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third-party/vendor/raw-window-handle/src/borrowed.rs
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third-party/vendor/raw-window-handle/src/borrowed.rs
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//! Borrowable window handles based on the ones in this crate.
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//!
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//! These should be 100% safe to pass around and use, no possibility of dangling or invalidity.
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#[cfg(all(not(feature = "std"), target_os = "android"))]
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compile_error!("Using borrowed handles on Android requires the `std` feature to be enabled.");
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use core::fmt;
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use core::hash::{Hash, Hasher};
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use core::marker::PhantomData;
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use crate::{HasRawDisplayHandle, HasRawWindowHandle, RawDisplayHandle, RawWindowHandle};
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/// Keeps track of whether the application is currently active.
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///
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/// On certain platforms (e.g. Android), it is possible for the application to enter a "suspended"
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/// state. While in this state, all previously valid window handles become invalid. Therefore, in
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/// order for window handles to be valid, the application must be active.
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///
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/// On platforms where the graphical user interface is always active, this type is a ZST and all
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/// of its methods are noops. On Android, this type acts as a reference counter that keeps track
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/// of all currently active window handles. Before the application enters the suspended state, it
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/// blocks until all of the currently active window handles are dropped.
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///
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/// ## Explanation
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///
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/// On Android, there is an [Activity]-global [`ANativeWindow`] object that is used for drawing. This
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/// handle is used [within the `RawWindowHandle` type] for Android NDK, since it is necessary for GFX
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/// APIs to draw to the screen.
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///
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/// However, the [`ANativeWindow`] type can be arbitrarily invalidated by the underlying Android runtime.
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/// The reasoning for this is complicated, but this idea is exposed to native code through the
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/// [`onNativeWindowCreated`] and [`onNativeWindowDestroyed`] callbacks. To save you a click, the
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/// conditions associated with these callbacks are:
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///
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/// - [`onNativeWindowCreated`] provides a valid [`ANativeWindow`] pointer that can be used for drawing.
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/// - [`onNativeWindowDestroyed`] indicates that the previous [`ANativeWindow`] pointer is no longer
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/// valid. The documentation clarifies that, *once the function returns*, the [`ANativeWindow`] pointer
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/// can no longer be used for drawing without resulting in undefined behavior.
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///
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/// In [`winit`], these are exposed via the [`Resumed`] and [`Suspended`] events, respectively. Therefore,
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/// between the last [`Suspended`] event and the next [`Resumed`] event, it is undefined behavior to use
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/// the raw window handle. This condition makes it tricky to define an API that safely wraps the raw
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/// window handles, since an existing window handle can be made invalid at any time.
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///
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/// The Android docs specifies that the [`ANativeWindow`] pointer is still valid while the application
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/// is still in the [`onNativeWindowDestroyed`] block, and suggests that synchronization needs to take
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/// place to ensure that the pointer has been invalidated before the function returns. `Active` aims
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/// to be the solution to this problem. It keeps track of all currently active window handles, and
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/// blocks until all of them are dropped before allowing the application to enter the suspended state.
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///
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/// [Activity]: https://developer.android.com/reference/android/app/Activity
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/// [`ANativeWindow`]: https://developer.android.com/ndk/reference/group/a-native-window
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/// [within the `RawWindowHandle` type]: struct.AndroidNdkWindowHandle.html#structfield.a_native_window
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/// [`onNativeWindowCreated`]: https://developer.android.com/ndk/reference/struct/a-native-activity-callbacks#onnativewindowcreated
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/// [`onNativeWindowDestroyed`]: https://developer.android.com/ndk/reference/struct/a-native-activity-callbacks#onnativewindowdestroyed
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/// [`Resumed`]: https://docs.rs/winit/latest/winit/event/enum.Event.html#variant.Resumed
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/// [`Suspended`]: https://docs.rs/winit/latest/winit/event/enum.Event.html#variant.Suspended
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/// [`sdl2`]: https://crates.io/crates/sdl2
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/// [`RawWindowHandle`]: https://docs.rs/raw-window-handle/latest/raw_window_handle/enum.RawWindowHandle.html
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/// [`HasRawWindowHandle`]: https://docs.rs/raw-window-handle/latest/raw_window_handle/trait.HasRawWindowHandle.html
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/// [`winit`]: https://crates.io/crates/winit
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pub struct Active(imp::Active);
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impl fmt::Debug for Active {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.write_str("Active { .. }")
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}
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}
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/// Represents a live window handle.
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///
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/// This is carried around by the [`Active`] type, and is used to ensure that the application doesn't
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/// enter the suspended state while there are still live window handles. See documentation on the
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/// [`Active`] type for more information.
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///
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/// On non-Android platforms, this is a ZST. On Android, this is a reference counted handle that
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/// keeps the application active while it is alive.
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#[derive(Clone)]
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pub struct ActiveHandle<'a>(imp::ActiveHandle<'a>);
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impl<'a> fmt::Debug for ActiveHandle<'a> {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.write_str("ActiveHandle { .. }")
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}
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}
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impl Active {
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/// Create a new `Active` tracker.
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///
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/// Only one of these should exist per display connection.
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///
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/// # Example
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///
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/// ```
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/// use raw_window_handle::Active;
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/// let active = Active::new();
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/// ```
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pub const fn new() -> Self {
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Self(imp::Active::new())
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}
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/// Get a live window handle.
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///
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/// This function returns an active handle if the application is active, and `None` otherwise.
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///
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/// # Example
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///
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/// ```
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/// use raw_window_handle::Active;
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///
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/// // Set the application to be active.
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/// let active = Active::new();
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/// unsafe { active.set_active() };
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///
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/// // Get a live window handle.
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/// let handle = active.handle();
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///
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/// // Drop it and set the application to be inactive.
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/// drop(handle);
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/// active.set_inactive();
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/// ```
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pub fn handle(&self) -> Option<ActiveHandle<'_>> {
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self.0.handle().map(ActiveHandle)
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}
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/// Set the application to be inactive.
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///
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/// This function may block until there are no more active handles.
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///
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/// # Example
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///
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/// ```
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/// use raw_window_handle::Active;
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///
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/// // Set the application to be active.
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/// let active = Active::new();
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/// unsafe { active.set_active() };
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///
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/// // Set the application to be inactive.
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/// active.set_inactive();
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/// ```
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pub fn set_inactive(&self) {
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self.0.set_inactive()
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}
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/// Set the application to be active.
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///
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/// # Safety
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///
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/// The application must actually be active. Setting to active when the application is not active
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/// will result in undefined behavior.
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///
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/// # Example
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///
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/// ```
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/// use raw_window_handle::Active;
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///
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/// // Set the application to be active.
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/// let active = Active::new();
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/// unsafe { active.set_active() };
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///
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/// // Set the application to be inactive.
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/// active.set_inactive();
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/// ```
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pub unsafe fn set_active(&self) {
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self.0.set_active()
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}
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}
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impl ActiveHandle<'_> {
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/// Create a new freestanding active handle.
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///
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/// This function acts as an "escape hatch" to allow the user to create a live window handle
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/// without having to go through the [`Active`] type. This is useful if the user *knows* that the
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/// application is active, and wants to create a live window handle without having to go through
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/// the [`Active`] type.
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///
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/// # Safety
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///
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/// The application must actually be active.
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///
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/// # Example
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///
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/// ```
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/// use raw_window_handle::ActiveHandle;
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///
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/// // Create a freestanding active handle.
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/// // SAFETY: The application must actually be active.
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/// let handle = unsafe { ActiveHandle::new_unchecked() };
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/// ```
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pub unsafe fn new_unchecked() -> Self {
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Self(imp::ActiveHandle::new_unchecked())
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}
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}
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/// A display that acts as a wrapper around a display handle.
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///
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/// Objects that implement this trait should be able to return a [`DisplayHandle`] for the display
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/// that they are associated with. This handle should last for the lifetime of the object, and should
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/// return an error if the application is inactive.
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///
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/// Implementors of this trait will be windowing systems, like [`winit`] and [`sdl2`]. These windowing
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/// systems should implement this trait on types that already implement [`HasRawDisplayHandle`]. It
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/// should be implemented by tying the lifetime of the [`DisplayHandle`] to the lifetime of the
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/// display object.
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///
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/// Users of this trait will include graphics libraries, like [`wgpu`] and [`glutin`]. These APIs
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/// should be generic over a type that implements `HasDisplayHandle`, and should use the
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/// [`DisplayHandle`] type to access the display handle.
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///
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/// # Safety
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///
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/// The safety requirements of [`HasRawDisplayHandle`] apply here as well. To reiterate, the
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/// [`DisplayHandle`] must contain a valid window handle for its lifetime.
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///
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/// It is not possible to invalidate a [`DisplayHandle`] on any platform without additional unsafe code.
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///
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/// Note that these requirements are not enforced on `HasDisplayHandle`, rather, they are enforced on the
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/// constructors of [`DisplayHandle`]. This is because the `HasDisplayHandle` trait is safe to implement.
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///
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/// [`HasRawDisplayHandle`]: crate::HasRawDisplayHandle
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/// [`winit`]: https://crates.io/crates/winit
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/// [`sdl2`]: https://crates.io/crates/sdl2
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/// [`wgpu`]: https://crates.io/crates/wgpu
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/// [`glutin`]: https://crates.io/crates/glutin
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pub trait HasDisplayHandle {
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/// Get a handle to the display controller of the windowing system.
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fn display_handle(&self) -> Result<DisplayHandle<'_>, HandleError>;
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}
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impl<H: HasDisplayHandle + ?Sized> HasDisplayHandle for &H {
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fn display_handle(&self) -> Result<DisplayHandle<'_>, HandleError> {
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(**self).display_handle()
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}
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}
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#[cfg(feature = "alloc")]
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impl<H: HasDisplayHandle + ?Sized> HasDisplayHandle for alloc::boxed::Box<H> {
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fn display_handle(&self) -> Result<DisplayHandle<'_>, HandleError> {
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(**self).display_handle()
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}
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}
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#[cfg(feature = "alloc")]
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impl<H: HasDisplayHandle + ?Sized> HasDisplayHandle for alloc::rc::Rc<H> {
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fn display_handle(&self) -> Result<DisplayHandle<'_>, HandleError> {
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(**self).display_handle()
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}
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}
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#[cfg(feature = "alloc")]
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impl<H: HasDisplayHandle + ?Sized> HasDisplayHandle for alloc::sync::Arc<H> {
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fn display_handle(&self) -> Result<DisplayHandle<'_>, HandleError> {
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(**self).display_handle()
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}
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}
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/// The handle to the display controller of the windowing system.
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///
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/// This is the primary return type of the [`HasDisplayHandle`] trait. It is guaranteed to contain
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/// a valid platform-specific display handle for its lifetime.
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///
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/// Get the underlying raw display handle with the [`HasRawDisplayHandle`] trait.
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#[repr(transparent)]
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#[derive(PartialEq, Eq, Hash)]
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pub struct DisplayHandle<'a> {
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raw: RawDisplayHandle,
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_marker: PhantomData<&'a *const ()>,
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}
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impl fmt::Debug for DisplayHandle<'_> {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_tuple("DisplayHandle").field(&self.raw).finish()
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}
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}
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impl<'a> Clone for DisplayHandle<'a> {
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fn clone(&self) -> Self {
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Self {
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raw: self.raw,
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_marker: PhantomData,
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}
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}
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}
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impl<'a> DisplayHandle<'a> {
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/// Create a `DisplayHandle` from a [`RawDisplayHandle`].
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///
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/// # Safety
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///
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/// The `RawDisplayHandle` must be valid for the lifetime.
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pub unsafe fn borrow_raw(raw: RawDisplayHandle) -> Self {
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Self {
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raw,
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_marker: PhantomData,
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}
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}
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}
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unsafe impl HasRawDisplayHandle for DisplayHandle<'_> {
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fn raw_display_handle(&self) -> RawDisplayHandle {
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self.raw
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}
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}
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impl<'a> HasDisplayHandle for DisplayHandle<'a> {
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fn display_handle(&self) -> Result<DisplayHandle<'_>, HandleError> {
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Ok(self.clone())
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}
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}
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/// A handle to a window.
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///
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/// Objects that implement this trait should be able to return a [`WindowHandle`] for the window
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/// that they are associated with. This handle should last for the lifetime of the object, and should
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/// return an error if the application is inactive.
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///
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/// Implementors of this trait will be windowing systems, like [`winit`] and [`sdl2`]. These windowing
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/// systems should implement this trait on types that already implement [`HasRawWindowHandle`]. First,
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/// it should be made sure that the display type contains a unique [`Active`] ref-counted handle.
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/// To create a [`WindowHandle`], the [`Active`] should be used to create an [`ActiveHandle`] that is
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/// then used to create a [`WindowHandle`]. Finally, the raw window handle should be retrieved from
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/// the type and used to create a [`WindowHandle`].
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///
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/// Users of this trait will include graphics libraries, like [`wgpu`] and [`glutin`]. These APIs
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/// should be generic over a type that implements `HasWindowHandle`, and should use the
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/// [`WindowHandle`] type to access the window handle. The window handle should be acquired and held
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/// while the window is being used, in order to ensure that the window is not deleted while it is in
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/// use.
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///
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/// # Safety
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///
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/// All pointers within the resulting [`WindowHandle`] must be valid and not dangling for the lifetime of
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/// the handle.
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///
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/// Note that this guarantee only applies to *pointers*, and not any window ID types in the handle.
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/// This includes Window IDs (XIDs) from X11 and the window ID for web platforms. There is no way for
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/// Rust to enforce any kind of invariant on these types, since:
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///
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/// - For all three listed platforms, it is possible for safe code in the same process to delete
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/// the window.
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/// - For X11, it is possible for code in a different process to delete the window. In fact, it is
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/// possible for code on a different *machine* to delete the window.
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///
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/// It is *also* possible for the window to be replaced with another, valid-but-different window. User
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/// code should be aware of this possibility, and should be ready to soundly handle the possible error
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/// conditions that can arise from this.
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///
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/// In addition, the window handle must not be invalidated for the duration of the [`ActiveHandle`] token.
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///
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/// Note that these requirements are not enforced on `HasWindowHandle`, rather, they are enforced on the
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/// constructors of [`WindowHandle`]. This is because the `HasWindowHandle` trait is safe to implement.
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///
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/// [`winit`]: https://crates.io/crates/winit
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/// [`sdl2`]: https://crates.io/crates/sdl2
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/// [`wgpu`]: https://crates.io/crates/wgpu
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/// [`glutin`]: https://crates.io/crates/glutin
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pub trait HasWindowHandle {
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/// Get a handle to the window.
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fn window_handle(&self) -> Result<WindowHandle<'_>, HandleError>;
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}
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impl<H: HasWindowHandle + ?Sized> HasWindowHandle for &H {
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fn window_handle(&self) -> Result<WindowHandle<'_>, HandleError> {
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(**self).window_handle()
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}
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}
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#[cfg(feature = "alloc")]
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impl<H: HasWindowHandle + ?Sized> HasWindowHandle for alloc::boxed::Box<H> {
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fn window_handle(&self) -> Result<WindowHandle<'_>, HandleError> {
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(**self).window_handle()
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}
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}
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#[cfg(feature = "alloc")]
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impl<H: HasWindowHandle + ?Sized> HasWindowHandle for alloc::rc::Rc<H> {
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fn window_handle(&self) -> Result<WindowHandle<'_>, HandleError> {
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(**self).window_handle()
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}
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}
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#[cfg(feature = "alloc")]
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impl<H: HasWindowHandle + ?Sized> HasWindowHandle for alloc::sync::Arc<H> {
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fn window_handle(&self) -> Result<WindowHandle<'_>, HandleError> {
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(**self).window_handle()
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}
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}
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/// The handle to a window.
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///
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/// This is the primary return type of the [`HasWindowHandle`] trait. All *pointers* within this type
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/// are guaranteed to be valid and not dangling for the lifetime of the handle. This excludes window IDs
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/// like XIDs and the window ID for web platforms. See the documentation on the [`HasWindowHandle`]
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/// trait for more information about these safety requirements.
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///
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/// This handle is guaranteed to be safe and valid. Get the underlying raw window handle with the
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/// [`HasRawWindowHandle`] trait.
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#[derive(Clone)]
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pub struct WindowHandle<'a> {
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raw: RawWindowHandle,
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_active: ActiveHandle<'a>,
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_marker: PhantomData<&'a *const ()>,
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}
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impl fmt::Debug for WindowHandle<'_> {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_tuple("WindowHandle").field(&self.raw).finish()
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}
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}
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impl PartialEq for WindowHandle<'_> {
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fn eq(&self, other: &Self) -> bool {
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self.raw == other.raw
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}
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}
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impl Eq for WindowHandle<'_> {}
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impl Hash for WindowHandle<'_> {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.raw.hash(state);
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}
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}
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impl<'a> WindowHandle<'a> {
|
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/// Borrow a `WindowHandle` from a [`RawWindowHandle`].
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///
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/// # Safety
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///
|
||||
/// The [`RawWindowHandle`] must be valid for the lifetime and the application must not be
|
||||
/// suspended. The [`Active`] object that the [`ActiveHandle`] was created from must be
|
||||
/// associated directly with the display that the window handle is associated with.
|
||||
pub unsafe fn borrow_raw(raw: RawWindowHandle, active: ActiveHandle<'a>) -> Self {
|
||||
Self {
|
||||
raw,
|
||||
_active: active,
|
||||
_marker: PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsafe impl HasRawWindowHandle for WindowHandle<'_> {
|
||||
fn raw_window_handle(&self) -> RawWindowHandle {
|
||||
self.raw
|
||||
}
|
||||
}
|
||||
|
||||
impl HasWindowHandle for WindowHandle<'_> {
|
||||
fn window_handle(&self) -> Result<Self, HandleError> {
|
||||
Ok(self.clone())
|
||||
}
|
||||
}
|
||||
|
||||
/// The error type returned when a handle cannot be obtained.
|
||||
#[derive(Debug)]
|
||||
#[non_exhaustive]
|
||||
pub enum HandleError {
|
||||
/// The handle is not currently active.
|
||||
///
|
||||
/// See documentation on [`Active`] for more information.
|
||||
Inactive,
|
||||
}
|
||||
|
||||
impl fmt::Display for HandleError {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
match self {
|
||||
Self::Inactive => write!(f, "the handle is not currently active"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "std")]
|
||||
impl std::error::Error for HandleError {}
|
||||
|
||||
/// ```compile_fail
|
||||
/// use raw_window_handle::{Active, DisplayHandle, WindowHandle};
|
||||
/// fn _assert<T: Send + Sync>() {}
|
||||
/// _assert::<Active<'static>>();
|
||||
/// _assert::<DisplayHandle<'static>>();
|
||||
/// _assert::<WindowHandle<'static>>();
|
||||
/// ```
|
||||
fn _not_send_or_sync() {}
|
||||
|
||||
#[cfg(not(any(target_os = "android", raw_window_handle_force_refcount)))]
|
||||
#[cfg_attr(docsrs, doc(cfg(not(target_os = "android"))))]
|
||||
mod imp {
|
||||
//! We don't need to refcount the handles, so we can just use no-ops.
|
||||
|
||||
use core::cell::UnsafeCell;
|
||||
use core::marker::PhantomData;
|
||||
|
||||
pub(super) struct Active;
|
||||
|
||||
#[derive(Clone)]
|
||||
pub(super) struct ActiveHandle<'a> {
|
||||
_marker: PhantomData<&'a UnsafeCell<()>>,
|
||||
}
|
||||
|
||||
impl Active {
|
||||
pub(super) const fn new() -> Self {
|
||||
Self
|
||||
}
|
||||
|
||||
pub(super) fn handle(&self) -> Option<ActiveHandle<'_>> {
|
||||
// SAFETY: The handle is always active.
|
||||
Some(unsafe { ActiveHandle::new_unchecked() })
|
||||
}
|
||||
|
||||
pub(super) unsafe fn set_active(&self) {}
|
||||
|
||||
pub(super) fn set_inactive(&self) {}
|
||||
}
|
||||
|
||||
impl ActiveHandle<'_> {
|
||||
pub(super) unsafe fn new_unchecked() -> Self {
|
||||
Self {
|
||||
_marker: PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for ActiveHandle<'_> {
|
||||
fn drop(&mut self) {
|
||||
// Done for consistency with the refcounted version.
|
||||
}
|
||||
}
|
||||
|
||||
impl super::ActiveHandle<'_> {
|
||||
/// Create a new `ActiveHandle`.
|
||||
///
|
||||
/// This is safe because the handle is always active.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// use raw_window_handle::ActiveHandle;
|
||||
/// let handle = ActiveHandle::new();
|
||||
/// ```
|
||||
#[allow(clippy::new_without_default)]
|
||||
pub fn new() -> Self {
|
||||
// SAFETY: The handle is always active.
|
||||
unsafe { super::ActiveHandle::new_unchecked() }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(any(target_os = "android", raw_window_handle_force_refcount))]
|
||||
#[cfg_attr(docsrs, doc(cfg(any(target_os = "android"))))]
|
||||
mod imp {
|
||||
//! We need to refcount the handles, so we use an `RwLock` to do so.
|
||||
|
||||
use std::sync::{RwLock, RwLockReadGuard};
|
||||
|
||||
pub(super) struct Active {
|
||||
active: RwLock<bool>,
|
||||
}
|
||||
|
||||
pub(super) struct ActiveHandle<'a> {
|
||||
inner: Option<Inner<'a>>,
|
||||
}
|
||||
|
||||
struct Inner<'a> {
|
||||
_read_guard: RwLockReadGuard<'a, bool>,
|
||||
active: &'a Active,
|
||||
}
|
||||
|
||||
impl Clone for ActiveHandle<'_> {
|
||||
fn clone(&self) -> Self {
|
||||
Self {
|
||||
inner: self.inner.as_ref().map(|inner| Inner {
|
||||
_read_guard: inner.active.active.read().unwrap(),
|
||||
active: inner.active,
|
||||
}),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Active {
|
||||
pub(super) const fn new() -> Self {
|
||||
Self {
|
||||
active: RwLock::new(false),
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn handle(&self) -> Option<ActiveHandle<'_>> {
|
||||
let active = self.active.read().ok()?;
|
||||
if !*active {
|
||||
return None;
|
||||
}
|
||||
|
||||
Some(ActiveHandle {
|
||||
inner: Some(Inner {
|
||||
_read_guard: active,
|
||||
active: self,
|
||||
}),
|
||||
})
|
||||
}
|
||||
|
||||
pub(super) unsafe fn set_active(&self) {
|
||||
*self.active.write().unwrap() = true;
|
||||
}
|
||||
|
||||
pub(super) fn set_inactive(&self) {
|
||||
*self.active.write().unwrap() = false;
|
||||
}
|
||||
}
|
||||
|
||||
impl ActiveHandle<'_> {
|
||||
pub(super) unsafe fn new_unchecked() -> Self {
|
||||
Self { inner: None }
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue