Vendor things
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third-party/vendor/winit/examples/child_window.rs
vendored
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80
third-party/vendor/winit/examples/child_window.rs
vendored
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#[cfg(any(x11_platform, macos_platform, windows_platform))]
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fn main() {
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use std::collections::HashMap;
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use raw_window_handle::HasRawWindowHandle;
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use winit::{
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dpi::{LogicalPosition, LogicalSize, Position},
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event::{ElementState, Event, KeyboardInput, WindowEvent},
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event_loop::{ControlFlow, EventLoop, EventLoopWindowTarget},
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window::{Window, WindowBuilder, WindowId},
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};
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fn spawn_child_window(
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parent: &Window,
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event_loop: &EventLoopWindowTarget<()>,
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windows: &mut HashMap<WindowId, Window>,
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) {
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let parent = parent.raw_window_handle();
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let mut builder = WindowBuilder::new()
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.with_title("child window")
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.with_inner_size(LogicalSize::new(200.0f32, 200.0f32))
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.with_position(Position::Logical(LogicalPosition::new(0.0, 0.0)))
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.with_visible(true);
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// `with_parent_window` is unsafe. Parent window must be a valid window.
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builder = unsafe { builder.with_parent_window(Some(parent)) };
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let child_window = builder.build(event_loop).unwrap();
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let id = child_window.id();
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windows.insert(id, child_window);
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println!("child window created with id: {id:?}");
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}
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let mut windows = HashMap::new();
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let event_loop: EventLoop<()> = EventLoop::new();
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let parent_window = WindowBuilder::new()
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.with_title("parent window")
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.with_position(Position::Logical(LogicalPosition::new(0.0, 0.0)))
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.with_inner_size(LogicalSize::new(640.0f32, 480.0f32))
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.build(&event_loop)
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.unwrap();
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println!("parent window: {parent_window:?})");
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event_loop.run(move |event: Event<'_, ()>, event_loop, control_flow| {
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*control_flow = ControlFlow::Wait;
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if let Event::WindowEvent { event, window_id } = event {
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match event {
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WindowEvent::CloseRequested => {
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windows.clear();
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*control_flow = ControlFlow::Exit;
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}
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WindowEvent::CursorEntered { device_id: _ } => {
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// On x11, println when the cursor entered in a window even if the child window is created
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// by some key inputs.
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// the child windows are always placed at (0, 0) with size (200, 200) in the parent window,
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// so we also can see this log when we move the cursor arround (200, 200) in parent window.
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println!("cursor entered in the window {window_id:?}");
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}
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WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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state: ElementState::Pressed,
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..
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},
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..
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} => {
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spawn_child_window(&parent_window, event_loop, &mut windows);
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}
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_ => (),
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}
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}
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})
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}
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#[cfg(not(any(x11_platform, macos_platform, windows_platform)))]
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fn main() {
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panic!("This example is supported only on x11, macOS, and Windows.");
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}
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