[game] Save and restore actors
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parent
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commit
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2 changed files with 65 additions and 5 deletions
23
game/main.ts
23
game/main.ts
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@ -2,7 +2,7 @@ import { cls, print } from "./graphics";
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import { since_start } from "./time";
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import { new_v2 } from "./vector";
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import { load_world, World, Level, draw_level } from "./level";
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import { Actor, Robo } from "./actor";
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import { Actor, Robo, ActorSnapshot, actor_from_snapshot } from "./actor";
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/// A nice looping frame counter.
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let clock = 0;
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@ -34,7 +34,7 @@ function load_assets() {
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});
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}
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const actors: Actor[] = [];
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let actors: Actor[] = [];
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// TODO: Build a system whereby the signatures of the fundamental functions can be checked.
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@ -44,11 +44,24 @@ export function init() {
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actors.push(new Robo(new_v2(10, 10)));
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}
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export function suspend() {
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return { clock };
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interface Snapshot {
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clock: number;
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actors: ActorSnapshot[];
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}
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export function resume() {}
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export function suspend(): Snapshot {
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return {
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clock,
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actors: actors.map((a) => a.snapshot()),
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};
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}
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export function resume(snapshot: Snapshot | undefined) {
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if (snapshot) {
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clock = snapshot.clock || 0;
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actors = snapshot.actors.map((a) => actor_from_snapshot(a));
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}
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}
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export function update() {
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clock = (clock + 1) % 20160;
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