import * as core from "graphics-core"; /** * Clear the screen. * * @param r - The red component of the color to clear to, from 0 to 1. * @param g - The green component of the color to clear to, from 0 to 1. * @param b - The blue component of the color to clear to, from 0 to 1. */ export function cls(r: number, g: number, b: number) { core.cls(r, g, b); } /** * Print a message to the console. * * @remarks * The specified arguments will be printed to the console, one at a time, * separated by spaces. If you want them separated by something else, * format the string yourself. * * @param args - Arguments to print to the console. */ export function print(...args: unknown[]) { core.print(args.join(" ")); } /** * Draw a sprite. * * @param x - The x coordinate of the upper-left pixel of the sprite. * @param y - The y coordinate of the upper-left pixel of the sprite. * @param w - The width of the target rectangle, in pixels. * @param h - The height of the target rectangle, in pixels. * @param sx - The x offset of the upper-left pixel of the sprite in the current sheet, in pixels. * @param sy - The y offset of the upper-left pixel of the sprite in the current sheet, in pixels. * @param sw - The width of the sprite, in pixels. If null or not specified, defaults to the width of the target rectangle. * @param sh - The height of the sprite, in pixels. If null or not specified, defaults to the height of the target rectangle. */ export function spr( x: number, y: number, w: number, h: number, sx: number, sy: number, sw: number | null = null, sh: number | null = null ) { sw = sw || w; sh = sh || h; core.spr(x, y, w, h, sx, sy, sw, sh); } /** * Set the specified texture as the current texture for calls to e.g. spr(). * * @param id - The identifier of the texture to use. */ export function use_texture(id: number) { core.use_texture(id); }