Commit graph

7 commits

Author SHA1 Message Date
93d4e3eb91 [oden][game] Multiple screens, logging, pre/post, bluescreen
Better blue screens and also logging and whatnot
2023-09-11 20:41:11 -07:00
40992f840f [game] Render tiles from all layers, support multiple IntGrid layers 2023-08-27 08:27:20 -07:00
db0f22b1db [game] Starting to work on IntGrid and other layers 2023-08-25 19:23:27 -07:00
756a3634c0 [game] Tweaks 2023-08-23 20:10:22 -07:00
38f5f95827 [game] Collision detection 2023-08-23 19:55:34 -07:00
3af0bb4002 [game] Big actor refactor, spawn actors from world 2023-08-20 08:25:51 -07:00
f9648d88cd [oden][game] Draw the world
This involved basically a giant rewrite of the renderer because I now
need to share the vertex buffer across textures and it is *a lot* let
me tell you.

There's like a vertical seam which I don't understand yet.
2023-08-07 10:05:24 -07:00