14 lines
327 B
HLSL
14 lines
327 B
HLSL
SamplerState g_sampler : register(s1, space0);
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Texture2D g_texture : register(t2, space0);
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struct VertexInput
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{
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float4 position : SV_POSITION;
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float2 texCoord: TEXCOORD0;
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float4 color: COLOR;
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};
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float4 main(VertexInput input) : SV_Target0
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{
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return input.color * g_texture.Sample(g_sampler, input.texCoord);
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}
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