Vendor things
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third-party/vendor/metal/examples/reflection/main.rs
vendored
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third-party/vendor/metal/examples/reflection/main.rs
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// Copyright 2016 GFX developers
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//
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// Licensed under the Apache License, Version 2.0, <LICENSE-APACHE or
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// http://apache.org/licenses/LICENSE-2.0> or the MIT license <LICENSE-MIT or
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// http://opensource.org/licenses/MIT>, at your option. This file may not be
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// copied, modified, or distributed except according to those terms.
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use metal::*;
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use objc::rc::autoreleasepool;
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const PROGRAM: &'static str = r"
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#include <metal_stdlib>
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using namespace metal;
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typedef struct {
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float2 position;
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float3 color;
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} vertex_t;
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struct ColorInOut {
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float4 position [[position]];
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float4 color;
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};
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vertex ColorInOut vs(device vertex_t* vertex_array [[ buffer(0) ]],
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unsigned int vid [[ vertex_id ]])
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{
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ColorInOut out;
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out.position = float4(float2(vertex_array[vid].position), 0.0, 1.0);
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out.color = float4(float3(vertex_array[vid].color), 1.0);
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return out;
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}
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fragment float4 ps(ColorInOut in [[stage_in]])
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{
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return in.color;
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};
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";
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fn main() {
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autoreleasepool(|| {
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let device = Device::system_default().expect("no device found");
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let options = CompileOptions::new();
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let library = device.new_library_with_source(PROGRAM, &options).unwrap();
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let (vs, ps) = (
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library.get_function("vs", None).unwrap(),
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library.get_function("ps", None).unwrap(),
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);
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let vertex_desc = VertexDescriptor::new();
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let desc = RenderPipelineDescriptor::new();
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desc.set_vertex_function(Some(&vs));
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desc.set_fragment_function(Some(&ps));
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desc.set_vertex_descriptor(Some(vertex_desc));
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println!("{:?}", desc);
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let reflect_options = MTLPipelineOption::ArgumentInfo | MTLPipelineOption::BufferTypeInfo;
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let (_, reflection) = device
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.new_render_pipeline_state_with_reflection(&desc, reflect_options)
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.unwrap();
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println!("Vertex arguments: ");
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let vertex_arguments = reflection.vertex_arguments();
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for index in 0..vertex_arguments.count() {
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let argument = vertex_arguments.object_at(index).unwrap();
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println!("{:?}", argument);
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}
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});
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}
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