[oden][game] Multiple screens, logging, pre/post, bluescreen

Better blue screens and also logging and whatnot
This commit is contained in:
John Doty 2023-09-11 20:41:11 -07:00
parent 95d626c15f
commit 93d4e3eb91
8 changed files with 1201 additions and 244 deletions

View file

@ -1,7 +1,7 @@
import { cls, get_dimensions, scale } from "./graphics";
import { since_start } from "./time";
import { new_v2 } from "./vector";
import { load_world, World, Level, draw_level } from "./level";
import { load_world, World, draw_level } from "./level";
import {
Actor,
ActorProps,
@ -16,7 +16,6 @@ import { log, draw_log } from "./log";
let clock = 0;
let world: World | undefined = undefined;
let level: Level | undefined = undefined;
let actors: Actor[] = [];
// Note zelda overworld is 16x8 screens
@ -26,14 +25,11 @@ let actors: Actor[] = [];
function start_load_assets() {
// Start this load, but then...
load_world("./overworld.ldtk").then((w) => {
log("World loaded at", since_start());
log("world loaded at", since_start());
world = w;
// Assume we start at 0,0
level = world.levels.find((l) => l.world_x == 0 && l.world_y == 0);
if (!level) {
throw new Error("UNABLE TO FIND LEVEL AT 0,0: CANNOT START");
}
const level = world.current_level;
// TODO: SPAWN ACTORS BASED ON LEVEL.
actors.length = 0;
@ -63,7 +59,7 @@ interface Snapshot {
}
export function suspend(): Snapshot {
log("Suspend! ", actors.length, "actors");
log("suspend_status", "Suspend ", actors.length, "actors");
return {
clock,
actors: actors.map((a) => {
@ -76,23 +72,19 @@ export function resume(snapshot: Snapshot | undefined) {
if (snapshot) {
clock = snapshot.clock || 0;
actors = snapshot.actors.map((s) => spawn_actor(s.type, s.props));
log("Resume! ", actors.length, "actors");
log("resume_status", "Resume ", actors.length, "actors");
}
}
export function update() {
if (!level) {
if (!world) {
return;
}
clock = (clock + 1) % 20160;
for (const actor of actors) {
actor.update();
}
for (const actor of actors) {
actor.update_physics(level);
actor.update(world);
}
// TODO: Bonks
@ -109,8 +101,8 @@ export function draw() {
);
scale(s);
if (level != undefined) {
draw_level(level, 0, 0);
if (world != undefined) {
draw_level(world.current_level, 0, 0);
}
for (const actor of actors) {