[game] Tweaks
This commit is contained in:
parent
38f5f95827
commit
756a3634c0
3 changed files with 16 additions and 16 deletions
16
game/main.ts
16
game/main.ts
|
|
@ -22,9 +22,9 @@ let actors: Actor[] = [];
|
|||
// zelda screen is 16x11 tiles
|
||||
// from a feeling point of view this is sufficient, apparently :D
|
||||
|
||||
function load_assets() {
|
||||
function start_load_assets() {
|
||||
// Start this load, but then...
|
||||
let map_load = load_world("./overworld.ldtk").then((w) => {
|
||||
load_world("./overworld.ldtk").then((w) => {
|
||||
print("World loaded at", since_start());
|
||||
world = w;
|
||||
|
||||
|
|
@ -47,17 +47,13 @@ function load_assets() {
|
|||
}
|
||||
}
|
||||
});
|
||||
|
||||
Promise.all([map_load]).then(() => {
|
||||
print("All are loaded.");
|
||||
});
|
||||
}
|
||||
|
||||
// TODO: Build a system whereby the signatures of the fundamental functions can be checked.
|
||||
|
||||
export function init() {
|
||||
print("Hello world!");
|
||||
load_assets();
|
||||
start_load_assets();
|
||||
}
|
||||
|
||||
interface Snapshot {
|
||||
|
|
@ -66,6 +62,7 @@ interface Snapshot {
|
|||
}
|
||||
|
||||
export function suspend(): Snapshot {
|
||||
print("Suspend! ", actors.length, "actors");
|
||||
return {
|
||||
clock,
|
||||
actors: actors.map((a) => {
|
||||
|
|
@ -78,10 +75,15 @@ export function resume(snapshot: Snapshot | undefined) {
|
|||
if (snapshot) {
|
||||
clock = snapshot.clock || 0;
|
||||
actors = snapshot.actors.map((s) => spawn_actor(s.type, s.props));
|
||||
print("Resume! ", actors.length, "actors");
|
||||
}
|
||||
}
|
||||
|
||||
export function update() {
|
||||
if (!level) {
|
||||
return;
|
||||
}
|
||||
|
||||
clock = (clock + 1) % 20160;
|
||||
|
||||
for (const actor of actors) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue