Vendor things
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third-party/vendor/thread_local/src/thread_id.rs
vendored
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206
third-party/vendor/thread_local/src/thread_id.rs
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// Copyright 2017 Amanieu d'Antras
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//
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// Licensed under the Apache License, Version 2.0, <LICENSE-APACHE or
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// http://apache.org/licenses/LICENSE-2.0> or the MIT license <LICENSE-MIT or
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// http://opensource.org/licenses/MIT>, at your option. This file may not be
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// copied, modified, or distributed except according to those terms.
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use crate::POINTER_WIDTH;
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use once_cell::sync::Lazy;
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use std::cell::Cell;
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use std::cmp::Reverse;
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use std::collections::BinaryHeap;
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use std::sync::Mutex;
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/// Thread ID manager which allocates thread IDs. It attempts to aggressively
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/// reuse thread IDs where possible to avoid cases where a ThreadLocal grows
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/// indefinitely when it is used by many short-lived threads.
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struct ThreadIdManager {
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free_from: usize,
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free_list: BinaryHeap<Reverse<usize>>,
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}
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impl ThreadIdManager {
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fn new() -> Self {
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Self {
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free_from: 0,
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free_list: BinaryHeap::new(),
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}
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}
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fn alloc(&mut self) -> usize {
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if let Some(id) = self.free_list.pop() {
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id.0
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} else {
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// `free_from` can't overflow as each thread takes up at least 2 bytes of memory and
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// thus we can't even have `usize::MAX / 2 + 1` threads.
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let id = self.free_from;
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self.free_from += 1;
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id
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}
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}
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fn free(&mut self, id: usize) {
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self.free_list.push(Reverse(id));
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}
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}
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static THREAD_ID_MANAGER: Lazy<Mutex<ThreadIdManager>> =
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Lazy::new(|| Mutex::new(ThreadIdManager::new()));
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/// Data which is unique to the current thread while it is running.
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/// A thread ID may be reused after a thread exits.
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#[derive(Clone, Copy)]
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pub(crate) struct Thread {
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/// The thread ID obtained from the thread ID manager.
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pub(crate) id: usize,
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/// The bucket this thread's local storage will be in.
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pub(crate) bucket: usize,
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/// The size of the bucket this thread's local storage will be in.
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pub(crate) bucket_size: usize,
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/// The index into the bucket this thread's local storage is in.
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pub(crate) index: usize,
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}
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impl Thread {
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pub(crate) fn new(id: usize) -> Self {
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let bucket = usize::from(POINTER_WIDTH) - ((id + 1).leading_zeros() as usize) - 1;
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let bucket_size = 1 << bucket;
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let index = id - (bucket_size - 1);
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Self {
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id,
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bucket,
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bucket_size,
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index,
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}
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}
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}
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cfg_if::cfg_if! {
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if #[cfg(feature = "nightly")] {
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// This is split into 2 thread-local variables so that we can check whether the
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// thread is initialized without having to register a thread-local destructor.
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//
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// This makes the fast path smaller.
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#[thread_local]
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static mut THREAD: Option<Thread> = None;
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thread_local! { static THREAD_GUARD: ThreadGuard = const { ThreadGuard { id: Cell::new(0) } }; }
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// Guard to ensure the thread ID is released on thread exit.
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struct ThreadGuard {
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// We keep a copy of the thread ID in the ThreadGuard: we can't
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// reliably access THREAD in our Drop impl due to the unpredictable
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// order of TLS destructors.
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id: Cell<usize>,
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}
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impl Drop for ThreadGuard {
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fn drop(&mut self) {
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// Release the thread ID. Any further accesses to the thread ID
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// will go through get_slow which will either panic or
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// initialize a new ThreadGuard.
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unsafe {
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THREAD = None;
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}
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THREAD_ID_MANAGER.lock().unwrap().free(self.id.get());
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}
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}
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/// Returns a thread ID for the current thread, allocating one if needed.
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#[inline]
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pub(crate) fn get() -> Thread {
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if let Some(thread) = unsafe { THREAD } {
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thread
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} else {
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get_slow()
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}
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}
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/// Out-of-line slow path for allocating a thread ID.
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#[cold]
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fn get_slow() -> Thread {
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let new = Thread::new(THREAD_ID_MANAGER.lock().unwrap().alloc());
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unsafe {
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THREAD = Some(new);
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}
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THREAD_GUARD.with(|guard| guard.id.set(new.id));
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new
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}
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} else {
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// This is split into 2 thread-local variables so that we can check whether the
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// thread is initialized without having to register a thread-local destructor.
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//
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// This makes the fast path smaller.
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thread_local! { static THREAD: Cell<Option<Thread>> = const { Cell::new(None) }; }
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thread_local! { static THREAD_GUARD: ThreadGuard = const { ThreadGuard { id: Cell::new(0) } }; }
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// Guard to ensure the thread ID is released on thread exit.
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struct ThreadGuard {
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// We keep a copy of the thread ID in the ThreadGuard: we can't
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// reliably access THREAD in our Drop impl due to the unpredictable
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// order of TLS destructors.
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id: Cell<usize>,
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}
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impl Drop for ThreadGuard {
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fn drop(&mut self) {
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// Release the thread ID. Any further accesses to the thread ID
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// will go through get_slow which will either panic or
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// initialize a new ThreadGuard.
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let _ = THREAD.try_with(|thread| thread.set(None));
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THREAD_ID_MANAGER.lock().unwrap().free(self.id.get());
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}
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}
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/// Returns a thread ID for the current thread, allocating one if needed.
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#[inline]
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pub(crate) fn get() -> Thread {
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THREAD.with(|thread| {
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if let Some(thread) = thread.get() {
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thread
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} else {
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get_slow(thread)
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}
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})
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}
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/// Out-of-line slow path for allocating a thread ID.
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#[cold]
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fn get_slow(thread: &Cell<Option<Thread>>) -> Thread {
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let new = Thread::new(THREAD_ID_MANAGER.lock().unwrap().alloc());
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thread.set(Some(new));
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THREAD_GUARD.with(|guard| guard.id.set(new.id));
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new
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}
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}
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}
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#[test]
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fn test_thread() {
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let thread = Thread::new(0);
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assert_eq!(thread.id, 0);
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assert_eq!(thread.bucket, 0);
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assert_eq!(thread.bucket_size, 1);
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assert_eq!(thread.index, 0);
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let thread = Thread::new(1);
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assert_eq!(thread.id, 1);
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assert_eq!(thread.bucket, 1);
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assert_eq!(thread.bucket_size, 2);
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assert_eq!(thread.index, 0);
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let thread = Thread::new(2);
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assert_eq!(thread.id, 2);
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assert_eq!(thread.bucket, 1);
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assert_eq!(thread.bucket_size, 2);
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assert_eq!(thread.index, 1);
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let thread = Thread::new(3);
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assert_eq!(thread.id, 3);
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assert_eq!(thread.bucket, 2);
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assert_eq!(thread.bucket_size, 4);
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assert_eq!(thread.index, 0);
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let thread = Thread::new(19);
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assert_eq!(thread.id, 19);
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assert_eq!(thread.bucket, 4);
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assert_eq!(thread.bucket_size, 16);
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assert_eq!(thread.index, 4);
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}
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