312 lines
6.9 KiB
TypeScript
312 lines
6.9 KiB
TypeScript
// NOTE: It's super not clear how much of this should be in rust vs
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// javascript. Dealing with the level code is really nice in javascript
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// but there's a bunch of weird stuff that really feels lower level.
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import { load_texture } from "./assets";
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import { Texture, print, spr, use_texture } from "./graphics";
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import { load_string } from "./io";
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// TODO: Use io-ts? YIKES.
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export interface Tile {
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px: [number, number];
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src: [number, number];
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f: number;
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t: number;
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a: number;
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}
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export interface TileSet {
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id: number;
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texture: Texture;
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tags: Map<string, number[]>;
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}
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export interface TileLayer {
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type: "tile";
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tileset: TileSet;
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grid_size: number;
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offset: [number, number];
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tiles: Tile[];
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}
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export interface Entity {
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type: string;
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id: string;
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px: [number, number];
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bounds: [number, number];
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// TODO: More props here.
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}
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export interface EntityLayer {
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type: "entity";
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entities: Entity[];
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}
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export interface Level {
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world_x: number;
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world_y: number;
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width: number;
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height: number;
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cw: number;
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ch: number;
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tile_layers: TileLayer[];
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entities: Entity[];
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values: { [key: string]: number[] };
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}
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export interface World {
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levels: Level[];
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tilesets: Map<number, TileSet>;
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}
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interface LDTKTilesetDef {
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uid: number;
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relPath: string;
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enumTags: { enumValueId: string; tileIds: number[] }[];
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}
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async function load_tileset(def: LDTKTilesetDef): Promise<TileSet> {
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let relPath = def.relPath as string;
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if (relPath.endsWith(".aseprite")) {
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// Whoops let's load the export instead?
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relPath = relPath.substring(0, relPath.length - 8) + "png";
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}
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let texture = await load_texture(relPath);
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let tags = new Map();
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for (const et of def.enumTags) {
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tags.set(et.enumValueId, et.tileIds);
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}
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print("Loaded tileset", def.uid, "from", relPath, "as ID", texture.id());
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return { id: def.uid, texture, tags };
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}
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interface LDTKTile {
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px: [number, number];
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src: [number, number];
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f: number;
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t: number;
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a: number;
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}
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interface LDTKTileLayerInstance {
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__type: "Tiles" | "IntGrid";
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__identifier: string;
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__gridSize: number;
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__pxTotalOffsetX: number;
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__pxTotalOffsetY: number;
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__tilesetDefUid: number;
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autoLayerTiles: LDTKTile[];
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gridTiles: LDTKTile[];
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}
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function load_tile_layer_instance(
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tile_sets: Map<number, TileSet>,
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li: LDTKTileLayerInstance
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): TileLayer | undefined {
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const tiles = li.autoLayerTiles.concat(li.gridTiles);
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if (tiles.length == 0) {
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return;
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}
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const tileset = tile_sets.get(li.__tilesetDefUid);
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if (!tileset) {
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throw new Error("Unable to find texture!!! " + li.__tilesetDefUid);
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}
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return {
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type: "tile",
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tileset,
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grid_size: li.__gridSize,
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offset: [li.__pxTotalOffsetX, li.__pxTotalOffsetY],
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tiles,
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};
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}
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interface LDTKEntityLayerInstance {
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__type: "Entities";
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entityInstances: {
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__identifier: string;
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iid: string;
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width: number;
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height: number;
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px: [number, number];
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}[];
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}
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function load_entity_layer_instance(li: LDTKEntityLayerInstance): Entity[] {
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return li.entityInstances.map((ei) => {
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return {
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type: ei.__identifier,
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id: ei.iid,
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px: ei.px,
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bounds: [ei.width, ei.height],
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};
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});
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}
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interface LDTKIntGridLayerInstance {
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__type: "IntGrid";
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__identifier: string;
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__cWid: number;
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__cHei: number;
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intGridCsv: number[];
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}
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type LDTKLayerInstance =
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| LDTKTileLayerInstance
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| LDTKEntityLayerInstance
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| LDTKIntGridLayerInstance;
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function is_tile_layer_instance(
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x: LDTKLayerInstance
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): x is LDTKTileLayerInstance {
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return x.__type == "Tiles" || x.__type == "IntGrid";
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}
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function is_entity_layer_instance(
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x: LDTKLayerInstance
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): x is LDTKEntityLayerInstance {
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return x.__type == "Entities";
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}
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function is_intgrid_layer_instance(
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x: LDTKLayerInstance
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): x is LDTKIntGridLayerInstance {
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return x.__type == "IntGrid";
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}
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type LDTKLevel = {
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worldX: number;
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worldY: number;
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pxWid: number;
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pxHei: number;
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layerInstances: LDTKLayerInstance[];
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};
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function load_level(tile_sets: Map<number, TileSet>, def: LDTKLevel): Level {
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const result: Level = {
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world_x: def.worldX,
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world_y: def.worldY,
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width: def.pxWid,
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height: def.pxHei,
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cw: 0,
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ch: 0,
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tile_layers: [],
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entities: [],
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values: {},
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};
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for (const li of def.layerInstances) {
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if (is_tile_layer_instance(li)) {
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const tli = load_tile_layer_instance(tile_sets, li);
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if (tli) {
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result.tile_layers.push(tli);
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}
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}
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if (is_entity_layer_instance(li)) {
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// TODO: Why would I support multiple entity layers?
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result.entities = load_entity_layer_instance(li);
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}
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if (is_intgrid_layer_instance(li)) {
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result.cw = li.__cWid;
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result.ch = li.__cHei;
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result.values[li.__identifier] = li.intGridCsv;
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}
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}
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result.tile_layers = result.tile_layers.reverse();
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return result;
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}
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interface LDTKMap {
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__header__: {
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fileType: "LDtk Project JSON";
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app: "LDtk";
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doc: "https://ldtk.io/json";
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schema: "https://ldtk.io/files/JSON_SCHEMA.json";
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appAuthor: "Sebastien 'deepnight' Benard";
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appVersion: "1.3.3";
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url: "https://ldtk.io";
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};
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defs: {
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tilesets: LDTKTilesetDef[];
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};
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levels: LDTKLevel[];
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}
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function is_ldtk_map(map: unknown): map is LDTKMap {
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if (
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map instanceof Object &&
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"__header__" in map &&
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map.__header__ instanceof Object
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) {
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const header = map.__header__;
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if ("fileType" in header && header.fileType == "LDtk Project JSON") {
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return true;
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}
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}
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return false;
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}
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export async function load_world(path: string): Promise<World> {
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print("Loading map:", path);
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const blob = await load_string(path);
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const map = JSON.parse(blob);
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if (!is_ldtk_map(map)) {
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throw new Error("Map does not appear to be an LDTK level");
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}
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const tilesets = new Map<number, TileSet>();
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let loaded_tilesets = await Promise.all(
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map.defs.tilesets
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.filter((def) => def.relPath != null)
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.map((def) => load_tileset(def))
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);
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for (const ts of loaded_tilesets) {
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tilesets.set(ts.id, ts);
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}
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const levels = map.levels.map((l: any) => load_level(tilesets, l));
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return { levels, tilesets };
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}
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export function has_collision(level: Level, cx: number, cy: number): boolean {
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if (!level) return true;
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if (cx < 0 || cx >= level.cw) return false;
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if (cy < 0 || cy >= level.ch) return false;
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const values = level.values.collisions;
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return values[cy * level.cw + cx] != 0; // TODO: MAGIC NUMBER?
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}
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export function draw_level(
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level: Level,
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offset_x: number = 0,
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offset_y: number = 0
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) {
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for (const layer of level.tile_layers) {
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use_texture(layer.tileset.texture);
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let [ofx, ofy] = layer.offset;
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ofx += offset_x;
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ofy += offset_y;
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for (const tile of layer.tiles) {
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// TODO: Flip and whatnot.
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spr(
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tile.px[0] + ofx,
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tile.px[1] + ofy,
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layer.grid_size,
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layer.grid_size,
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tile.src[0],
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tile.src[1]
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);
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}
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}
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}
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