[oden] Massive refactor on state machine for circles
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0296db3106
commit
26a3939012
1 changed files with 145 additions and 67 deletions
212
src/lib.rs
212
src/lib.rs
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@ -255,6 +255,65 @@ const SPRITE_VERTICES: &[Vertex] = &[
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},
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];
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struct VertexBufferPool<T> {
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buffers: Vec<VertexBuffer<T>>,
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next_free_buffer: usize,
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}
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impl<T: bytemuck::Pod> VertexBufferPool<T> {
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fn new() -> Self {
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VertexBufferPool {
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buffers: Vec::new(),
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next_free_buffer: 0,
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}
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}
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fn clear(&mut self) {
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self.next_free_buffer = 0;
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}
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fn new_buffer(&mut self, device: &wgpu::Device) -> VertexBufferHandle {
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if self.next_free_buffer >= self.buffers.len() {
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let max_sprites: usize = 4096;
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let buffer = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("Vertex Buffer"),
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size: (max_sprites * std::mem::size_of::<T>()).try_into().unwrap(),
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mapped_at_creation: false,
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usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
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});
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self.buffers.push(VertexBuffer {
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buffer,
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capacity: max_sprites,
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vec: Vec::with_capacity(max_sprites),
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});
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}
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let index = self.next_free_buffer;
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self.next_free_buffer += 1;
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let vb = &mut self.buffers[index];
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vb.vec.clear();
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VertexBufferHandle {
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index,
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capacity: vb.capacity,
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}
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}
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fn get(&self, handle: &VertexBufferHandle) -> &VertexBuffer<T> {
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&self.buffers[handle.index]
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}
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fn get_mut(&mut self, handle: &VertexBufferHandle) -> &mut VertexBuffer<T> {
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&mut self.buffers[handle.index]
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}
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fn copy_instance_buffers(&mut self, queue: &wgpu::Queue) {
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for i in 0..self.next_free_buffer {
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let vb = &self.buffers[i];
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queue.write_buffer(&vb.buffer, 0, bytemuck::cast_slice(&vb.vec));
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}
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}
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}
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struct State {
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surface: wgpu::Surface,
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device: wgpu::Device,
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@ -266,15 +325,13 @@ struct State {
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sprite_vertex_buffer: wgpu::Buffer,
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sprite_pipeline: wgpu::RenderPipeline,
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sprite_instance_buffers: Vec<VertexBuffer<SpriteInstance>>,
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next_free_sprite_instance_buffer: usize,
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sprite_instance_buffers: VertexBufferPool<SpriteInstance>,
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sprite_bind_group_layout: wgpu::BindGroupLayout,
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sprite_textures: HashMap<u32, wgpu::BindGroup>,
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circle_pipeline: wgpu::RenderPipeline,
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circle_instance_buffers: Vec<VertexBuffer<CircleInstance>>,
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next_free_circle_instance_buffer: usize,
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circle_instance_buffers: VertexBufferPool<CircleInstance>,
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write_textures: HashMap<u32, texture::Texture>,
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@ -484,15 +541,13 @@ impl State {
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sprite_pipeline,
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sprite_vertex_buffer,
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sprite_instance_buffers: Vec::new(),
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next_free_sprite_instance_buffer: 0,
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sprite_instance_buffers: VertexBufferPool::new(),
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sprite_bind_group_layout,
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sprite_textures: HashMap::new(),
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circle_pipeline,
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circle_instance_buffers: Vec::new(),
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next_free_circle_instance_buffer: 0,
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circle_instance_buffers: VertexBufferPool::new(),
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write_textures: HashMap::new(),
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screen_uniform,
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@ -529,8 +584,9 @@ impl State {
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fn render(&mut self, commands: Vec<GraphicsCommand>) -> Result<(), wgpu::SurfaceError> {
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let _span = span!("context render");
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// Reset vertex buffers.
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self.next_free_sprite_instance_buffer = 0;
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// Reset instance buffers.
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self.sprite_instance_buffers.clear();
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self.circle_instance_buffers.clear();
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let mut builder = FrameBuilder::new(self)?;
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for command in commands {
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@ -610,59 +666,23 @@ impl State {
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self.write_textures.insert(id, texture);
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}
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fn new_vertex_buffer(&mut self) -> VertexBufferHandle {
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if self.next_free_sprite_instance_buffer >= self.sprite_instance_buffers.len() {
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let max_sprites: usize = 4096;
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let buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("Sprite Instance Buffer"),
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size: (max_sprites * std::mem::size_of::<SpriteInstance>())
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.try_into()
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.unwrap(),
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mapped_at_creation: false,
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usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
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});
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self.sprite_instance_buffers.push(VertexBuffer {
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buffer,
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capacity: max_sprites,
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vec: Vec::with_capacity(max_sprites),
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});
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}
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let index = self.next_free_sprite_instance_buffer;
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self.next_free_sprite_instance_buffer += 1;
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let vb = &mut self.sprite_instance_buffers[index];
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vb.vec.clear();
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VertexBufferHandle {
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index,
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capacity: vb.capacity,
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}
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}
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fn get_sprite_instance_buffer(
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&self,
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handle: &VertexBufferHandle,
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) -> &VertexBuffer<SpriteInstance> {
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&self.sprite_instance_buffers[handle.index]
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}
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fn get_sprite_instance_buffer_mut(
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&mut self,
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handle: &VertexBufferHandle,
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) -> &mut VertexBuffer<SpriteInstance> {
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&mut self.sprite_instance_buffers[handle.index]
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}
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fn copy_instance_buffers(&mut self) {
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for i in 0..self.next_free_sprite_instance_buffer {
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let vb = &self.sprite_instance_buffers[i];
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self.queue
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.write_buffer(&vb.buffer, 0, bytemuck::cast_slice(&vb.vec));
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}
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self.sprite_instance_buffers
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.copy_instance_buffers(&self.queue);
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self.circle_instance_buffers
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.copy_instance_buffers(&self.queue);
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}
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}
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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enum DrawMode {
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Sprites,
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Circles,
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}
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#[derive(Debug)]
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struct DrawCall {
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mode: DrawMode,
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texture_id: Option<u32>,
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vertex_buffer: VertexBufferHandle,
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draw_start: u32,
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@ -670,8 +690,9 @@ struct DrawCall {
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}
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impl DrawCall {
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pub fn new(vertex_buffer: VertexBufferHandle, draw_start: u32) -> Self {
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pub fn new(mode: DrawMode, vertex_buffer: VertexBufferHandle, draw_start: u32) -> Self {
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DrawCall {
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mode,
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texture_id: None,
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vertex_buffer,
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draw_start,
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@ -680,7 +701,7 @@ impl DrawCall {
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}
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pub fn new_at_buffer_tail(&self) -> Self {
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DrawCall::new(self.vertex_buffer.clone(), self.draw_end)
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DrawCall::new(self.mode, self.vertex_buffer.clone(), self.draw_end)
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}
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pub fn switch_textures(&self, id: u32) -> DrawCall {
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@ -713,10 +734,23 @@ impl DrawCall {
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None => (),
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};
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let vb = state.get_sprite_instance_buffer(&self.vertex_buffer);
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let vb = match self.mode {
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DrawMode::Sprites => {
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&state
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.sprite_instance_buffers
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.get(&self.vertex_buffer)
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.buffer
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}
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DrawMode::Circles => {
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&state
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.circle_instance_buffers
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.get(&self.vertex_buffer)
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.buffer
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}
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};
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pass.set_bind_group(1, &state.screen_uniform_bind_group, &[]);
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pass.set_vertex_buffer(0, state.sprite_vertex_buffer.slice(..));
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pass.set_vertex_buffer(1, vb.buffer.slice(..));
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pass.set_vertex_buffer(1, vb.slice(..));
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pass.draw(
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0..SPRITE_VERTICES.len() as u32,
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@ -733,6 +767,7 @@ struct FrameBuilder<'a> {
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encoder: wgpu::CommandEncoder,
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output: wgpu::SurfaceTexture,
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mode: DrawMode,
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target: Rc<wgpu::TextureView>,
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color: Option<[f64; 4]>,
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draw_calls: Vec<DrawCall>,
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@ -762,6 +797,7 @@ impl<'a> FrameBuilder<'a> {
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encoder,
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output,
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mode: DrawMode::Sprites,
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target: last_view,
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color: None,
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draw_calls: Vec::new(),
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@ -836,6 +872,19 @@ impl<'a> FrameBuilder<'a> {
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self.target = target;
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}
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fn new_instance_buffer(&mut self) -> VertexBufferHandle {
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match self.mode {
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DrawMode::Sprites => self
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.state
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.sprite_instance_buffers
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.new_buffer(&self.state.device),
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DrawMode::Circles => self
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.state
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.circle_instance_buffers
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.new_buffer(&self.state.device),
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}
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}
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fn use_texture(&mut self, texture_id: u32) {
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match self.draw_calls.last_mut() {
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Some(call) => match call.texture_id {
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@ -855,26 +904,35 @@ impl<'a> FrameBuilder<'a> {
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}
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},
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None => {
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let mut call = DrawCall::new(self.state.new_vertex_buffer(), 0);
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let mut call = DrawCall::new(self.mode, self.new_instance_buffer(), 0);
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call.texture_id = Some(texture_id);
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self.draw_calls.push(call);
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}
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}
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}
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fn switch_mode(&mut self, mode: DrawMode) {
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if self.mode != mode {
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self.flush();
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self.draw_calls.clear();
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self.mode = mode;
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}
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}
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fn get_sprite_instance_buffer(&mut self) -> &mut VertexBuffer<SpriteInstance> {
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self.switch_mode(DrawMode::Sprites);
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match self.draw_calls.last_mut() {
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Some(call) => match call.allocate_capacity(1) {
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Some(vb) => return self.state.get_sprite_instance_buffer_mut(&vb),
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Some(vb) => return self.state.sprite_instance_buffers.get_mut(&vb),
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None => {}
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},
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None => {}
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};
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let mut call = DrawCall::new(self.state.new_vertex_buffer(), 0);
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let mut call = DrawCall::new(self.mode, self.new_instance_buffer(), 0);
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let vb = call.allocate_capacity(1).unwrap();
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self.draw_calls.push(call);
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self.state.get_sprite_instance_buffer_mut(&vb)
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self.state.sprite_instance_buffers.get_mut(&vb)
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}
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fn push_sprite(&mut self, sc: script::graphics::SpriteCommand) {
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@ -887,10 +945,26 @@ impl<'a> FrameBuilder<'a> {
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});
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}
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fn get_circle_instance_buffer(&mut self) -> &mut VertexBuffer<CircleInstance> {
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self.switch_mode(DrawMode::Circles);
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match self.draw_calls.last_mut() {
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Some(call) => match call.allocate_capacity(1) {
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Some(vb) => return self.state.circle_instance_buffers.get_mut(&vb),
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None => {}
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},
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None => {}
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};
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let mut call = DrawCall::new(self.mode, self.new_instance_buffer(), 0);
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let vb = call.allocate_capacity(1).unwrap();
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self.draw_calls.push(call);
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self.state.circle_instance_buffers.get_mut(&vb)
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}
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fn flush(&mut self) {
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let first_call = match self.draw_calls.last() {
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Some(call) => call.new_at_buffer_tail(),
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None => DrawCall::new(self.state.new_vertex_buffer(), 0),
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None => DrawCall::new(self.mode, self.new_instance_buffer(), 0),
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};
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if self.draw_calls.len() > 0 {
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@ -916,7 +990,11 @@ impl<'a> FrameBuilder<'a> {
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depth_stencil_attachment: None,
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});
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pass.set_pipeline(&self.state.sprite_pipeline);
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match self.mode {
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DrawMode::Sprites => pass.set_pipeline(&self.state.sprite_pipeline),
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DrawMode::Circles => pass.set_pipeline(&self.state.circle_pipeline),
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}
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for call in &self.draw_calls {
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call.draw(&self.state, &mut pass);
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}
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