[game] Walk controls (unbound)

This commit is contained in:
John Doty 2023-07-07 06:21:01 -07:00
parent 895098e17f
commit c934914ac5
3 changed files with 97 additions and 4 deletions

49
game/vector.ts Normal file
View file

@ -0,0 +1,49 @@
export interface Vec2 {
x: number;
y: number;
}
export function new_v2(x: number, y: number | undefined = undefined): Vec2 {
y = y || x;
return { x, y };
}
function vecargs(v: Vec2 | number): Vec2 {
if (typeof v == "number") {
return new_v2(v, v);
} else {
return v;
}
}
export function vadd(a: Vec2, b: Vec2 | number): Vec2 {
b = vecargs(b);
return { x: a.x + b.x, y: a.y + b.y };
}
export function vsub(a: Vec2, b: Vec2 | number): Vec2 {
b = vecargs(b);
return { x: a.x - b.x, y: a.y - b.y };
}
export function vmul(a: Vec2, b: Vec2 | number): Vec2 {
b = vecargs(b);
return { x: a.x * b.x, y: a.y * b.y };
}
export function vdiv(a: Vec2, b: Vec2 | number): Vec2 {
b = vecargs(b);
return { x: a.x / b.x, y: a.y / b.y };
}
export function vlen(a: Vec2): number {
return Math.sqrt(a.x * a.x + a.y * a.y);
}
export function vnorm(a: Vec2) {
const length = vlen(a);
if (length > 0) {
a.x /= length;
a.y /= length;
}
}