[oden] Buffers and Indices
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parent
8f6a337727
commit
e6034cefbe
4 changed files with 106 additions and 7 deletions
15
Cargo.lock
generated
15
Cargo.lock
generated
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@ -191,6 +191,20 @@ name = "bytemuck"
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version = "1.13.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "17febce684fd15d89027105661fec94afb475cb995fbc59d2865198446ba2eea"
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dependencies = [
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"bytemuck_derive",
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]
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[[package]]
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name = "bytemuck_derive"
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version = "1.4.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "fdde5c9cd29ebd706ce1b35600920a33550e402fc998a2e53ad3b42c3c47a192"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn 2.0.18",
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]
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[[package]]
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name = "calloop"
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@ -905,6 +919,7 @@ dependencies = [
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name = "oden"
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version = "0.1.0"
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dependencies = [
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"bytemuck",
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"env_logger",
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"log",
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"pollster",
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@ -11,3 +11,4 @@ log = "0.4"
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wgpu = "0.16"
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winit = "0.28"
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pollster = "0.3"
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bytemuck = { version = "1.13", features = ["derive"] }
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82
src/lib.rs
82
src/lib.rs
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@ -1,3 +1,5 @@
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use bytemuck;
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use wgpu::util::DeviceExt;
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use winit::{
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event::*,
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event_loop::{ControlFlow, EventLoop},
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@ -5,6 +7,60 @@ use winit::{
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window::WindowBuilder,
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};
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#[repr(C)]
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#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
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struct Vertex {
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position: [f32; 3],
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color: [f32; 3],
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}
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// lib.rs
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impl Vertex {
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fn desc() -> wgpu::VertexBufferLayout<'static> {
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wgpu::VertexBufferLayout {
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array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &[
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wgpu::VertexAttribute {
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offset: 0,
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shader_location: 0,
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format: wgpu::VertexFormat::Float32x3,
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},
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wgpu::VertexAttribute {
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offset: std::mem::size_of::<[f32; 3]>() as wgpu::BufferAddress,
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shader_location: 1,
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format: wgpu::VertexFormat::Float32x3,
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},
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],
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}
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}
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}
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const VERTICES: &[Vertex] = &[
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Vertex {
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position: [-0.0868241, 0.49240386, 0.0],
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color: [0.5, 0.0, 0.5],
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}, // A
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Vertex {
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position: [-0.49513406, 0.06958647, 0.0],
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color: [0.5, 0.0, 0.5],
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}, // B
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Vertex {
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position: [-0.21918549, -0.44939706, 0.0],
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color: [0.5, 0.0, 0.5],
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}, // C
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Vertex {
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position: [0.35966998, -0.3473291, 0.0],
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color: [0.5, 0.0, 0.5],
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}, // D
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Vertex {
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position: [0.44147372, 0.2347359, 0.0],
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color: [0.5, 0.0, 0.5],
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}, // E
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];
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const INDICES: &[u16] = &[0, 1, 4, 1, 2, 4, 2, 3, 4];
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struct State {
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surface: wgpu::Surface,
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device: wgpu::Device,
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@ -14,6 +70,10 @@ struct State {
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window: Window,
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render_pipeline: wgpu::RenderPipeline,
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vertex_buffer: wgpu::Buffer,
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index_buffer: wgpu::Buffer,
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num_indices: u32, // Indices in index_buffer
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// Garbage
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mouse_x: f64,
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mouse_y: f64,
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@ -107,7 +167,7 @@ impl State {
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vertex: wgpu::VertexState {
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module: &shader,
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entry_point: "vs_main",
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buffers: &[],
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buffers: &[Vertex::desc()],
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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@ -139,6 +199,18 @@ impl State {
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multiview: None,
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});
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let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Vertex Buffer"),
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contents: bytemuck::cast_slice(VERTICES),
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usage: wgpu::BufferUsages::VERTEX,
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});
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let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Index Buffer"),
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contents: bytemuck::cast_slice(INDICES),
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usage: wgpu::BufferUsages::INDEX,
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});
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let num_indices = INDICES.len() as u32;
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Self {
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window,
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surface,
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@ -147,6 +219,10 @@ impl State {
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config,
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size,
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render_pipeline,
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vertex_buffer,
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index_buffer,
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num_indices,
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mouse_x: 0.0,
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mouse_y: 0.0,
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}
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@ -207,7 +283,9 @@ impl State {
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});
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render_pass.set_pipeline(&self.render_pipeline);
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render_pass.draw(0..3, 0..1);
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render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
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render_pass.set_index_buffer(self.index_buffer.slice(..), wgpu::IndexFormat::Uint16);
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render_pass.draw_indexed(0..self.num_indices, 0, 0..1);
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}
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// Submit will accept anything that implements IntoIter
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@ -1,17 +1,22 @@
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// Vertex shader
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struct VertexInput {
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@location(0) position: vec3<f32>,
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@location(1) color: vec3<f32>,
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};
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struct VertexOutput {
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@builtin(position) clip_position: vec4<f32>,
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@location(0) color: vec3<f32>,
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};
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@vertex
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fn vs_main(
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@builtin(vertex_index) in_vertex_index: u32,
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model: VertexInput,
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) -> VertexOutput {
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var out: VertexOutput;
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let x = f32(1 - i32(in_vertex_index)) * 0.5;
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let y = f32(i32(in_vertex_index & 1u) * 2 - 1) * 0.5;
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out.clip_position = vec4<f32>(x, y, 0.0, 1.0);
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out.color = model.color;
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out.clip_position = vec4<f32>(model.position, 1.0);
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return out;
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}
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@ -19,5 +24,5 @@ fn vs_main(
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@fragment
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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return vec4<f32>(0.3, 0.2, 0.1, 1.0);
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return vec4<f32>(in.color, 1.0);
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}
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