[oden] Massive refactor on state machine for circles

This commit is contained in:
John Doty 2023-08-25 15:10:55 -07:00
parent 0296db3106
commit 26a3939012

View file

@ -255,6 +255,65 @@ const SPRITE_VERTICES: &[Vertex] = &[
},
];
struct VertexBufferPool<T> {
buffers: Vec<VertexBuffer<T>>,
next_free_buffer: usize,
}
impl<T: bytemuck::Pod> VertexBufferPool<T> {
fn new() -> Self {
VertexBufferPool {
buffers: Vec::new(),
next_free_buffer: 0,
}
}
fn clear(&mut self) {
self.next_free_buffer = 0;
}
fn new_buffer(&mut self, device: &wgpu::Device) -> VertexBufferHandle {
if self.next_free_buffer >= self.buffers.len() {
let max_sprites: usize = 4096;
let buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Vertex Buffer"),
size: (max_sprites * std::mem::size_of::<T>()).try_into().unwrap(),
mapped_at_creation: false,
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
});
self.buffers.push(VertexBuffer {
buffer,
capacity: max_sprites,
vec: Vec::with_capacity(max_sprites),
});
}
let index = self.next_free_buffer;
self.next_free_buffer += 1;
let vb = &mut self.buffers[index];
vb.vec.clear();
VertexBufferHandle {
index,
capacity: vb.capacity,
}
}
fn get(&self, handle: &VertexBufferHandle) -> &VertexBuffer<T> {
&self.buffers[handle.index]
}
fn get_mut(&mut self, handle: &VertexBufferHandle) -> &mut VertexBuffer<T> {
&mut self.buffers[handle.index]
}
fn copy_instance_buffers(&mut self, queue: &wgpu::Queue) {
for i in 0..self.next_free_buffer {
let vb = &self.buffers[i];
queue.write_buffer(&vb.buffer, 0, bytemuck::cast_slice(&vb.vec));
}
}
}
struct State {
surface: wgpu::Surface,
device: wgpu::Device,
@ -266,15 +325,13 @@ struct State {
sprite_vertex_buffer: wgpu::Buffer,
sprite_pipeline: wgpu::RenderPipeline,
sprite_instance_buffers: Vec<VertexBuffer<SpriteInstance>>,
next_free_sprite_instance_buffer: usize,
sprite_instance_buffers: VertexBufferPool<SpriteInstance>,
sprite_bind_group_layout: wgpu::BindGroupLayout,
sprite_textures: HashMap<u32, wgpu::BindGroup>,
circle_pipeline: wgpu::RenderPipeline,
circle_instance_buffers: Vec<VertexBuffer<CircleInstance>>,
next_free_circle_instance_buffer: usize,
circle_instance_buffers: VertexBufferPool<CircleInstance>,
write_textures: HashMap<u32, texture::Texture>,
@ -484,15 +541,13 @@ impl State {
sprite_pipeline,
sprite_vertex_buffer,
sprite_instance_buffers: Vec::new(),
next_free_sprite_instance_buffer: 0,
sprite_instance_buffers: VertexBufferPool::new(),
sprite_bind_group_layout,
sprite_textures: HashMap::new(),
circle_pipeline,
circle_instance_buffers: Vec::new(),
next_free_circle_instance_buffer: 0,
circle_instance_buffers: VertexBufferPool::new(),
write_textures: HashMap::new(),
screen_uniform,
@ -529,8 +584,9 @@ impl State {
fn render(&mut self, commands: Vec<GraphicsCommand>) -> Result<(), wgpu::SurfaceError> {
let _span = span!("context render");
// Reset vertex buffers.
self.next_free_sprite_instance_buffer = 0;
// Reset instance buffers.
self.sprite_instance_buffers.clear();
self.circle_instance_buffers.clear();
let mut builder = FrameBuilder::new(self)?;
for command in commands {
@ -610,59 +666,23 @@ impl State {
self.write_textures.insert(id, texture);
}
fn new_vertex_buffer(&mut self) -> VertexBufferHandle {
if self.next_free_sprite_instance_buffer >= self.sprite_instance_buffers.len() {
let max_sprites: usize = 4096;
let buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Sprite Instance Buffer"),
size: (max_sprites * std::mem::size_of::<SpriteInstance>())
.try_into()
.unwrap(),
mapped_at_creation: false,
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
});
self.sprite_instance_buffers.push(VertexBuffer {
buffer,
capacity: max_sprites,
vec: Vec::with_capacity(max_sprites),
});
}
let index = self.next_free_sprite_instance_buffer;
self.next_free_sprite_instance_buffer += 1;
let vb = &mut self.sprite_instance_buffers[index];
vb.vec.clear();
VertexBufferHandle {
index,
capacity: vb.capacity,
}
}
fn get_sprite_instance_buffer(
&self,
handle: &VertexBufferHandle,
) -> &VertexBuffer<SpriteInstance> {
&self.sprite_instance_buffers[handle.index]
}
fn get_sprite_instance_buffer_mut(
&mut self,
handle: &VertexBufferHandle,
) -> &mut VertexBuffer<SpriteInstance> {
&mut self.sprite_instance_buffers[handle.index]
}
fn copy_instance_buffers(&mut self) {
for i in 0..self.next_free_sprite_instance_buffer {
let vb = &self.sprite_instance_buffers[i];
self.queue
.write_buffer(&vb.buffer, 0, bytemuck::cast_slice(&vb.vec));
}
self.sprite_instance_buffers
.copy_instance_buffers(&self.queue);
self.circle_instance_buffers
.copy_instance_buffers(&self.queue);
}
}
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
enum DrawMode {
Sprites,
Circles,
}
#[derive(Debug)]
struct DrawCall {
mode: DrawMode,
texture_id: Option<u32>,
vertex_buffer: VertexBufferHandle,
draw_start: u32,
@ -670,8 +690,9 @@ struct DrawCall {
}
impl DrawCall {
pub fn new(vertex_buffer: VertexBufferHandle, draw_start: u32) -> Self {
pub fn new(mode: DrawMode, vertex_buffer: VertexBufferHandle, draw_start: u32) -> Self {
DrawCall {
mode,
texture_id: None,
vertex_buffer,
draw_start,
@ -680,7 +701,7 @@ impl DrawCall {
}
pub fn new_at_buffer_tail(&self) -> Self {
DrawCall::new(self.vertex_buffer.clone(), self.draw_end)
DrawCall::new(self.mode, self.vertex_buffer.clone(), self.draw_end)
}
pub fn switch_textures(&self, id: u32) -> DrawCall {
@ -713,10 +734,23 @@ impl DrawCall {
None => (),
};
let vb = state.get_sprite_instance_buffer(&self.vertex_buffer);
let vb = match self.mode {
DrawMode::Sprites => {
&state
.sprite_instance_buffers
.get(&self.vertex_buffer)
.buffer
}
DrawMode::Circles => {
&state
.circle_instance_buffers
.get(&self.vertex_buffer)
.buffer
}
};
pass.set_bind_group(1, &state.screen_uniform_bind_group, &[]);
pass.set_vertex_buffer(0, state.sprite_vertex_buffer.slice(..));
pass.set_vertex_buffer(1, vb.buffer.slice(..));
pass.set_vertex_buffer(1, vb.slice(..));
pass.draw(
0..SPRITE_VERTICES.len() as u32,
@ -733,6 +767,7 @@ struct FrameBuilder<'a> {
encoder: wgpu::CommandEncoder,
output: wgpu::SurfaceTexture,
mode: DrawMode,
target: Rc<wgpu::TextureView>,
color: Option<[f64; 4]>,
draw_calls: Vec<DrawCall>,
@ -762,6 +797,7 @@ impl<'a> FrameBuilder<'a> {
encoder,
output,
mode: DrawMode::Sprites,
target: last_view,
color: None,
draw_calls: Vec::new(),
@ -836,6 +872,19 @@ impl<'a> FrameBuilder<'a> {
self.target = target;
}
fn new_instance_buffer(&mut self) -> VertexBufferHandle {
match self.mode {
DrawMode::Sprites => self
.state
.sprite_instance_buffers
.new_buffer(&self.state.device),
DrawMode::Circles => self
.state
.circle_instance_buffers
.new_buffer(&self.state.device),
}
}
fn use_texture(&mut self, texture_id: u32) {
match self.draw_calls.last_mut() {
Some(call) => match call.texture_id {
@ -855,26 +904,35 @@ impl<'a> FrameBuilder<'a> {
}
},
None => {
let mut call = DrawCall::new(self.state.new_vertex_buffer(), 0);
let mut call = DrawCall::new(self.mode, self.new_instance_buffer(), 0);
call.texture_id = Some(texture_id);
self.draw_calls.push(call);
}
}
}
fn switch_mode(&mut self, mode: DrawMode) {
if self.mode != mode {
self.flush();
self.draw_calls.clear();
self.mode = mode;
}
}
fn get_sprite_instance_buffer(&mut self) -> &mut VertexBuffer<SpriteInstance> {
self.switch_mode(DrawMode::Sprites);
match self.draw_calls.last_mut() {
Some(call) => match call.allocate_capacity(1) {
Some(vb) => return self.state.get_sprite_instance_buffer_mut(&vb),
Some(vb) => return self.state.sprite_instance_buffers.get_mut(&vb),
None => {}
},
None => {}
};
let mut call = DrawCall::new(self.state.new_vertex_buffer(), 0);
let mut call = DrawCall::new(self.mode, self.new_instance_buffer(), 0);
let vb = call.allocate_capacity(1).unwrap();
self.draw_calls.push(call);
self.state.get_sprite_instance_buffer_mut(&vb)
self.state.sprite_instance_buffers.get_mut(&vb)
}
fn push_sprite(&mut self, sc: script::graphics::SpriteCommand) {
@ -887,10 +945,26 @@ impl<'a> FrameBuilder<'a> {
});
}
fn get_circle_instance_buffer(&mut self) -> &mut VertexBuffer<CircleInstance> {
self.switch_mode(DrawMode::Circles);
match self.draw_calls.last_mut() {
Some(call) => match call.allocate_capacity(1) {
Some(vb) => return self.state.circle_instance_buffers.get_mut(&vb),
None => {}
},
None => {}
};
let mut call = DrawCall::new(self.mode, self.new_instance_buffer(), 0);
let vb = call.allocate_capacity(1).unwrap();
self.draw_calls.push(call);
self.state.circle_instance_buffers.get_mut(&vb)
}
fn flush(&mut self) {
let first_call = match self.draw_calls.last() {
Some(call) => call.new_at_buffer_tail(),
None => DrawCall::new(self.state.new_vertex_buffer(), 0),
None => DrawCall::new(self.mode, self.new_instance_buffer(), 0),
};
if self.draw_calls.len() > 0 {
@ -916,7 +990,11 @@ impl<'a> FrameBuilder<'a> {
depth_stencil_attachment: None,
});
pass.set_pipeline(&self.state.sprite_pipeline);
match self.mode {
DrawMode::Sprites => pass.set_pipeline(&self.state.sprite_pipeline),
DrawMode::Circles => pass.set_pipeline(&self.state.circle_pipeline),
}
for call in &self.draw_calls {
call.draw(&self.state, &mut pass);
}