[oden] Time, path searching, game directory

This commit is contained in:
John Doty 2023-06-30 16:24:54 -07:00
parent 96e95e22ce
commit 26bfcc7a94
8 changed files with 185 additions and 13 deletions

View file

@ -3,8 +3,8 @@ use oden_js::{
Context, ContextRef, Result, Runtime, Value,
};
use std::ffi::OsStr;
use std::path::Path;
use std::sync::mpsc::{channel, Receiver};
use std::time::Instant;
pub mod graphics;
use graphics::GraphicsCommand;
@ -13,6 +13,7 @@ mod typescript;
use typescript::transpile_to_javascript;
mod io;
mod time;
struct Loader {}
@ -25,8 +26,8 @@ impl Loader {
impl ModuleLoader for Loader {
fn load(&self, _context: &ContextRef, name: &str) -> Result<ModuleSource> {
eprintln!("Loading {name}...");
let path = Path::new(name);
let contents = std::fs::read_to_string(path)?;
let path = io::resolve_path(name, &["ts"])?;
let contents = std::fs::read_to_string(&path)?;
let contents = if path.extension().and_then(OsStr::to_str) == Some("ts") {
transpile_to_javascript(name, contents)?
} else {
@ -45,6 +46,8 @@ pub struct ScriptContext {
gfx: graphics::GraphicsAPI,
gfx_receive: Receiver<graphics::GraphicsCommand>,
time: time::TimeAPI,
}
impl ScriptContext {
@ -61,9 +64,10 @@ impl ScriptContext {
let gfx = graphics::GraphicsAPI::define(&context, gfx_send.clone())
.expect("Graphics module should load without error");
let _io = io::IoAPI::define(&context).expect("IO module should load without error");
let time = time::TimeAPI::define(&context).expect("Time module should load without error");
let module = context
.import_module("./src/main.ts", "")
.import_module("./main.ts", "")
.expect("Unable to load main");
let init = module
@ -85,6 +89,8 @@ impl ScriptContext {
gfx,
gfx_receive,
time,
}
}
@ -99,6 +105,10 @@ impl ScriptContext {
}
pub fn update(&mut self) {
// Do we update the frame time before of after async completion?
// Hmmmmm.
self.time.set_frame_time(Instant::now());
// Tell the runtime to process all pending "jobs". This includes
// promise completions.
self.context