[oden] Start on custom loader

This commit is contained in:
John Doty 2023-06-24 13:21:20 -07:00
parent 1b8f8d41e5
commit cc21e8c406

View file

@ -1,9 +1,40 @@
use oden_js::{Context, Runtime, Value};
use oden_js::{
module::loader::{ModuleLoader, ModuleSource},
Context, ContextRef, Result, Runtime, Value,
};
use std::ffi::OsStr;
use std::path::Path;
use std::sync::mpsc::{channel, Receiver};
pub mod graphics;
use graphics::GraphicsCommand;
fn transpile_to_javascript(_path: &str, input: String) -> Result<String> {
Ok(input)
}
struct Loader {}
impl Loader {
pub fn new() -> Loader {
Loader {}
}
}
impl ModuleLoader for Loader {
fn load(&self, _context: &ContextRef, name: &str) -> Result<ModuleSource> {
let path = Path::new(name);
let contents = std::fs::read_to_string(path)?;
let contents = if path.extension().and_then(OsStr::to_str) == Some("ts") {
transpile_to_javascript(name, contents)?
} else {
contents
};
Ok(ModuleSource::JavaScript(contents))
}
}
pub struct ScriptContext {
context: Context,
init: Value,
@ -16,7 +47,7 @@ pub struct ScriptContext {
impl ScriptContext {
pub fn new() -> Self {
let runtime = Runtime::new();
let runtime = Runtime::with_loader(Loader::new());
let mut context = Context::new(runtime);
context.add_intrinsic_bigfloat();