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2 commits

Author SHA1 Message Date
ab91fcfc53 [oden] Finish colors and cleanup 2023-08-26 11:19:38 -07:00
2322493efd [oden] Correct circle layout to fix colors 2023-08-26 11:12:43 -07:00
4 changed files with 55 additions and 22 deletions

View file

@ -1,7 +1,7 @@
import { load_texture } from "./assets";
import { btn, Button } from "./input";
import { Vec2, new_v2, vadd, vsub, vnorm, vmul } from "./vector";
import { spr, circle, use_texture, Texture } from "./graphics";
import { spr, use_texture, Texture } from "./graphics";
import { has_collision, Level } from "./level";
export interface ActorProps {
@ -191,7 +191,10 @@ export class Robo extends Actor {
const frame = (anim.start + ((clock / anim.speed) % anim.length)) >> 0;
spr(x, y, w, h, frame * w, 0, 32, 32);
circle(this.props.position.x, this.props.position.y, 16, 1);
// color(0, 0, 0, 0);
// stroke(0, 0, 0, 1);
// circle(this.props.position.x, this.props.position.y, 8, 1);
}
}
}

View file

@ -8,11 +8,11 @@ struct VertexInput {
};
struct InstanceInput {
@location(4) center: vec2<f32>,
@location(5) radius: f32,
@location(6) stroke_width: f32,
@location(7) stroke_color: vec4<f32>,
@location(8) fill_color: vec4<f32>,
@location(5) center: vec2<f32>,
@location(6) radius: f32,
@location(7) stroke_width: f32,
@location(8) stroke_color: vec4<f32>,
@location(9) fill_color: vec4<f32>,
};
struct VertexOutput {

View file

@ -11,6 +11,31 @@ export function cls(r: number, g: number, b: number) {
core.cls(r, g, b);
}
/**
* Set the current drawing color. This is the fill color for shapes that have
* both stroke and fill.
*
* @param r - The red component of the color, from 0 to 1.
* @param g - The green component of the color, from 0 to 1.
* @param b - The blue component of the color, from 0 to 1.
* @param a - The alpha (transparency) of the color, from 0 (transparent) to 1 (opaque)
*/
export function color(r: number, g: number, b: number, a: number = 1) {
core.color(r, g, b, a);
}
/**
* Set the current stroke color, for shapes that have a stroke.
*
* @param r - The red component of the color, from 0 to 1.
* @param g - The green component of the color, from 0 to 1.
* @param b - The blue component of the color, from 0 to 1.
* @param a - The alpha (transparency) of the color, from 0 (transparent) to 1 (opaque)
*/
export function stroke(r: number, g: number, b: number, a: number = 1) {
core.stroke(r, g, b, a);
}
/**
* Print a message to the console.
*

View file

@ -26,7 +26,7 @@ struct Vertex {
impl Vertex {
fn desc() -> wgpu::VertexBufferLayout<'static> {
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
array_stride: std::mem::size_of::<Self>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &[
wgpu::VertexAttribute {
@ -57,7 +57,7 @@ pub struct SpriteInstance {
impl SpriteInstance {
fn desc() -> wgpu::VertexBufferLayout<'static> {
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<SpriteInstance>() as wgpu::BufferAddress,
array_stride: std::mem::size_of::<Self>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &[
wgpu::VertexAttribute {
@ -98,40 +98,45 @@ pub struct CircleInstance {
impl CircleInstance {
fn desc() -> wgpu::VertexBufferLayout<'static> {
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<SpriteInstance>() as wgpu::BufferAddress,
array_stride: std::mem::size_of::<Self>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &[
wgpu::VertexAttribute {
// center
offset: 0,
shader_location: 4,
shader_location: 5,
format: wgpu::VertexFormat::Float32x2,
},
wgpu::VertexAttribute {
// radius
offset: std::mem::size_of::<[f32; 2]>() as wgpu::BufferAddress,
shader_location: 5,
format: wgpu::VertexFormat::Float32,
},
wgpu::VertexAttribute {
offset: (std::mem::size_of::<[f32; 2]>() + std::mem::size_of::<f32>())
as wgpu::BufferAddress,
shader_location: 6,
format: wgpu::VertexFormat::Float32,
},
wgpu::VertexAttribute {
// stroke_width
offset: (std::mem::size_of::<[f32; 2]>() + std::mem::size_of::<f32>())
as wgpu::BufferAddress,
shader_location: 7,
format: wgpu::VertexFormat::Float32,
},
wgpu::VertexAttribute {
// stroke_color
offset: (std::mem::size_of::<[f32; 2]>()
+ std::mem::size_of::<f32>()
+ std::mem::size_of::<f32>())
as wgpu::BufferAddress,
shader_location: 7,
shader_location: 8,
format: wgpu::VertexFormat::Float32x4,
},
wgpu::VertexAttribute {
// fill_color
offset: (std::mem::size_of::<[f32; 2]>()
+ std::mem::size_of::<f32>()
+ std::mem::size_of::<f32>()
+ std::mem::size_of::<[f32; 4]>())
as wgpu::BufferAddress,
shader_location: 8,
shader_location: 9,
format: wgpu::VertexFormat::Float32x4,
},
],
@ -489,7 +494,7 @@ impl State {
let circle_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Sprite Pipeline Layout"),
label: Some("Circle Pipeline Layout"),
bind_group_layouts: &[&screen_uniform_bind_group_layout],
push_constant_ranges: &[],
});
@ -809,7 +814,7 @@ impl<'a> FrameBuilder<'a> {
mode: DrawMode::Sprites,
stroke_color: [0.0, 0.0, 0.0, 1.0],
fill_color: [0.0, 0.0, 1.0, 1.0],
fill_color: [1.0, 1.0, 1.0, 1.0],
target: last_view,
color: None,
draw_calls: Vec::new(),
@ -984,7 +989,7 @@ impl<'a> FrameBuilder<'a> {
radius: cc.radius,
stroke_width: cc.stroke_width,
stroke_color,
fill_color: [1.0, 1.0, 1.0, 1.0],
fill_color,
});
}