oden/game/main.ts

62 lines
1.2 KiB
TypeScript

import { cls, print, spr, use_texture } from "./graphics";
import { load_texture } from "./assets";
import { since_start } from "./time";
import { btn, Button } from "./input";
import { new_v2, vadd, vmul, vnorm } from "./vector";
let bot_sprite: number | undefined = undefined;
export function init() {
print("Hello world!");
// Start this load, but then...
load_texture("./bot.png").then((n) => {
print("Bot loaded at", since_start());
bot_sprite = n;
});
}
const friction = 0.6;
let robo_vel = new_v2(0);
let robo_pos = new_v2(10);
export function update() {
// Acceleration from input
let a = new_v2(0);
if (btn(Button.Up)) {
a.y -= 1;
}
if (btn(Button.Down)) {
a.y += 1;
}
if (btn(Button.Left)) {
a.x -= 1;
}
if (btn(Button.Right)) {
a.x += 1;
}
vnorm(a);
// Friction
let v = vmul(robo_vel, friction);
v = vadd(v, a);
// Motion
let np = vadd(robo_pos, v);
// TODO: Collide.
robo_pos = np;
robo_vel = v;
}
export function draw() {
cls(0.1, 0.2, 0.3);
if (bot_sprite != undefined) {
// ...it gets resolved here?
use_texture(bot_sprite);
spr(robo_pos.x, robo_pos.y, 32, 32, 0, 0);
}
// print("FRAME TIME:", since_last_frame());
}