[game] Big actor refactor, spawn actors from world

This commit is contained in:
John Doty 2023-08-20 08:25:51 -07:00
parent 4042cd28a4
commit 3af0bb4002
4 changed files with 281 additions and 107 deletions

View file

@ -23,14 +23,26 @@ export type TileLayer = {
tiles: Tile[];
};
export type Layer = TileLayer;
export type Entity = {
type: string;
id: string;
px: [number, number];
bounds: [number, number];
// TODO: More props here.
};
export type EntityLayer = {
type: "entity";
entities: Entity[];
};
export type Level = {
world_x: number;
world_y: number;
width: number;
height: number;
layers: Layer[];
tile_layers: TileLayer[];
entity_layers: EntityLayer[];
};
export type TileSet = { id: number; texture: Texture };
@ -52,6 +64,74 @@ async function load_tileset(def: {
return { id: def.uid, texture };
}
type TileLayerInstance = {
__type: "Tiles";
__gridSize: number;
__pxTotalOffsetX: number;
__pxTotalOffsetY: number;
__tilesetDefUid: number;
gridTiles: {
px: [number, number];
src: [number, number];
f: number;
t: number;
a: number;
}[];
};
function load_tile_layer_instance(
tile_sets: Map<number, TileSet>,
li: TileLayerInstance
): TileLayer {
const tileset = tile_sets.get(li.__tilesetDefUid);
if (!tileset) {
throw new Error("Unable to find texture!!! " + li.__tilesetDefUid);
}
return {
type: "tile",
texture: tileset.texture,
grid_size: li.__gridSize,
offset: [li.__pxTotalOffsetX, li.__pxTotalOffsetY],
tiles: li.gridTiles,
};
}
type EntityLayerInstance = {
__type: "Entities";
entityInstances: {
__identifier: string;
iid: string;
width: number;
height: number;
px: [number, number];
}[];
};
function load_entity_layer_instance(li: EntityLayerInstance): EntityLayer {
return {
type: "entity",
entities: li.entityInstances.map((ei) => {
return {
type: ei.__identifier,
id: ei.iid,
px: ei.px,
bounds: [ei.width, ei.height],
};
}),
};
}
type LayerInstance = TileLayerInstance | EntityLayerInstance;
function is_tile_layer_instance(x: LayerInstance): x is TileLayerInstance {
return x.__type == "Tiles";
}
function is_entity_layer_instance(x: LayerInstance): x is EntityLayerInstance {
return x.__type == "Entities";
}
function load_level(
tile_sets: Map<number, TileSet>,
def: {
@ -59,41 +139,27 @@ function load_level(
worldY: number;
pxWid: number;
pxHei: number;
layerInstances: {
__gridSize: number;
__pxTotalOffsetX: number;
__pxTotalOffsetY: number;
__tilesetDefUid: number;
gridTiles: {
px: [number, number];
src: [number, number];
f: number;
t: number;
a: number;
}[];
}[];
layerInstances: LayerInstance[];
}
): Level {
return {
const result: Level = {
world_x: def.worldX,
world_y: def.worldY,
width: def.pxWid,
height: def.pxHei,
layers: def.layerInstances.map((li) => {
const tileset = tile_sets.get(li.__tilesetDefUid);
if (!tileset) {
throw new Error("Unable to find texture!!! " + li.__tilesetDefUid);
}
return {
type: "tile",
texture: tileset.texture,
grid_size: li.__gridSize,
offset: [li.__pxTotalOffsetX, li.__pxTotalOffsetY],
tiles: li.gridTiles,
};
}),
tile_layers: [],
entity_layers: [],
};
for (const li of def.layerInstances) {
if (is_tile_layer_instance(li)) {
result.tile_layers.push(load_tile_layer_instance(tile_sets, li));
} else if (is_entity_layer_instance(li)) {
result.entity_layers.push(load_entity_layer_instance(li));
}
}
return result;
}
export async function load_world(path: string): Promise<World> {
@ -120,7 +186,7 @@ export function draw_level(
offset_x: number = 0,
offset_y: number = 0
) {
for (const layer of level.layers) {
for (const layer of level.tile_layers) {
use_texture(layer.texture);
let [ofx, ofy] = layer.offset;