id));
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vertex_buffer.vec.push(si);
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let sprite = SpriteInstance {
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src_top_left: sc.src_top_left,
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src_dims: sc.src_dims,
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dest_top_left: [
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sc.dest_top_left[0] * self.scale[0],
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sc.dest_top_left[1] * self.scale[1],
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],
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dest_dims: [
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sc.dest_dims[0] * self.scale[0],
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sc.dest_dims[1] * self.scale[1],
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],
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};
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self.get_instance_buffer(DrawMode::Sprites(id))
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.vec
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.push(sprite);
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} else {
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eprintln!("WARNING: sprite drawn with no active texture");
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}
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}
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fn push_circle(&mut self, cc: script::graphics::CircleCommand) {
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let stroke_color = self.stroke_color.clone();
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let fill_color = self.fill_color.clone();
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let circle = CircleInstance {
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center: [cc.center[0] * self.scale[0], cc.center[1] * self.scale[1]],
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radius: cc.radius * self.scale[0], // WRONG!
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stroke_width: cc.stroke_width * self.scale[0], // ALSO WRONG!
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stroke_color: self.stroke_color,
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fill_color: self.fill_color,
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};
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let vertex_buffer = self.get_instance_buffer(DrawMode::Circles);
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vertex_buffer.vec.push(CircleInstance {
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center: cc.center,
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radius: cc.radius,
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stroke_width: cc.stroke_width,
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stroke_color,
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fill_color,
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});
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self.get_instance_buffer(DrawMode::Circles).vec.push(circle);
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}
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fn push_text(&mut self, pc: script::graphics::PrintCommand) {
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// println!("{}", pc.text);
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let mut cursor_x = pc.pos[0];
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let cursor_y = pc.pos[1];
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@ -1273,10 +1285,13 @@ impl<'a> FrameBuilder<'a> {
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src_top_left: [glyph.x, glyph.y],
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src_dims: [glyph.w, glyph.h],
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dest_top_left: [
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cursor_x + (glyph.adjust_x / TEXT_SCALE),
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cursor_y + (glyph.adjust_y / TEXT_SCALE),
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self.scale[0] * (cursor_x + (glyph.adjust_x / TEXT_SCALE)),
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self.scale[1] * (cursor_y + (glyph.adjust_y / TEXT_SCALE)),
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],
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dest_dims: [
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self.scale[0] * (glyph.w / TEXT_SCALE),
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self.scale[1] * (glyph.h / TEXT_SCALE),
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],
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dest_dims: [glyph.w / TEXT_SCALE, glyph.h / TEXT_SCALE],
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color,
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});
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cursor_x += glyph.advance_width / TEXT_SCALE;
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@ -1422,7 +1437,7 @@ fn main_thread(event_loop: EventLoopProxy<OdenEvent>, state: State, reciever: Re
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{
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let _span = span!("update");
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script.update();
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script.update((state.size.width as f32, state.size.height as f32));
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state.update();
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}
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@ -154,9 +154,11 @@ impl ScriptContext {
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}
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}
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pub fn update(&mut self) {
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pub fn update(&mut self, dimensions: (f32, f32)) {
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let _span = span!("script update");
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self.gfx.set_dimensions(dimensions);
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if self.error_lines.len() > 0 {
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return; // Don't bother, nothing.
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}
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@ -190,6 +192,7 @@ impl ScriptContext {
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let _span = span!("script render");
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if self.error_lines.len() > 0 {
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// TODO: Use font 0 for a fallback.
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// TODO: Scale!! Remember you're using a font at size 8 or something.
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let mut commands = vec![
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GraphicsCommand::Clear(ClearCommand {
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color: [0.0, 0.0, 1.0, 1.0],
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@ -1,4 +1,5 @@
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use oden_js::{module, ContextRef, Error, Result, Value};
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use std::cell::RefCell;
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use std::sync::atomic::{AtomicU32, Ordering};
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use std::sync::mpsc::Sender;
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use std::sync::Arc;
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@ -23,6 +24,15 @@ pub struct CreateTextureCommand {
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pub label: Option<String>,
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}
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#[derive(Debug)]
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pub struct SpriteCommand {
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pub src_top_left: [f32; 2],
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pub src_dims: [f32; 2],
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pub dest_top_left: [f32; 2],
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pub dest_dims: [f32; 2],
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}
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#[derive(Debug)]
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pub struct CircleCommand {
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pub center: [f32; 2],
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@ -35,9 +45,10 @@ pub enum GraphicsCommand {
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Clear(ClearCommand),
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FillColor([f32; 4]),
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StrokeColor([f32; 4]),
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Scale([f32; 2]),
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Print(PrintCommand),
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Circle(CircleCommand),
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Sprite(crate::SpriteInstance),
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Sprite(SpriteCommand),
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CreateTexture(CreateTextureCommand),
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CreateWritableTexture {
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id: u32,
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@ -53,6 +64,7 @@ pub enum GraphicsCommand {
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struct GraphicsImpl {
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next_texture_id: AtomicU32,
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dimensions: (f32, f32),
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sender: Sender<GraphicsCommand>,
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}
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@ -60,6 +72,7 @@ impl GraphicsImpl {
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pub fn new(sender: Sender<GraphicsCommand>) -> Self {
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GraphicsImpl {
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sender,
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dimensions: (0.0, 0.0),
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next_texture_id: AtomicU32::new(0),
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}
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}
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@ -84,15 +97,17 @@ impl GraphicsImpl {
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let _ = self.sender.send(GraphicsCommand::StrokeColor([r, g, b, a]));
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}
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fn scale(&self, x: f32, y: f32) -> () {
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let _ = self.sender.send(GraphicsCommand::Scale([x, y]));
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}
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fn spr(&self, x: f32, y: f32, w: f32, h: f32, u: f32, v: f32, sw: f32, sh: f32) {
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let _ = self
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.sender
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.send(GraphicsCommand::Sprite(crate::SpriteInstance {
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src_top_left: [u, v],
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src_dims: [sw, sh],
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dest_top_left: [x, y],
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dest_dims: [w, h],
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}));
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let _ = self.sender.send(GraphicsCommand::Sprite(SpriteCommand {
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src_top_left: [u, v],
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src_dims: [sw, sh],
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dest_top_left: [x, y],
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dest_dims: [w, h],
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}));
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}
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fn circle(&self, x: f32, y: f32, r: f32, s: f32) {
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@ -155,28 +170,42 @@ impl GraphicsImpl {
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fn write_to_texture(&self, id: u32) {
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let _ = self.sender.send(GraphicsCommand::WriteToTexture(id));
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}
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fn get_dimensions(&self, ctx: &ContextRef) -> Result<Value> {
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let width = ctx.new_f64(self.dimensions.0)?;
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let height = ctx.new_f64(self.dimensions.1)?;
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let mut result = ctx.new_array()?;
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result.set_index(ctx, 0, &width)?;
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result.set_index(ctx, 1, &height)?;
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Ok(result)
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}
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}
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pub struct GraphicsAPI {
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gfx: Arc<GraphicsImpl>,
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gfx: Arc<RefCell<GraphicsImpl>>,
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}
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impl GraphicsAPI {
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pub fn define(ctx: &ContextRef, sender: Sender<GraphicsCommand>) -> oden_js::Result<Self> {
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let gfx = Arc::new(GraphicsImpl::new(sender));
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let gfx = Arc::new(RefCell::new(GraphicsImpl::new(sender)));
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let mut builder = module::native::NativeModuleBuilder::new(ctx);
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{
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let gfx = gfx.clone();
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builder.export(
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"print",
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ctx.new_fn(move |_: &ContextRef, t: String, x: f32, y: f32| gfx.print(t, x, y))?,
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ctx.new_fn(move |_: &ContextRef, t: String, x: f32, y: f32| {
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gfx.borrow().print(t, x, y)
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})?,
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)?;
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}
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{
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let gfx = gfx.clone();
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builder.export(
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"cls",
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ctx.new_fn(move |_: &ContextRef, r: f64, g: f64, b: f64| gfx.cls(r, g, b))?,
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ctx.new_fn(move |_: &ContextRef, r: f64, g: f64, b: f64| {
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gfx.borrow().cls(r, g, b)
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})?,
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)?;
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}
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{
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|
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@ -184,7 +213,7 @@ impl GraphicsAPI {
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builder.export(
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"color",
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ctx.new_fn(move |_: &ContextRef, r: f32, g: f32, b: f32, a: f32| {
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gfx.color(r, g, b, a)
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gfx.borrow().color(r, g, b, a)
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})?,
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)?;
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}
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@ -193,10 +222,17 @@ impl GraphicsAPI {
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builder.export(
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"stroke",
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ctx.new_fn(move |_: &ContextRef, r: f32, g: f32, b: f32, a: f32| {
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gfx.stroke(r, g, b, a)
|
||||
gfx.borrow().stroke(r, g, b, a)
|
||||
})?,
|
||||
)?;
|
||||
}
|
||||
{
|
||||
let gfx = gfx.clone();
|
||||
builder.export(
|
||||
"scale",
|
||||
ctx.new_fn(move |_: &ContextRef, x: f32, y: f32| gfx.borrow().scale(x, y))?,
|
||||
)?;
|
||||
}
|
||||
{
|
||||
let gfx = gfx.clone();
|
||||
builder.export(
|
||||
|
|
@ -210,7 +246,7 @@ impl GraphicsAPI {
|
|||
u: f32,
|
||||
v: f32,
|
||||
sw: f32,
|
||||
sh: f32| gfx.spr(x, y, w, h, u, v, sw, sh),
|
||||
sh: f32| gfx.borrow().spr(x, y, w, h, u, v, sw, sh),
|
||||
)?,
|
||||
)?;
|
||||
}
|
||||
|
|
@ -219,7 +255,7 @@ impl GraphicsAPI {
|
|||
builder.export(
|
||||
"circle",
|
||||
ctx.new_fn(move |_: &ContextRef, x: f32, y: f32, r: f32, s: f32| {
|
||||
gfx.circle(x, y, r, s)
|
||||
gfx.borrow().circle(x, y, r, s)
|
||||
})?,
|
||||
)?;
|
||||
}
|
||||
|
|
@ -227,7 +263,7 @@ impl GraphicsAPI {
|
|||
let gfx = gfx.clone();
|
||||
builder.export(
|
||||
"use_texture",
|
||||
ctx.new_fn(move |_: &ContextRef, id: u32| gfx.use_texture(id))?,
|
||||
ctx.new_fn(move |_: &ContextRef, id: u32| gfx.borrow().use_texture(id))?,
|
||||
)?;
|
||||
}
|
||||
{
|
||||
|
|
@ -236,7 +272,7 @@ impl GraphicsAPI {
|
|||
"create_texture",
|
||||
ctx.new_fn(
|
||||
move |c: &ContextRef, buffer: Value, label: Option<String>| {
|
||||
gfx.create_texture(c, buffer, label)
|
||||
gfx.borrow().create_texture(c, buffer, label)
|
||||
},
|
||||
)?,
|
||||
)?;
|
||||
|
|
@ -247,7 +283,7 @@ impl GraphicsAPI {
|
|||
"create_writable_texture",
|
||||
ctx.new_fn(
|
||||
move |_: &ContextRef, width: u32, height: u32, label: Option<String>| {
|
||||
gfx.create_writable_texture(width, height, label)
|
||||
gfx.borrow().create_writable_texture(width, height, label)
|
||||
},
|
||||
)?,
|
||||
)?;
|
||||
|
|
@ -256,14 +292,21 @@ impl GraphicsAPI {
|
|||
let gfx = gfx.clone();
|
||||
builder.export(
|
||||
"write_to_screen",
|
||||
ctx.new_fn(move |_: &ContextRef| gfx.write_to_screen())?,
|
||||
ctx.new_fn(move |_: &ContextRef| gfx.borrow().write_to_screen())?,
|
||||
)?;
|
||||
}
|
||||
{
|
||||
let gfx = gfx.clone();
|
||||
builder.export(
|
||||
"write_to_texture",
|
||||
ctx.new_fn(move |_: &ContextRef, id: u32| gfx.write_to_texture(id))?,
|
||||
ctx.new_fn(move |_: &ContextRef, id: u32| gfx.borrow().write_to_texture(id))?,
|
||||
)?;
|
||||
}
|
||||
{
|
||||
let gfx = gfx.clone();
|
||||
builder.export(
|
||||
"get_dimensions",
|
||||
ctx.new_fn(move |ctx: &ContextRef| gfx.borrow().get_dimensions(ctx))?,
|
||||
)?;
|
||||
}
|
||||
|
||||
|
|
@ -271,7 +314,11 @@ impl GraphicsAPI {
|
|||
Ok(GraphicsAPI { gfx })
|
||||
}
|
||||
|
||||
pub fn set_dimensions(&mut self, dimensions: (f32, f32)) {
|
||||
self.gfx.borrow_mut().dimensions = dimensions;
|
||||
}
|
||||
|
||||
pub fn end_frame(&self) {
|
||||
let _ = self.gfx.sender.send(GraphicsCommand::EndFrame);
|
||||
let _ = self.gfx.borrow().sender.send(GraphicsCommand::EndFrame);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,7 +8,6 @@
|
|||
|
||||
struct ScreenUniform {
|
||||
resolution : vec2f,
|
||||
zoom : vec2f,
|
||||
};
|
||||
@group(0) @binding(0) // 1.
|
||||
var<uniform> screen : ScreenUniform;
|
||||
|
|
@ -20,7 +19,7 @@ fn adjust_for_resolution(in_pos: vec2<f32>) -> vec2<f32> {
|
|||
//
|
||||
// Put result in the range [0-2], where (2,2) is the bottom-right corner
|
||||
// of the screen.
|
||||
var result = (in_pos * screen.zoom * 2.0) / screen.resolution;
|
||||
var result = (in_pos * 2.0) / screen.resolution;
|
||||
|
||||
// Put result in the range [-1,1] where [1,1] is the bottom-right corner
|
||||
// of the screen.
|
||||
|
|
|
|||
4
types/graphics-core.d.ts
vendored
4
types/graphics-core.d.ts
vendored
|
|
@ -8,6 +8,8 @@ export function color(r: number, g: number, b: number, a: number);
|
|||
|
||||
export function stroke(r: number, g: number, b: number, a: number);
|
||||
|
||||
export function scale(x: number, y: number);
|
||||
|
||||
export function spr(
|
||||
x: number,
|
||||
y: number,
|
||||
|
|
@ -37,3 +39,5 @@ export function create_writable_texture(
|
|||
export function write_to_screen();
|
||||
|
||||
export function write_to_texture(id: number);
|
||||
|
||||
export function get_dimensions(): [number, number];
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue