30 lines
No EOL
586 B
HLSL
30 lines
No EOL
586 B
HLSL
struct VertexInput
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{
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float2 pos : POSITION;
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float2 texCoord : TEXCOORD0;
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float4 color: COLOR;
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};
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struct VertexOutput
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{
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float4 position : SV_POSITION;
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float2 texCoord: TEXCOORD0;
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float4 color: COLOR;
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};
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struct Constants
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{
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float2 scale;
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float2 translation;
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};
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ConstantBuffer<Constants> g_constants : register(b0, space0);
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VertexOutput main(VertexInput vertex)
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{
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VertexOutput o;
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o.position = float4(vertex.pos * g_constants.scale + g_constants.translation, 0.0, 1.0);
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o.texCoord = vertex.texCoord;
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o.color = vertex.color;
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return o;
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} |