Vendor things
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third-party/vendor/metal/examples/shader-dylib/test_shader.metal
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third-party/vendor/metal/examples/shader-dylib/test_shader.metal
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#include <metal_stdlib>
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using namespace metal;
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extern float4 get_color_test(float4 inColor);
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kernel void test_kernel(
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texture2d<float, access::write> image [[texture(0)]],
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uint2 coordinates [[thread_position_in_grid]],
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uint2 size [[threads_per_grid]])
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{
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float2 uv = float2(coordinates) / float2(size - 1);
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image.write(get_color_test(float4(uv, 0.0, 1.0)), coordinates);
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}
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