[game] Some notes on dimensions
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2 changed files with 219 additions and 251 deletions
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@ -6,6 +6,10 @@ import { new_v2, vadd, vmul, vnorm } from "./vector";
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let bot_sprite: number | undefined = undefined;
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// Note zelda overworld is 16x8 screens
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// zelda screen is 16x11 tiles
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// from a feeling point of view this is sufficient, apparently :D
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export function init() {
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print("Hello world!");
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@ -56,7 +60,7 @@ export function draw() {
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// ...it gets resolved here?
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use_texture(bot_sprite);
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spr(robo_pos.x, robo_pos.y, 32, 32, 0, 0);
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spr(robo_pos.x, robo_pos.y, 32, 32, 0, 0, 32, 32);
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}
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// print("FRAME TIME:", since_last_frame());
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}
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