Vendor things
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third-party/vendor/metal/examples/circle/shaders.metal
vendored
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39
third-party/vendor/metal/examples/circle/shaders.metal
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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typedef struct {
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float x;
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float y;
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}position;
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typedef struct {
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float r;
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float g;
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float b;
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}color;
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typedef struct {
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position p;
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color c;
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}AAPLVertex;
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struct ColorInOut {
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float4 position[[position]];
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float4 color;
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};
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vertex ColorInOut vs(constant AAPLVertex * vertex_array[[buffer(0)]], unsigned int vid[[vertex_id]]) {
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ColorInOut out;
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out.position = float4(float2(vertex_array[vid].p.x, vertex_array[vid].p.y), 0.0, 1.0);
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out.color = float4(float3(vertex_array[vid].c.r, vertex_array[vid].c.g, vertex_array[vid].c.b), 1.0);
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return out;
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}
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fragment float4 ps(ColorInOut in [[stage_in]]) {
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return in.color;
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}
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