[oden] Notes on multisampling
I tried to enable it and was unable to.
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@ -689,6 +689,14 @@ impl State {
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},
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depth_stencil: None,
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depth_stencil: None,
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multisample: wgpu::MultisampleState {
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multisample: wgpu::MultisampleState {
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// TODO: We could multisample text but it would be the only
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// thing we multisampled, and it complicates our use of
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// render passes considerably. Specifically, the pass
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// needs to be configured to render to a target with
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// multisampling enabled, and that is only compatible
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// with pipelines that have multisampling
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// configured. For now, we don't do this, and remember
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// that we could do it someday.
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count: 1,
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count: 1,
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mask: !0,
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mask: !0,
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alpha_to_coverage_enabled: true,
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alpha_to_coverage_enabled: true,
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