Vendor things
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third-party/vendor/hassle-rs/src/lib.rs
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third-party/vendor/hassle-rs/src/lib.rs
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#![allow(dead_code)]
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#![allow(non_upper_case_globals)]
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#![allow(
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clippy::transmute_ptr_to_ptr, // Introduced by com-rs
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clippy::too_many_arguments, // We're wrapping and API outside of our control
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)]
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//! # Hassle
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//!
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//! This crate provides an FFI layer and idiomatic rust wrappers for the new [DirectXShaderCompiler](https://github.com/Microsoft/DirectXShaderCompiler) library.
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//!
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//! ## Simple example
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//!
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//! ```rust
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//! use hassle_rs::compile_hlsl;
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//!
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//! let code = "
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//! Texture2D<float4> g_input : register(t0, space0);
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//! RWTexture2D<float4> g_output : register(u0, space0);
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//!
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//! [numthreads(8, 8, 1)]
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//! void copyCs(uint3 dispatchThreadId : SV_DispatchThreadID)
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//! {
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//! g_output[dispatchThreadId.xy] = g_input[dispatchThreadId.xy];
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//! }";
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//!
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//! let ir = compile_hlsl(
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//! "shader_filename.hlsl",
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//! code,
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//! "copyCs",
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//! "cs_6_1",
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//! &vec!["-spirv"],
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//! &vec![
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//! ("MY_DEFINE", Some("Value")),
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//! ("OTHER_DEFINE", None)
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//! ],
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//! );
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//! ```
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pub mod fake_sign;
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pub mod ffi;
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pub mod os;
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pub mod utils;
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pub mod wrapper;
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pub mod intellisense;
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pub use crate::ffi::*;
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pub use crate::utils::{compile_hlsl, fake_sign_dxil_in_place, validate_dxil, HassleError, Result};
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pub use crate::wrapper::*;
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