Vendor things
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third-party/vendor/gpu-allocator/examples/vulkan-visualization/shaders/imgui.ps.hlsl
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third-party/vendor/gpu-allocator/examples/vulkan-visualization/shaders/imgui.ps.hlsl
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SamplerState g_sampler : register(s1, space0);
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Texture2D g_texture : register(t2, space0);
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struct VertexInput
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{
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float4 position : SV_POSITION;
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float2 texCoord: TEXCOORD0;
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float4 color: COLOR;
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};
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float4 main(VertexInput input) : SV_Target0
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{
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return input.color * g_texture.Sample(g_sampler, input.texCoord);
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}
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third-party/vendor/gpu-allocator/examples/vulkan-visualization/shaders/imgui.vs.hlsl
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third-party/vendor/gpu-allocator/examples/vulkan-visualization/shaders/imgui.vs.hlsl
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struct VertexInput
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{
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float2 pos : POSITION;
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float2 texCoord : TEXCOORD0;
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float4 color: COLOR;
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};
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struct VertexOutput
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{
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float4 position : SV_POSITION;
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float2 texCoord: TEXCOORD0;
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float4 color: COLOR;
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};
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struct Constants
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{
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float2 scale;
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float2 translation;
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};
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ConstantBuffer<Constants> g_constants : register(b0, space0);
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VertexOutput main(VertexInput vertex)
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{
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VertexOutput o;
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o.position = float4(vertex.pos * g_constants.scale + g_constants.translation, 0.0, 1.0);
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o.texCoord = vertex.texCoord;
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o.color = vertex.color;
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return o;
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}
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