Vendor dependencies

Let's see how I like this workflow.
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John Doty 2022-12-19 08:27:18 -08:00
parent 34d1830413
commit 9c435dc440
7500 changed files with 1665121 additions and 99 deletions

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//! This module provides a few structs to wrap common input struts to a rusty interface
//!
//! Types like:
//! - `KEY_EVENT_RECORD`
//! - `MOUSE_EVENT_RECORD`
//! - `ControlKeyState`
//! - `ButtonState`
//! - `EventFlags`
//! - `InputEventType`
//! - `INPUT_RECORD`
use winapi::shared::minwindef::DWORD;
use winapi::um::wincon::{
FOCUS_EVENT, FOCUS_EVENT_RECORD, FROM_LEFT_1ST_BUTTON_PRESSED, FROM_LEFT_2ND_BUTTON_PRESSED,
FROM_LEFT_3RD_BUTTON_PRESSED, FROM_LEFT_4TH_BUTTON_PRESSED, INPUT_RECORD, KEY_EVENT,
KEY_EVENT_RECORD, MENU_EVENT, MENU_EVENT_RECORD, MOUSE_EVENT, MOUSE_EVENT_RECORD,
RIGHTMOST_BUTTON_PRESSED, WINDOW_BUFFER_SIZE_EVENT, WINDOW_BUFFER_SIZE_RECORD,
};
use super::Coord;
use crate::ScreenBuffer;
/// A [keyboard input event](https://docs.microsoft.com/en-us/windows/console/key-event-record-str).
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct KeyEventRecord {
/// If the key is pressed, this member is true. Otherwise, this member is
/// false (the key is released).
pub key_down: bool,
/// The repeat count, which indicates that a key is being held down.
/// For example, when a key is held down, you might get five events with
/// this member equal to 1, one event with this member equal to 5, or
/// multiple events with this member greater than or equal to 1.
pub repeat_count: u16,
/// A virtual-key code that identifies the given key in a
/// device-independent manner.
pub virtual_key_code: u16,
/// The virtual scan code of the given key that represents the
/// device-dependent value generated by the keyboard hardware.
pub virtual_scan_code: u16,
/// The translated Unicode character (as a WCHAR, or utf-16 value)
pub u_char: u16,
/// The state of the control keys.
pub control_key_state: ControlKeyState,
}
impl KeyEventRecord {
/// Convert a `KEY_EVENT_RECORD` to KeyEventRecord. This function is private
/// because the `KEY_EVENT_RECORD` has several union fields for characters
/// (u8 vs u16) that we always interpret as u16. We always use the wide
/// versions of windows API calls to support this.
#[inline]
fn from_winapi(record: &KEY_EVENT_RECORD) -> Self {
KeyEventRecord {
key_down: record.bKeyDown != 0,
repeat_count: record.wRepeatCount,
virtual_key_code: record.wVirtualKeyCode,
virtual_scan_code: record.wVirtualScanCode,
u_char: unsafe { *record.uChar.UnicodeChar() },
control_key_state: ControlKeyState(record.dwControlKeyState),
}
}
}
/// A [mouse input event](https://docs.microsoft.com/en-us/windows/console/mouse-event-record-str).
#[derive(PartialEq, Debug, Copy, Clone, Eq)]
pub struct MouseEvent {
/// The position of the mouse when the event occurred in cell coordinates.
pub mouse_position: Coord,
/// The state of the mouse's buttons.
pub button_state: ButtonState,
/// The state of the control keys.
pub control_key_state: ControlKeyState,
/// What type of mouse event it is.
pub event_flags: EventFlags,
}
impl From<MOUSE_EVENT_RECORD> for MouseEvent {
#[inline]
fn from(event: MOUSE_EVENT_RECORD) -> Self {
MouseEvent {
mouse_position: event.dwMousePosition.into(),
button_state: event.dwButtonState.into(),
control_key_state: ControlKeyState(event.dwControlKeyState),
event_flags: event.dwEventFlags.into(),
}
}
}
/// The status of the mouse buttons.
/// The least significant bit corresponds to the leftmost mouse button.
/// The next least significant bit corresponds to the rightmost mouse button.
/// The next bit indicates the next-to-leftmost mouse button.
/// The bits then correspond left to right to the mouse buttons.
/// A bit is 1 if the button was pressed.
///
/// The state can be one of the following:
///
/// ```
/// # enum __ {
/// Release = 0x0000,
/// /// The leftmost mouse button.
/// FromLeft1stButtonPressed = 0x0001,
/// /// The second button from the left.
/// FromLeft2ndButtonPressed = 0x0004,
/// /// The third button from the left.
/// FromLeft3rdButtonPressed = 0x0008,
/// /// The fourth button from the left.
/// FromLeft4thButtonPressed = 0x0010,
/// /// The rightmost mouse button.
/// RightmostButtonPressed = 0x0002,
/// /// This button state is not recognized.
/// Unknown = 0x0021,
/// /// The wheel was rotated backward, toward the user; this will only be activated for `MOUSE_WHEELED ` from `dwEventFlags`
/// Negative = 0x0020,
/// # }
/// ```
///
/// [Ms Docs](https://docs.microsoft.com/en-us/windows/console/mouse-event-record-str#members)
#[derive(PartialEq, Debug, Copy, Clone, Eq)]
pub struct ButtonState {
state: i32,
}
impl From<DWORD> for ButtonState {
#[inline]
fn from(event: DWORD) -> Self {
let state = event as i32;
ButtonState { state }
}
}
impl ButtonState {
/// Get whether no buttons are being pressed.
pub fn release_button(&self) -> bool {
self.state == 0
}
/// Returns whether the left button was pressed.
pub fn left_button(&self) -> bool {
self.state as u32 & FROM_LEFT_1ST_BUTTON_PRESSED != 0
}
/// Returns whether the right button was pressed.
pub fn right_button(&self) -> bool {
self.state as u32
& (RIGHTMOST_BUTTON_PRESSED
| FROM_LEFT_3RD_BUTTON_PRESSED
| FROM_LEFT_4TH_BUTTON_PRESSED)
!= 0
}
/// Returns whether the right button was pressed.
pub fn middle_button(&self) -> bool {
self.state as u32 & FROM_LEFT_2ND_BUTTON_PRESSED != 0
}
/// Returns whether there is a down scroll.
pub fn scroll_down(&self) -> bool {
self.state < 0
}
/// Returns whether there is a up scroll.
pub fn scroll_up(&self) -> bool {
self.state > 0
}
/// Returns the raw state.
pub fn state(&self) -> i32 {
self.state
}
}
/// The state of the control keys.
///
/// This is a bitmask of the following values.
///
/// | Description | Value |
/// | --- | --- |
/// | The right alt key is pressed | `0x0001` |
/// | The left alt key is pressed | `x0002` |
/// | The right control key is pressed | `0x0004` |
/// | The left control key is pressed | `x0008` |
/// | The shift key is pressed | `0x0010` |
/// | The num lock light is on | `0x0020` |
/// | The scroll lock light is on | `0x0040` |
/// | The caps lock light is on | `0x0080` |
/// | The key is [enhanced](https://docs.microsoft.com/en-us/windows/console/key-event-record-str#remarks) | `0x0100` |
#[derive(PartialEq, Debug, Copy, Clone, Eq)]
pub struct ControlKeyState(u32);
impl ControlKeyState {
/// Whether the control key has a state.
pub fn has_state(&self, state: u32) -> bool {
(state & self.0) != 0
}
}
/// The type of mouse event.
/// If this value is zero, it indicates a mouse button being pressed or released.
/// Otherwise, this member is one of the following values.
///
/// [Ms Docs](https://docs.microsoft.com/en-us/windows/console/mouse-event-record-str#members)
#[derive(PartialEq, Debug, Copy, Clone, Eq)]
pub enum EventFlags {
PressOrRelease = 0x0000,
/// The second click (button press) of a double-click occurred. The first click is returned as a regular button-press event.
DoubleClick = 0x0002,
/// The horizontal mouse wheel was moved.
MouseHwheeled = 0x0008,
/// If the high word of the dwButtonState member contains a positive value, the wheel was rotated to the right. Otherwise, the wheel was rotated to the left.
MouseMoved = 0x0001,
/// A change in mouse position occurred.
/// The vertical mouse wheel was moved, if the high word of the dwButtonState member contains a positive value, the wheel was rotated forward, away from the user.
/// Otherwise, the wheel was rotated backward, toward the user.
MouseWheeled = 0x0004,
// This button state is not recognized.
Unknown = 0x0021,
}
// TODO: Replace with TryFrom.
impl From<DWORD> for EventFlags {
fn from(event: DWORD) -> Self {
match event {
0x0000 => EventFlags::PressOrRelease,
0x0002 => EventFlags::DoubleClick,
0x0008 => EventFlags::MouseHwheeled,
0x0001 => EventFlags::MouseMoved,
0x0004 => EventFlags::MouseWheeled,
_ => EventFlags::Unknown,
}
}
}
/// The [size of console screen
/// buffer](https://docs.microsoft.com/en-us/windows/console/window-buffer-size-record-str).
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct WindowBufferSizeRecord {
pub size: Coord,
}
impl From<WINDOW_BUFFER_SIZE_RECORD> for WindowBufferSizeRecord {
#[inline]
fn from(record: WINDOW_BUFFER_SIZE_RECORD) -> Self {
WindowBufferSizeRecord {
size: record.dwSize.into(),
}
}
}
/// A [focus event](https://docs.microsoft.com/en-us/windows/console/focus-event-record-str). This
/// is used only internally by Windows and should be ignored.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct FocusEventRecord {
/// Reserved; do not use.
pub set_focus: bool,
}
impl From<FOCUS_EVENT_RECORD> for FocusEventRecord {
#[inline]
fn from(record: FOCUS_EVENT_RECORD) -> Self {
FocusEventRecord {
set_focus: record.bSetFocus != 0,
}
}
}
/// A [menu event](https://docs.microsoft.com/en-us/windows/console/menu-event-record-str). This is
/// used only internally by Windows and should be ignored.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct MenuEventRecord {
/// Reserved; do not use.
pub command_id: u32,
}
impl From<MENU_EVENT_RECORD> for MenuEventRecord {
#[inline]
fn from(record: MENU_EVENT_RECORD) -> Self {
MenuEventRecord {
command_id: record.dwCommandId,
}
}
}
/// An [input event](https://docs.microsoft.com/en-us/windows/console/input-record-str).
///
/// These records can be read from the input buffer by using the `ReadConsoleInput`
/// or `PeekConsoleInput` function, or written to the input buffer by using the
/// `WriteConsoleInput` function.
#[derive(Clone, Debug, PartialEq, Eq)]
pub enum InputRecord {
/// A keyboard event occurred.
KeyEvent(KeyEventRecord),
/// The mouse was moved or a mouse button was pressed.
MouseEvent(MouseEvent),
/// A console screen buffer was resized.
WindowBufferSizeEvent(WindowBufferSizeRecord),
/// A focus event occured. This is used only internally by Windows and should be ignored.
FocusEvent(FocusEventRecord),
/// A menu event occurred. This is used only internally by Windows and should be ignored.
MenuEvent(MenuEventRecord),
}
impl From<INPUT_RECORD> for InputRecord {
#[inline]
fn from(record: INPUT_RECORD) -> Self {
match record.EventType {
KEY_EVENT => InputRecord::KeyEvent(KeyEventRecord::from_winapi(unsafe {
record.Event.KeyEvent()
})),
MOUSE_EVENT => InputRecord::MouseEvent(unsafe { *record.Event.MouseEvent() }.into()),
WINDOW_BUFFER_SIZE_EVENT => InputRecord::WindowBufferSizeEvent({
let mut buffer =
unsafe { WindowBufferSizeRecord::from(*record.Event.WindowBufferSizeEvent()) };
let window = ScreenBuffer::current().unwrap().info().unwrap();
let screen_size = window.terminal_size();
buffer.size.y = screen_size.height;
buffer.size.x = screen_size.width;
buffer
}),
FOCUS_EVENT => InputRecord::FocusEvent(unsafe { *record.Event.FocusEvent() }.into()),
MENU_EVENT => InputRecord::MenuEvent(unsafe { *record.Event.MenuEvent() }.into()),
code => panic!("Unexpected INPUT_RECORD EventType: {}", code),
}
}
}