32 lines
1.1 KiB
Rust
32 lines
1.1 KiB
Rust
use crate::{com::ComPtr, sync::Fence, CommandList, HRESULT};
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use winapi::um::d3d12;
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#[repr(u32)]
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pub enum Priority {
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Normal = d3d12::D3D12_COMMAND_QUEUE_PRIORITY_NORMAL,
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High = d3d12::D3D12_COMMAND_QUEUE_PRIORITY_HIGH,
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GlobalRealtime = d3d12::D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME,
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}
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bitflags! {
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#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
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pub struct CommandQueueFlags: u32 {
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const DISABLE_GPU_TIMEOUT = d3d12::D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT;
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}
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}
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pub type CommandQueue = ComPtr<d3d12::ID3D12CommandQueue>;
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impl CommandQueue {
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pub fn execute_command_lists(&self, command_lists: &[CommandList]) {
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let command_lists = command_lists
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.iter()
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.map(CommandList::as_mut_ptr)
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.collect::<Box<[_]>>();
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unsafe { self.ExecuteCommandLists(command_lists.len() as _, command_lists.as_ptr()) }
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}
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pub fn signal(&self, fence: &Fence, value: u64) -> HRESULT {
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unsafe { self.Signal(fence.as_mut_ptr(), value) }
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}
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}
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