oden/src/script/io.rs
John Doty 17c701a7d6 [oden] IO: Load Strings
It's useful. The stock JS way is bad.
2023-07-08 17:55:37 -07:00

197 lines
5.4 KiB
Rust

use oden_js::{module::native::NativeModuleBuilder, ContextRef, ValueResult};
use std::ffi::{OsStr, OsString};
use std::path::PathBuf;
use std::sync::mpsc::{channel, Receiver, Sender};
use std::sync::{Arc, Mutex};
use std::thread;
type Job = Box<dyn FnOnce() + Send + 'static>;
struct ThreadPoolWorker {
_thread: thread::JoinHandle<()>,
}
impl ThreadPoolWorker {
fn new(queue: Arc<Mutex<Receiver<Job>>>) -> Self {
let thread = thread::spawn(move || loop {
let r = {
let locked = queue.lock();
locked.expect("Should not be orphaning the lock").recv()
};
if let Ok(item) = r {
item();
} else {
break;
}
});
ThreadPoolWorker { _thread: thread }
}
}
struct ThreadPool {
_workers: Vec<ThreadPoolWorker>,
sender: Sender<Job>,
}
impl ThreadPool {
fn new(size: usize) -> Self {
let (sender, receiver) = channel();
let receiver = Arc::new(Mutex::new(receiver));
let mut workers = vec![];
for _ in 0..size {
workers.push(ThreadPoolWorker::new(receiver.clone()));
}
ThreadPool {
_workers: workers,
sender,
}
}
fn execute(&self, job: Job) {
let _ = self.sender.send(job);
}
}
struct IoImpl {
thread_pool: ThreadPool,
}
impl IoImpl {
fn new() -> Self {
IoImpl {
thread_pool: ThreadPool::new(4),
}
}
fn load(&self, context: &ContextRef, path: &str) -> ValueResult {
let (value, promise) = context.new_promise()?;
let path = path.to_string();
self.thread_pool.execute(Box::new(move || {
let path = path;
let result = resolve_path(&path, &[]).and_then(|p| std::fs::read(p));
promise.resolve(move |ctx: &ContextRef| match result {
Ok(v) => ctx.new_array_buffer(v),
Err(err) => Err(err.into()),
});
}));
Ok(value)
}
fn load_string(&self, context: &ContextRef, path: &str) -> ValueResult {
let (value, promise) = context.new_promise()?;
let path = path.to_string();
self.thread_pool.execute(Box::new(move || {
let path = path;
let result = resolve_path(&path, &[]).and_then(|p| std::fs::read(p));
promise.resolve(move |ctx: &ContextRef| {
let result = result?;
let string = std::str::from_utf8(&result)?;
ctx.new_string(string)
});
}));
Ok(value)
}
}
pub struct IoAPI {}
impl IoAPI {
pub fn define(ctx: &ContextRef) -> oden_js::Result<Self> {
let io = Arc::new(IoImpl::new());
let mut builder = NativeModuleBuilder::new(ctx);
{
let io = io.clone();
builder.export(
"load",
ctx.new_fn(move |ctx: &ContextRef, p: String| io.load(ctx, &p))?,
)?;
}
{
let io = io.clone();
builder.export(
"load_string",
ctx.new_fn(move |ctx: &ContextRef, p: String| io.load_string(ctx, &p))?,
)?;
}
builder.build("io-core")?;
Ok(IoAPI {})
}
}
fn append_ext(ext: impl AsRef<OsStr>, path: PathBuf) -> PathBuf {
let mut os_string: OsString = path.into();
os_string.push(".");
os_string.push(ext.as_ref());
os_string.into()
}
/// Resolve a path to an existing file.
pub fn resolve_path(input: &str, extensions: &[&str]) -> std::io::Result<PathBuf> {
let mut path = PathBuf::with_capacity(input.len());
for segment in input.split('/') {
if segment == "." {
continue;
} else if segment == ".." {
if path.parent().is_none() {
return Err(std::io::Error::new(
std::io::ErrorKind::InvalidData,
format!("{input} contains too many '..'; directory underflow detected"),
));
}
path.pop();
} else if segment.contains(":") || segment.contains('\\') {
return Err(std::io::Error::new(
std::io::ErrorKind::InvalidData,
format!("{input} contains invalid characters"),
));
} else {
path.push(segment);
}
}
if path.has_root() {
return Err(std::io::Error::new(
std::io::ErrorKind::NotFound,
format!("{input} is absolute"),
));
}
if path.file_name().is_none() {
return Err(std::io::Error::new(
std::io::ErrorKind::NotFound,
format!("{input} refers to a directory"),
));
}
for prefix in ["game", "src"] {
let mut actual = PathBuf::from(prefix);
actual.push(path.clone());
//eprintln!("Trying '{}'...", actual.to_string_lossy());
match actual.try_exists() {
Ok(true) => return Ok(actual),
_ => (),
}
for extension in extensions.iter() {
let actual = append_ext(extension, actual.clone());
//eprintln!("Trying '{}'...", actual.to_string_lossy());
match actual.try_exists() {
Ok(true) => return Ok(actual),
_ => (),
}
}
}
return Err(std::io::Error::new(
std::io::ErrorKind::NotFound,
format!("{input} not found or not accessible"),
));
}