214 lines
7.4 KiB
Rust
214 lines
7.4 KiB
Rust
#![doc(html_root_url = "https://docs.rs/yansi/0.6.0-dev")]
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//! A dead simple ANSI terminal color painting library.
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//!
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//! # Usage
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//!
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//! Usage is best illustrated via a quick example:
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//!
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//! ```rust
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//! use yansi::{Paint, Color};
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//!
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//! println!("Testing, {}, {}, {}!",
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//! Paint::red(1),
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//! Paint::green(2).bold().underline(),
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//! Paint::blue("3").bg(Color::White).italic());
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//! ```
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//!
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//! ## Paint
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//!
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//! The main entry point into this library is the [`Paint`] type. `Paint`
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//! encapsulates a value of any type that implements the [`Display`] or
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//! [`Debug`] trait. When a `Paint` is `Display`ed or `Debug`ed, the appropriate
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//! ANSI escape characters are emitted before and after the wrapped type's `fmt`
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//! implementation.
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//!
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//! `Paint` can be constructed via [a myriad of methods]. In addition to these
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//! constructors, you can also use the [`color.paint()`](Color::paint()) method
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//! on a given [`Color`] value to construct a `Paint` type. Both of these
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//! approaches are shown below:
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//!
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//! ```rust
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//! use yansi::Paint;
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//! use yansi::Color::Red;
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//!
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//! println!("I'm {}!", Paint::red("red").bold());
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//! println!("I'm also {}!", Red.paint("red").bold());
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//! ```
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//! [`Display`]: ::std::fmt::Display
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//! [`Debug`]: ::std::fmt::Debug
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//! [a myriad of methods]: struct.Paint.html#unstyled-constructors
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//!
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//! ## Styling
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//!
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//! Modifications to the styling of an item can be made via [a number of
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//! chainable methods] on `Paint`.
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//!
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//! ```rust
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//! use yansi::Paint;
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//!
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//! Paint::new("hi").underline().invert().italic().dimmed().bold();
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//! ```
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//!
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//! Styling can also be created independently from a `Paint` structure via the
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//! [`Style`] structure. This allows common styling to be stored and reused. A
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//! `Style` can be applied via the [`style.paint()`] method or the
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//! [`paint.with_style()`] method:
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//!
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//! ```rust
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//! use yansi::{Paint, Color, Style};
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//!
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//! // A bold, itatlic style with red foreground.
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//! let alert = Style::new(Color::Red).bold().italic();
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//!
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//! // Using `style.paint()`; this is preferred.
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//! println!("Alert! {}", alert.paint("This is serious business!"));
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//! println!("Hi! {}", alert.underline().paint("Super serious!"));
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//!
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//! // Using `paint.with_style()`.
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//! println!("Alert! {}", Paint::new("Yet another.").with_style(alert));
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//! ```
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//!
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//! [a number of chainable methods]: struct.Paint.html#setters
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//! [`style.paint()`]: Style::paint()
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//! [`paint.with_style()`]: Paint::with_style()
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//!
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//! # Disabling
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//!
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//! Painting can be disabled globally via the [`Paint::disable()`] method. When
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//! painting is disabled, the `Display` and `Debug` implementations for `Paint`
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//! will emit the `Display` or `Debug` of the contained object and nothing else.
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//! Painting can be reenabled via the [`Paint::enable()`] method.
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//!
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//! One potential use of this feature is to allow users to control color ouput
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//! via an environment variable. For instance, to disable coloring if the
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//! `CLICOLOR` variable is set to `0`, you might write:
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//!
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//! ```rust
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//! # { if false { // we don't actually want to disable coloring
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//! use yansi::Paint;
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//!
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//! if let Ok(true) = std::env::var("CLICOLOR").map(|v| v == "0") {
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//! Paint::disable();
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//! }
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//! # } }
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//! ```
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//!
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//! ## Masking
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//!
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//! Items can be arbitrarily _masked_. When an item is masked and painting is
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//! disabled, the `Display` and `Debug` implementations of `Paint` write
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//! nothing. This allows you to selectively omit output when painting is
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//! disabled. Values can be masked using the [`Paint::masked()`] constructor
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//! or [`paint.mask()`] and [`style.mask()`] style setters.
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//!
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//! [`paint.mask()`]: Paint::mask()
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//! [`style.mask()`]: Style::mask()
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//!
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//! One use for this feature is to print certain characters only when painting
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//! is enabled. For instance, you might wish to emit the 🎨 emoji when
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//! coloring is enabled but not otherwise. This can be accomplished by masking
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//! the emoji:
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//!
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//! ```rust
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//! use yansi::Paint;
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//!
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//! println!("I like colors!{}", Paint::masked(" 🎨"));
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//! ```
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//!
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//! This will print "I like colors! 🎨" when painting is enabled and "I like
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//! colors!" when painting is disabled.
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//!
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//! ## Wrapping
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//!
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//! Styling can be set to _wrap_ existing styles using either the
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//! [`Paint::wrapping()`] constructor or the [`paint.wrap()`] and
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//! [`style.wrap()`] style setters. When a style is _wrapping_, all color
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//! resets written out by the internal item's `Display` or `Debug`
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//! implementation are set to the styling of the wrapping style itself. In other
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//! words, the "default" style of the wrapped item is modified to be the
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//! wrapping style. This allows for easy wrapping of other colored text. Without
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//! this feature, the console would reset styling to the terminal's default
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//! style instead of the wrapping style.
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//!
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//! [`paint.wrap()`]: Paint::wrap()
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//! [`style.wrap()`]: Style::wrap()
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//!
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//! One use for this feature is to ensure that styling is consistently set
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//! across items that may already be styled, such as when logging.
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//!
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//! ```rust
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//! use yansi::{Paint, Color};
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//!
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//! let inner = format!("{} and {}", Paint::red("Stop"), Paint::green("Go"));
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//! println!("Hey! {}", Paint::wrapping(inner).fg(Color::Blue));
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//! ```
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//!
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//! This will print 'Hey!' unstyled, "Stop" in red, "and" in blue, and "Go" in
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//! green. Without wrapping, "and" would be unstyled as `Paint::red()` resets
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//! the style after printing the internal item.
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//!
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//! # Windows
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//!
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//! Coloring is supported on Windows beginning with the Windows 10 anniversary
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//! update. Since this update, Windows consoles support ANSI escape sequences.
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//! This support, however, must be explicitly enabled. `yansi` provides the
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//! [`Paint::enable_windows_ascii()`] method to enable ASCII support on Windows
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//! consoles when available.
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//!
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//! ```rust
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//! use yansi::Paint;
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//!
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//! // Enable ASCII escape sequence support on Windows consoles.
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//! Paint::enable_windows_ascii();
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//! ```
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//!
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//! You may wish to disable coloring on unsupported Windows consoles to avoid
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//! emitting unrecognized ASCII escape sequences:
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//!
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//! ```rust
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//! use yansi::Paint;
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//!
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//! if cfg!(windows) && !Paint::enable_windows_ascii() {
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//! Paint::disable();
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//! }
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//! ```
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//!
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//! [`Paint::enable_windows_ascii()`]: Paint::enable_windows_ascii()
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//!
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//! # Why?
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//!
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//! Several terminal coloring libraries exist ([`ansi_term`], [`colored`],
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//! [`term_painter`], to name a few), begging the question: why yet another?
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//! Here are a few reasons:
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//!
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//! * This library is _much_ simpler: there are three types!
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//! * Unlike [`ansi_term`] or [`colored`], _any_ type implementing `Display`
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//! or `Debug` can be stylized, not only strings.
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//! * Styling can be enabled and disabled globally, on the fly.
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//! * Arbitrary items can be [_masked_] for selective disabling.
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//! * Styling can [_wrap_] any arbitrarily styled item.
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//! * Typically only one type needs to be imported: [`Paint`].
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//! * Zero dependencies. It really is simple.
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//! * The name `yansi` is pretty short.
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//!
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//! All that being said, this library borrows API ideas from the three libraries
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//! as well as implementation details from [`ansi_term`].
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//!
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//! [`ansi_term`]: https://crates.io/crates/ansi_term
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//! [`colored`]: https://crates.io/crates/colored
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//! [`term_painter`]: https://crates.io/crates/term-painter
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//! [_masked_]: #masking
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//! [_wrap_]: #wrapping
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#[macro_use] mod macros;
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#[cfg(test)] mod tests;
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mod windows;
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mod paint;
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mod style;
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mod color;
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pub use color::Color;
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pub use style::Style;
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pub use paint::Paint;
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