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22327a71b3
| Author | SHA1 | Date | |
|---|---|---|---|
| 22327a71b3 | |||
| 17c701a7d6 | |||
| 89045ccbcc | |||
| 12cc715873 |
14 changed files with 470 additions and 53 deletions
36
game/main.ts
36
game/main.ts
|
|
@ -1,26 +1,48 @@
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import { cls, print, spr, use_texture } from "./graphics";
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import { cls, print, spr, use_texture, Texture } from "./graphics";
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import { load_texture } from "./assets";
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import { since_start } from "./time";
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import { btn, Button } from "./input";
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// import { load_string } from "./io";
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import { new_v2, vadd, vmul, vnorm } from "./vector";
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/// TODO: Support reload by saving and restoring state from init/update/restore.
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/// A nice looping frame counter.
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let clock = 0;
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let bot_sprite: number | undefined = undefined;
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let bot_sprite: Texture | undefined = undefined;
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// Note zelda overworld is 16x8 screens
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// zelda screen is 16x11 tiles
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// from a feeling point of view this is sufficient, apparently :D
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export function init() {
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print("Hello world!");
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let loaded = false;
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async function load_map(path: string) {
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// print("Loading map:", path);
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// const blob = await load_string(path);
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// const map = JSON.parse(blob);
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// print("Loaded map:", map);
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}
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function load_assets() {
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// Start this load, but then...
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load_texture("./bot.png").then((n) => {
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let texture_load = load_texture("./bot.png").then((n) => {
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print("Bot loaded at", since_start());
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bot_sprite = n;
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});
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let map_load = load_map("./overworld.ldtk");
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Promise.all([texture_load, map_load]).then(() => {
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loaded = true;
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print("All are loaded.");
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});
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}
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export function init() {
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print("Hello world!");
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load_assets();
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}
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const friction = 0.6;
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@ -80,6 +102,10 @@ const robo_info = {
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export function draw() {
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cls(0.1, 0.2, 0.3);
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if (!loaded) {
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return;
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}
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if (bot_sprite != undefined) {
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// ...it gets resolved here?
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use_texture(bot_sprite);
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@ -16,7 +16,7 @@ pub use atom::{Atom, AtomRef};
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pub use class::{Class, ClassID};
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pub use context::{Context, ContextRef, EvalFlags};
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pub use conversion::*;
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pub use promise::Promise;
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pub use promise::{DefaultRejectedPromiseTracker, Promise, RejectedPromiseTracker};
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pub use runtime::Runtime;
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pub use value::{Value, ValueRef, ValueType};
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@ -77,6 +77,12 @@ impl From<std::io::Error> for Error {
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}
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}
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impl From<std::str::Utf8Error> for Error {
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fn from(e: std::str::Utf8Error) -> Self {
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Error::ConversionError(e.to_string())
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}
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}
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pub type Result<T> = core::result::Result<T, Error>;
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pub type ValueResult = core::result::Result<Value, Error>;
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@ -1,4 +1,4 @@
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use crate::{ContextRef, ValueResult};
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use crate::{ContextRef, ValueRef, ValueResult};
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use std::sync::atomic::{AtomicU64, Ordering};
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use std::sync::mpsc::Sender;
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@ -72,3 +72,53 @@ impl Drop for Promise {
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assert!(self.complete);
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}
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}
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pub trait RejectedPromiseTracker {
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fn on_rejected_promise(
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&self,
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ctx: &ContextRef,
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promise: &ValueRef,
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reason: &ValueRef,
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is_handled: bool,
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);
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}
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impl<T> RejectedPromiseTracker for T
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where
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T: Fn(&ContextRef, &ValueRef, &ValueRef, bool) -> (),
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{
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fn on_rejected_promise(
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&self,
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ctx: &ContextRef,
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promise: &ValueRef,
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reason: &ValueRef,
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is_handled: bool,
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) {
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self(ctx, promise, reason, is_handled);
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}
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}
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pub struct DefaultRejectedPromiseTracker {}
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impl DefaultRejectedPromiseTracker {
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pub fn new() -> Self {
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DefaultRejectedPromiseTracker {}
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}
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}
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impl RejectedPromiseTracker for DefaultRejectedPromiseTracker {
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fn on_rejected_promise(
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&self,
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ctx: &ContextRef,
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_promise: &ValueRef,
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reason: &ValueRef,
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is_handled: bool,
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) {
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if !is_handled {
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let reason_str = reason.to_string(ctx).expect(
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"Unhandled rejected promise: reason unknown: unable to convert reason to string",
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);
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panic!("Unhandled rejected promise: {reason_str}");
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}
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}
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}
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@ -1,7 +1,8 @@
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use crate::{
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module::loader::{load_module, DefaultModuleLoader, ModuleLoader},
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promise::{PromiseEvent, PromiseHandle},
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ContextRef, Promise, Result, Value,
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ContextRef, DefaultRejectedPromiseTracker, Promise, RejectedPromiseTracker, Result, Value,
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ValueRef,
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};
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use oden_js_sys as sys;
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use std::cell::{RefCell, RefMut};
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@ -45,20 +46,19 @@ struct PrivateState {
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promise_send: Sender<(PromiseHandle, PromiseEvent)>,
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promise_recv: Receiver<(PromiseHandle, PromiseEvent)>,
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promise_table: HashMap<PromiseHandle, PromiseEntry>, // !
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rejection_tracker: Arc<Box<dyn RejectedPromiseTracker>>,
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}
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impl PrivateState {
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pub fn new<T>(loader: T) -> Box<RefCell<Self>>
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where
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T: ModuleLoader + 'static,
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{
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pub fn new() -> Box<RefCell<Self>> {
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let (send, recv) = channel();
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Box::new(RefCell::new(PrivateState {
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refs: 1,
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loader: Arc::new(Box::new(loader)),
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loader: Arc::new(Box::new(DefaultModuleLoader::new())),
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promise_send: send,
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promise_recv: recv,
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promise_table: HashMap::new(),
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rejection_tracker: Arc::new(Box::new(DefaultRejectedPromiseTracker::new())),
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}))
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}
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@ -92,6 +92,28 @@ impl PrivateState {
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let context = ContextRef::from_raw(ctx);
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load_module(&context, path, &loader)
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}
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unsafe extern "C" fn promise_rejection_tracker(
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ctx: *mut sys::JSContext,
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promise: sys::JSValue,
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reason: sys::JSValue,
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is_handled: i32,
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opaque: *mut std::os::raw::c_void,
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) {
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let ctx = ContextRef::from_raw(ctx);
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let promise = ValueRef::from_raw(promise);
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let reason = ValueRef::from_raw(reason);
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let is_handled = is_handled != 0;
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let handler = unsafe {
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let ptr = opaque as *const RefCell<PrivateState>;
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ptr.as_ref()
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.expect("We already know this runtime is one of ours!")
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.borrow()
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.rejection_tracker
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.clone()
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};
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handler.on_rejected_promise(&ctx, &promise, &reason, is_handled);
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}
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}
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#[derive(Debug)]
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@ -101,16 +123,17 @@ pub struct Runtime {
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impl Runtime {
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pub fn new() -> Runtime {
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Self::with_loader(DefaultModuleLoader::new())
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}
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pub fn with_loader<TLoader: ModuleLoader + 'static>(loader: TLoader) -> Runtime {
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let state = PrivateState::new(loader);
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let state = PrivateState::new();
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let rt = unsafe {
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let rt = sys::JS_NewRuntime();
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let state = Box::into_raw(state) as *mut _;
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sys::JS_SetRuntimeOpaque(rt, state);
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sys::JS_SetModuleLoaderFunc(rt, None, Some(PrivateState::module_loader), state);
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sys::JS_SetHostPromiseRejectionTracker(
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rt,
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Some(PrivateState::promise_rejection_tracker),
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state,
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);
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rt
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};
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Runtime { rt }
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@ -141,6 +164,26 @@ impl Runtime {
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}
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}
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/// Set the handler for loading modules. By default this is an instance
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/// of `DefaultModuleLoader`.
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pub fn set_module_loader<T>(&mut self, loader: T)
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where
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T: ModuleLoader + 'static,
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{
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let mut state = unsafe { PrivateState::from_rt_mut(self.rt) };
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state.loader = Arc::new(Box::new(loader));
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}
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/// Set a tracker to be notified whenever a promise is rejected. By
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/// default, this is an instance of `DefaultRejectedPromiseHandler`.
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pub fn set_rejected_promise_tracker<T>(&mut self, tracker: T)
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where
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T: RejectedPromiseTracker + 'static,
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{
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let mut state = unsafe { PrivateState::from_rt_mut(self.rt) };
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state.rejection_tracker = Arc::new(Box::new(tracker));
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}
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pub fn run_gc(&mut self) {
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unsafe {
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sys::JS_RunGC(self.rt);
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|
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@ -1,7 +1,7 @@
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import * as io from "./io.ts";
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import * as gfx from "./graphics.ts";
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export async function load_texture(path: string): Promise<number> {
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export async function load_texture(path: string): Promise<gfx.Texture> {
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const buffer = await io.load(path);
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return gfx.create_texture(buffer, path);
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}
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|
|
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@ -52,6 +52,16 @@ export function spr(
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core.spr(x, y, w, h, sx, sy, sw, sh);
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}
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export class Texture {
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#id: number;
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constructor(id: number) {
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this.#id = id;
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}
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id(): number {
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return this.#id;
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}
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}
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/**
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* Create a texture based on the loaded buffer.
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*
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@ -61,15 +71,41 @@ export function spr(
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export function create_texture(
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buffer: ArrayBuffer,
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label: string | undefined = undefined
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): number {
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return core.create_texture(buffer, label);
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): Texture {
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const id = core.create_texture(buffer, label);
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return new Texture(id);
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}
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/**
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* Set the specified texture as the current texture for calls to e.g. spr().
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*
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* @param id - The identifier of the texture to use.
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* @param texture - The texture to use.
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*/
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export function use_texture(id: number) {
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core.use_texture(id);
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export function use_texture(id: Texture) {
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core.use_texture(id.id());
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}
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/**
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* Create a texture that we can render to.
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*/
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export function create_writable_texture(
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width: number,
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height: number,
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label: string | undefined = undefined
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): Texture {
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return new Texture(core.create_writable_texture(width, height, label));
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}
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/**
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* Set the current render target to the screen.
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*/
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export function write_to_screen() {
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core.write_to_screen();
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}
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|
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/**
|
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* Set the current render target to the specified texture.
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*/
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export function write_to_texture(texture: Texture) {
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core.write_to_texture(texture.id());
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}
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|
|
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12
src/io.ts
12
src/io.ts
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|
@ -6,6 +6,12 @@ import * as core from "io-core";
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* @param path The path of the file to load.
|
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* @returns The contents of the file.
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*/
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export function load(path: string): Promise<ArrayBuffer> {
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return core.load(path);
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}
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export const load = core.load;
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|
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/**
|
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* Load the specified file into memory as a string.
|
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*
|
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* @param path The path of the file to load.
|
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* @returns The contents of the file decoded from utf-8.
|
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*/
|
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export const load_string = core.load_string;
|
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|
|
|
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149
src/lib.rs
149
src/lib.rs
|
|
@ -1,10 +1,16 @@
|
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use bytemuck;
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use std::collections::HashMap;
|
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use std::rc::Rc;
|
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use std::sync::mpsc::Receiver;
|
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use std::time::Instant;
|
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use tracy_client::{frame_mark, set_thread_name, span};
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use wgpu::util::DeviceExt;
|
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use winit::{event::*, event_loop::EventLoop, window::Window, window::WindowBuilder};
|
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use winit::{
|
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event::*,
|
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event_loop::{EventLoopBuilder, EventLoopProxy},
|
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window::Window,
|
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window::WindowBuilder,
|
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};
|
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|
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mod script;
|
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use script::graphics::GraphicsCommand;
|
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|
|
@ -67,6 +73,8 @@ struct State {
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sprite_bind_group_layout: wgpu::BindGroupLayout,
|
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sprite_textures: HashMap<u32, wgpu::BindGroup>,
|
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|
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write_textures: HashMap<u32, texture::Texture>,
|
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|
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screen_uniform: ScreenUniforms,
|
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screen_uniform_buffer: wgpu::Buffer,
|
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screen_uniform_bind_group: wgpu::BindGroup,
|
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|
|
@ -274,6 +282,7 @@ impl State {
|
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max_vertices,
|
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sprite_bind_group_layout,
|
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sprite_textures: HashMap::new(),
|
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write_textures: HashMap::new(),
|
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screen_uniform,
|
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screen_uniform_buffer,
|
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screen_uniform_bind_group,
|
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|
|
@ -308,14 +317,19 @@ impl State {
|
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fn render(&mut self, commands: Vec<GraphicsCommand>) -> Result<(), wgpu::SurfaceError> {
|
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let _span = span!("context render");
|
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let output = self.surface.get_current_texture()?;
|
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let view = output
|
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.texture
|
||||
.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
// Group the commands into passes.
|
||||
let screen_view = Rc::new(
|
||||
output
|
||||
.texture
|
||||
.create_view(&wgpu::TextureViewDescriptor::default()),
|
||||
);
|
||||
let mut last_view = screen_view.clone();
|
||||
|
||||
struct Pass {
|
||||
color: Option<[f64; 4]>,
|
||||
commands: Vec<GraphicsCommand>,
|
||||
target: Rc<wgpu::TextureView>,
|
||||
}
|
||||
let mut passes = Vec::new();
|
||||
for command in commands {
|
||||
|
|
@ -323,7 +337,9 @@ impl State {
|
|||
GraphicsCommand::Clear(cc) => passes.push(Pass {
|
||||
color: Some(cc.color),
|
||||
commands: Vec::new(),
|
||||
target: last_view.clone(),
|
||||
}),
|
||||
|
||||
GraphicsCommand::CreateTexture(ct) => {
|
||||
let texture = texture::Texture::from_image(
|
||||
&self.device,
|
||||
|
|
@ -355,12 +371,93 @@ impl State {
|
|||
|
||||
self.sprite_textures.insert(ct.id, sprite_bind_group);
|
||||
}
|
||||
|
||||
GraphicsCommand::CreateWritableTexture {
|
||||
id,
|
||||
width,
|
||||
height,
|
||||
label,
|
||||
} => {
|
||||
let texture = texture::Texture::new_writable(
|
||||
&self.device,
|
||||
width,
|
||||
height,
|
||||
match &label {
|
||||
Some(l) => Some(&l),
|
||||
None => None,
|
||||
},
|
||||
);
|
||||
let sprite_bind_group =
|
||||
self.device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &self.sprite_bind_group_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&texture.view),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::Sampler(&texture.sampler),
|
||||
},
|
||||
],
|
||||
label: match &label {
|
||||
Some(l) => Some(&l),
|
||||
None => None,
|
||||
},
|
||||
});
|
||||
|
||||
self.sprite_textures.insert(id, sprite_bind_group);
|
||||
self.write_textures.insert(id, texture);
|
||||
}
|
||||
|
||||
GraphicsCommand::WriteToTexture(id) => {
|
||||
let texture = self.write_textures.get(&id).unwrap();
|
||||
last_view = Rc::new(
|
||||
texture
|
||||
.texture
|
||||
.create_view(&wgpu::TextureViewDescriptor::default()),
|
||||
);
|
||||
let new_pass = match passes.last_mut() {
|
||||
Some(pass) => {
|
||||
if pass.commands.is_empty() {
|
||||
pass.target = last_view.clone();
|
||||
false
|
||||
} else {
|
||||
true
|
||||
}
|
||||
}
|
||||
None => true,
|
||||
};
|
||||
if new_pass {
|
||||
passes.push(Pass {
|
||||
color: None,
|
||||
commands: vec![],
|
||||
target: last_view.clone(),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
GraphicsCommand::WriteToScreen => {
|
||||
if !Rc::ptr_eq(&last_view, &screen_view) {
|
||||
// If I have a pass already I need a new one.
|
||||
last_view = screen_view.clone();
|
||||
if !passes.is_empty() {
|
||||
passes.push(Pass {
|
||||
color: None,
|
||||
commands: vec![],
|
||||
target: last_view.clone(),
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GraphicsCommand::EndFrame => (),
|
||||
other => match passes.last_mut() {
|
||||
Some(pass) => pass.commands.push(other),
|
||||
None => passes.push(Pass {
|
||||
color: None,
|
||||
commands: vec![other],
|
||||
target: last_view.clone(),
|
||||
}),
|
||||
},
|
||||
}
|
||||
|
|
@ -383,7 +480,7 @@ impl State {
|
|||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("Render Pass"),
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &view,
|
||||
view: &pass.target,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: if let Some([r, g, b, a]) = pass.color {
|
||||
|
|
@ -438,7 +535,11 @@ impl State {
|
|||
}
|
||||
|
||||
GraphicsCommand::UseTexture(id) => texture_id = Some(id),
|
||||
|
||||
GraphicsCommand::CreateTexture(_) => (), // Already handled
|
||||
GraphicsCommand::CreateWritableTexture { .. } => (), // Already handled
|
||||
GraphicsCommand::WriteToTexture(_) => (), // Already handled
|
||||
GraphicsCommand::WriteToScreen => (), // Already handled
|
||||
GraphicsCommand::Clear(_) => (), // Already handled
|
||||
GraphicsCommand::EndFrame => (), // Should never appear
|
||||
}
|
||||
|
|
@ -472,15 +573,19 @@ impl State {
|
|||
}
|
||||
}
|
||||
|
||||
enum OdenEvent {
|
||||
Close,
|
||||
}
|
||||
|
||||
struct UIEvent {
|
||||
winit: Event<'static, ()>,
|
||||
winit: Event<'static, OdenEvent>,
|
||||
#[allow(unused)]
|
||||
time: Instant,
|
||||
}
|
||||
|
||||
// TODO: flume? (https://docs.rs/flume/latest/flume/)
|
||||
|
||||
fn main_thread(state: State, reciever: Receiver<UIEvent>) {
|
||||
fn main_thread(event_loop: EventLoopProxy<OdenEvent>, state: State, reciever: Receiver<UIEvent>) {
|
||||
let mut state = state;
|
||||
let mut script = script::ScriptContext::new();
|
||||
script.init();
|
||||
|
|
@ -500,6 +605,10 @@ fn main_thread(state: State, reciever: Receiver<UIEvent>) {
|
|||
} if window_id == state.window().id() => {
|
||||
if !script.input(event) {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => {
|
||||
let _ = event_loop.send_event(OdenEvent::Close);
|
||||
}
|
||||
|
||||
WindowEvent::CursorMoved { position, .. } => {
|
||||
state.mouse_x = position.x;
|
||||
state.mouse_y = position.y;
|
||||
|
|
@ -557,27 +666,35 @@ pub async fn run() {
|
|||
set_thread_name!("ui thread");
|
||||
|
||||
env_logger::init();
|
||||
let event_loop = EventLoop::new();
|
||||
let event_loop = EventLoopBuilder::<OdenEvent>::with_user_event().build();
|
||||
let window = WindowBuilder::new().build(&event_loop).unwrap();
|
||||
let event_loop_proxy = event_loop.create_proxy();
|
||||
|
||||
let state = State::new(window).await;
|
||||
let (sender, reciever) = std::sync::mpsc::channel();
|
||||
|
||||
std::thread::spawn(move || {
|
||||
set_thread_name!("game thread");
|
||||
main_thread(state, reciever);
|
||||
main_thread(event_loop_proxy, state, reciever);
|
||||
});
|
||||
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
control_flow.set_wait();
|
||||
|
||||
if let Some(e) = event.to_static() {
|
||||
sender
|
||||
.send(UIEvent {
|
||||
winit: e,
|
||||
time: Instant::now(),
|
||||
})
|
||||
.unwrap();
|
||||
match event {
|
||||
Event::UserEvent(OdenEvent::Close) => {
|
||||
control_flow.set_exit();
|
||||
}
|
||||
_ => {
|
||||
if let Some(e) = event.to_static() {
|
||||
sender
|
||||
.send(UIEvent {
|
||||
winit: e,
|
||||
time: Instant::now(),
|
||||
})
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
|
|||
|
|
@ -56,7 +56,8 @@ pub struct ScriptContext {
|
|||
|
||||
impl ScriptContext {
|
||||
pub fn new() -> Self {
|
||||
let runtime = Runtime::with_loader(Loader::new());
|
||||
let mut runtime = Runtime::new();
|
||||
runtime.set_module_loader(Loader::new());
|
||||
|
||||
let mut context = Context::new(runtime);
|
||||
context.add_intrinsic_bigfloat();
|
||||
|
|
|
|||
|
|
@ -40,7 +40,15 @@ pub enum GraphicsCommand {
|
|||
Print(PrintCommand),
|
||||
Sprite(SpriteCommand),
|
||||
CreateTexture(CreateTextureCommand),
|
||||
CreateWritableTexture {
|
||||
id: u32,
|
||||
width: u32,
|
||||
height: u32,
|
||||
label: Option<String>,
|
||||
},
|
||||
UseTexture(u32),
|
||||
WriteToTexture(u32),
|
||||
WriteToScreen,
|
||||
EndFrame,
|
||||
}
|
||||
|
||||
|
|
@ -109,6 +117,31 @@ impl GraphicsImpl {
|
|||
fn use_texture(&self, id: u32) {
|
||||
let _ = self.sender.send(GraphicsCommand::UseTexture(id));
|
||||
}
|
||||
|
||||
fn create_writable_texture(
|
||||
&self,
|
||||
width: u32,
|
||||
height: u32,
|
||||
label: Option<String>,
|
||||
) -> Result<u32> {
|
||||
let id = self.next_texture_id.fetch_add(1, Ordering::SeqCst);
|
||||
let _ = self.sender.send(GraphicsCommand::CreateWritableTexture {
|
||||
id,
|
||||
width,
|
||||
height,
|
||||
label,
|
||||
});
|
||||
|
||||
Ok(id)
|
||||
}
|
||||
|
||||
fn write_to_screen(&self) {
|
||||
let _ = self.sender.send(GraphicsCommand::WriteToScreen);
|
||||
}
|
||||
|
||||
fn write_to_texture(&self, id: u32) {
|
||||
let _ = self.sender.send(GraphicsCommand::WriteToTexture(id));
|
||||
}
|
||||
}
|
||||
|
||||
pub struct GraphicsAPI {
|
||||
|
|
@ -168,6 +201,32 @@ impl GraphicsAPI {
|
|||
)?,
|
||||
)?;
|
||||
}
|
||||
{
|
||||
let gfx = gfx.clone();
|
||||
builder.export(
|
||||
"create_writable_texture",
|
||||
ctx.new_fn(
|
||||
move |_: &ContextRef, width: u32, height: u32, label: Option<String>| {
|
||||
gfx.create_writable_texture(width, height, label)
|
||||
},
|
||||
)?,
|
||||
)?;
|
||||
}
|
||||
{
|
||||
let gfx = gfx.clone();
|
||||
builder.export(
|
||||
"write_to_screen",
|
||||
ctx.new_fn(move |_: &ContextRef| gfx.write_to_screen())?,
|
||||
)?;
|
||||
}
|
||||
{
|
||||
let gfx = gfx.clone();
|
||||
builder.export(
|
||||
"write_to_texture",
|
||||
ctx.new_fn(move |_: &ContextRef, id: u32| gfx.write_to_texture(id))?,
|
||||
)?;
|
||||
}
|
||||
|
||||
builder.build("graphics-core")?;
|
||||
Ok(GraphicsAPI { gfx })
|
||||
}
|
||||
|
|
|
|||
|
|
@ -82,6 +82,24 @@ impl IoImpl {
|
|||
|
||||
Ok(value)
|
||||
}
|
||||
|
||||
fn load_string(&self, context: &ContextRef, path: &str) -> ValueResult {
|
||||
let (value, promise) = context.new_promise()?;
|
||||
|
||||
let path = path.to_string();
|
||||
self.thread_pool.execute(Box::new(move || {
|
||||
let path = path;
|
||||
|
||||
let result = resolve_path(&path, &[]).and_then(|p| std::fs::read(p));
|
||||
promise.resolve(move |ctx: &ContextRef| {
|
||||
let result = result?;
|
||||
let string = std::str::from_utf8(&result)?;
|
||||
ctx.new_string(string)
|
||||
});
|
||||
}));
|
||||
|
||||
Ok(value)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct IoAPI {}
|
||||
|
|
@ -97,6 +115,13 @@ impl IoAPI {
|
|||
ctx.new_fn(move |ctx: &ContextRef, p: String| io.load(ctx, &p))?,
|
||||
)?;
|
||||
}
|
||||
{
|
||||
let io = io.clone();
|
||||
builder.export(
|
||||
"load_string",
|
||||
ctx.new_fn(move |ctx: &ContextRef, p: String| io.load_string(ctx, &p))?,
|
||||
)?;
|
||||
}
|
||||
builder.build("io-core")?;
|
||||
Ok(IoAPI {})
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,15 +7,46 @@ pub struct Texture {
|
|||
}
|
||||
|
||||
impl Texture {
|
||||
// pub fn from_bytes(
|
||||
// device: &wgpu::Device,
|
||||
// queue: &wgpu::Queue,
|
||||
// bytes: &[u8],
|
||||
// label: &str,
|
||||
// ) -> Result<Self> {
|
||||
// let img = image::load_from_memory(bytes)?;
|
||||
// Ok(Self::from_image(device, queue, &img, Some(label)))
|
||||
// }
|
||||
pub fn new_writable(
|
||||
device: &wgpu::Device,
|
||||
width: u32,
|
||||
height: u32,
|
||||
label: Option<&str>,
|
||||
) -> Self {
|
||||
let size = wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth_or_array_layers: 1,
|
||||
};
|
||||
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label,
|
||||
size,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Rgba8UnormSrgb,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
view_formats: &[],
|
||||
});
|
||||
|
||||
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
address_mode_u: wgpu::AddressMode::ClampToEdge,
|
||||
address_mode_v: wgpu::AddressMode::ClampToEdge,
|
||||
address_mode_w: wgpu::AddressMode::ClampToEdge,
|
||||
mag_filter: wgpu::FilterMode::Linear,
|
||||
min_filter: wgpu::FilterMode::Nearest,
|
||||
mipmap_filter: wgpu::FilterMode::Nearest,
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
Self {
|
||||
texture,
|
||||
view,
|
||||
sampler,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn from_image(
|
||||
device: &wgpu::Device,
|
||||
|
|
@ -31,6 +62,7 @@ impl Texture {
|
|||
height: dimensions.1,
|
||||
depth_or_array_layers: 1,
|
||||
};
|
||||
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label,
|
||||
size,
|
||||
|
|
|
|||
14
types/graphics-core.d.ts
vendored
14
types/graphics-core.d.ts
vendored
|
|
@ -1,7 +1,9 @@
|
|||
// These are the functions exposed by the native graphics module.
|
||||
//
|
||||
export function cls(r: number, g: number, b: number);
|
||||
|
||||
export function print(msg: string);
|
||||
|
||||
export function spr(
|
||||
x: number,
|
||||
y: number,
|
||||
|
|
@ -12,8 +14,20 @@ export function spr(
|
|||
sw: number,
|
||||
sh: number
|
||||
);
|
||||
|
||||
export function create_texture(
|
||||
buffer: ArrayBuffer,
|
||||
label: string | undefined
|
||||
): number;
|
||||
|
||||
export function use_texture(id: number);
|
||||
|
||||
export function create_writable_texture(
|
||||
width: number,
|
||||
height: number,
|
||||
label: string | undefined
|
||||
): number;
|
||||
|
||||
export function write_to_screen();
|
||||
|
||||
export function write_to_texture(id: number);
|
||||
|
|
|
|||
2
types/io-core.d.ts
vendored
2
types/io-core.d.ts
vendored
|
|
@ -1,3 +1,5 @@
|
|||
// These are the functions exposed by the native IO module.
|
||||
//
|
||||
export function load(path: string): Promise<ArrayBuffer>;
|
||||
|
||||
export function load_string(path: string): Promise<string>;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue