[oden] Text is mildly functional
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8914b1795f
commit
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5 changed files with 204 additions and 114 deletions
16
game/main.ts
16
game/main.ts
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@ -1,4 +1,4 @@
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import { cls, print } from "./graphics";
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import { cls } from "./graphics";
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import { since_start } from "./time";
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import { new_v2 } from "./vector";
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import { load_world, World, Level, draw_level } from "./level";
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@ -10,6 +10,7 @@ import {
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is_actor_type,
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spawn_actor,
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} from "./actor";
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import { log, draw_log } from "./log";
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/// A nice looping frame counter.
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let clock = 0;
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@ -25,7 +26,7 @@ let actors: Actor[] = [];
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function start_load_assets() {
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// Start this load, but then...
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load_world("./overworld.ldtk").then((w) => {
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print("World loaded at", since_start());
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log("World loaded at", since_start());
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world = w;
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// Assume we start at 0,0
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@ -43,7 +44,7 @@ function start_load_assets() {
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const props = new_actor_props(entity.id, new_v2(x, y), w);
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actors.push(spawn_actor(entity.type, props));
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} else {
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print("WARNING: Ignoring entity of type", entity.type);
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log("WARNING: Ignoring entity of type", entity.type);
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}
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}
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});
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@ -52,7 +53,7 @@ function start_load_assets() {
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// TODO: Build a system whereby the signatures of the fundamental functions can be checked.
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export function init() {
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print("Hello world!");
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log("Hello world!");
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start_load_assets();
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}
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@ -62,7 +63,7 @@ interface Snapshot {
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}
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export function suspend(): Snapshot {
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print("Suspend! ", actors.length, "actors");
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log("Suspend! ", actors.length, "actors");
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return {
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clock,
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actors: actors.map((a) => {
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@ -75,7 +76,7 @@ export function resume(snapshot: Snapshot | undefined) {
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if (snapshot) {
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clock = snapshot.clock || 0;
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actors = snapshot.actors.map((s) => spawn_actor(s.type, s.props));
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print("Resume! ", actors.length, "actors");
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log("Resume! ", actors.length, "actors");
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}
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}
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@ -109,5 +110,6 @@ export function draw() {
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actor.draw(clock);
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}
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// print("FRAME TIME:", since_last_frame());
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// log("FRAME TIME:", since_last_frame());
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draw_log();
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}
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