struct VertexInput { float2 pos : POSITION; float2 texCoord : TEXCOORD0; float4 color: COLOR; }; struct VertexOutput { float4 position : SV_POSITION; float2 texCoord: TEXCOORD0; float4 color: COLOR; }; struct Constants { float2 scale; float2 translation; }; ConstantBuffer g_constants : register(b0, space0); VertexOutput main(VertexInput vertex) { VertexOutput o; o.position = float4(vertex.pos * g_constants.scale + g_constants.translation, 0.0, 1.0); o.texCoord = vertex.texCoord; o.color = vertex.color; return o; }