Starting to mess with promises

Going to want async IO, I think. And it's a fun detail that I guess
I'm in charge of deciding when to run promise completion functions. :D
This commit is contained in:
John Doty 2023-06-28 15:54:13 -07:00
parent c1d86676c3
commit 5be0ffa08f
7 changed files with 251 additions and 74 deletions

View file

@ -1,9 +1,11 @@
use oden_js::{
module::loader::{ModuleLoader, ModuleSource},
Context, ContextRef, Result, Runtime, Value,
Context, ContextRef, Promise, Result, Runtime, Value, ValueResult,
};
use std::collections::HashMap;
use std::ffi::OsStr;
use std::path::Path;
use std::sync::atomic::{AtomicU64, Ordering};
use std::sync::mpsc::{channel, Receiver};
pub mod graphics;
@ -37,6 +39,21 @@ impl ModuleLoader for Loader {
}
}
#[derive(Eq, PartialEq, Hash, Debug, Clone, Copy)]
pub struct PromiseHandle(u64);
impl PromiseHandle {
pub fn new() -> Self {
static NEXT_ID: AtomicU64 = AtomicU64::new(0);
PromiseHandle(NEXT_ID.fetch_add(1, Ordering::SeqCst))
}
}
pub enum ScriptEvent {
AddPromise(PromiseHandle, Promise),
CompletePromise(PromiseHandle, Box<dyn FnOnce(&ContextRef) -> ValueResult>),
}
pub struct ScriptContext {
context: Context,
init: Value,
@ -46,6 +63,9 @@ pub struct ScriptContext {
gfx: graphics::GraphicsAPI,
_assets: assets::AssetsAPI,
gfx_receive: Receiver<graphics::GraphicsCommand>,
script_receive: Receiver<ScriptEvent>,
promises: HashMap<PromiseHandle, Promise>,
}
impl ScriptContext {
@ -58,6 +78,7 @@ impl ScriptContext {
context.add_intrinsic_operators();
let (gfx_send, gfx_receive) = channel();
let (script_send, script_receive) = channel();
let gfx = graphics::GraphicsAPI::define(&context, gfx_send.clone())
.expect("Graphics module should load without error");
@ -89,6 +110,9 @@ impl ScriptContext {
gfx_receive,
_assets: assets,
script_receive,
promises: HashMap::new(),
}
}
@ -96,18 +120,52 @@ impl ScriptContext {
// We would want a bi-directional gate for frames to not let the
// game thread go to fast probably? And to discard whole frames &c.
pub fn init(&self) {
self.init.call(&self.context).expect("Exception in init");
pub fn init(&mut self) {
self.init
.call(&self.context, &[])
.expect("Exception in init");
}
pub fn update(&self) {
pub fn update(&mut self) {
// Handle any promises that have completed before calling update.
while let Ok(event) = self.script_receive.try_recv() {
match event {
// TODO: Capture debugging information.
ScriptEvent::AddPromise(handle, promise) => {
self.promises.insert(handle, promise);
}
ScriptEvent::CompletePromise(handle, value_producer) => {
if let Some(promise) = self.promises.remove(&handle) {
let result = value_producer(&self.context);
match result {
Ok(v) => {
promise.resolve(&self.context, &v);
}
Err(e) => {
let error = e.to_js_error(&self.context);
promise.reject(&self.context, &error);
}
}
}
}
}
}
// Tell the runtime to process all pending "jobs".
self.context
.process_all_jobs()
.expect("Error processing async jobs");
// Now run the update function.
self.update
.call(&self.context)
.call(&self.context, &[])
.expect("Exception in update");
}
pub fn render(&self) -> Vec<graphics::GraphicsCommand> {
self.draw.call(&self.context).expect("Exception in draw");
pub fn render(&mut self) -> Vec<graphics::GraphicsCommand> {
self.draw
.call(&self.context, &[])
.expect("Exception in draw");
self.gfx.end_frame();
let mut commands = Vec::new();