Vendor dependencies
Let's see how I like this workflow.
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1
vendor/scratch/.cargo-checksum.json
vendored
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vendor/scratch/.cargo-checksum.json
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{"files":{"Cargo.toml":"ba123951e9bbe5b6291e99a888156faae738030ec83fb074a8781fc9fd65997a","LICENSE-APACHE":"a60eea817514531668d7e00765731449fe14d059d3249e0bc93b36de45f759f2","LICENSE-MIT":"23f18e03dc49df91622fe2a76176497404e46ced8a715d9d2b67a7446571cca3","README.md":"68e59e1c3a8531d34b39d5b252715d7202d363ef8763e2a342d0b565169c5f2c","build.rs":"6c29a5401f9182c92500048b2192d71fa1130e2dc6cf00fa557b1bf5bd3e0486","src/lib.rs":"2013d637565103a9d210f884314d4cb5b5f6f788a908d78bf387efccf32e6f34"},"package":"ddccb15bcce173023b3fedd9436f882a0739b8dfb45e4f6b6002bee5929f61b2"}
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32
vendor/scratch/Cargo.toml
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vendor/scratch/Cargo.toml
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# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO
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#
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||||
# When uploading crates to the registry Cargo will automatically
|
||||
# "normalize" Cargo.toml files for maximal compatibility
|
||||
# with all versions of Cargo and also rewrite `path` dependencies
|
||||
# to registry (e.g., crates.io) dependencies.
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||||
#
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||||
# If you are reading this file be aware that the original Cargo.toml
|
||||
# will likely look very different (and much more reasonable).
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# See Cargo.toml.orig for the original contents.
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[package]
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rust-version = "1.0"
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name = "scratch"
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version = "1.0.3"
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authors = ["David Tolnay <dtolnay@gmail.com>"]
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build = "build.rs"
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description = "Compile-time temporary directory shared by multiple crates and erased by `cargo clean`"
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documentation = "https://docs.rs/scratch"
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readme = "README.md"
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categories = [
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"development-tools::build-utils",
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"filesystem",
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]
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license = "MIT OR Apache-2.0"
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repository = "https://github.com/dtolnay/scratch"
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[package.metadata.docs.rs]
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targets = ["x86_64-unknown-linux-gnu"]
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[dev-dependencies.fs2]
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version = "0.4"
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201
vendor/scratch/LICENSE-APACHE
vendored
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201
vendor/scratch/LICENSE-APACHE
vendored
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@ -0,0 +1,201 @@
|
|||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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23
vendor/scratch/LICENSE-MIT
vendored
Normal file
23
vendor/scratch/LICENSE-MIT
vendored
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|
|
@ -0,0 +1,23 @@
|
|||
Permission is hereby granted, free of charge, to any
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person obtaining a copy of this software and associated
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documentation files (the "Software"), to deal in the
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Software without restriction, including without
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limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software
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is furnished to do so, subject to the following
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conditions:
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The above copyright notice and this permission notice
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shall be included in all copies or substantial portions
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of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
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SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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127
vendor/scratch/README.md
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127
vendor/scratch/README.md
vendored
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|||
Shared scratch for build scripts
|
||||
================================
|
||||
|
||||
[<img alt="github" src="https://img.shields.io/badge/github-dtolnay/scratch-8da0cb?style=for-the-badge&labelColor=555555&logo=github" height="20">](https://github.com/dtolnay/scratch)
|
||||
[<img alt="crates.io" src="https://img.shields.io/crates/v/scratch.svg?style=for-the-badge&color=fc8d62&logo=rust" height="20">](https://crates.io/crates/scratch)
|
||||
[<img alt="docs.rs" src="https://img.shields.io/badge/docs.rs-scratch-66c2a5?style=for-the-badge&labelColor=555555&logo=docs.rs" height="20">](https://docs.rs/scratch)
|
||||
[<img alt="build status" src="https://img.shields.io/github/actions/workflow/status/dtolnay/scratch/ci.yml?branch=master&style=for-the-badge" height="20">](https://github.com/dtolnay/scratch/actions?query=branch%3Amaster)
|
||||
|
||||
This crate exposes a compile-time temporary directory sharable by multiple
|
||||
crates in a build graph and erased by `cargo clean`.
|
||||
|
||||
The intended usage is from a build.rs Cargo build script, or more likely from a
|
||||
library which is called by other crates' build scripts.
|
||||
|
||||
```toml
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||||
# Cargo.toml
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||||
|
||||
[build-dependencies]
|
||||
scratch = "1.0"
|
||||
```
|
||||
|
||||
```rust
|
||||
// build.rs
|
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|
||||
fn main() {
|
||||
let dir = scratch::path("mycrate");
|
||||
// ... write or read inside of that path
|
||||
}
|
||||
```
|
||||
|
||||
<br>
|
||||
|
||||
## Comparisons
|
||||
|
||||
Comparison to **`std::env::var_os("OUT_DIR")`**:
|
||||
|
||||
- This functionality is different from OUT\_DIR in that the same directory path
|
||||
will be seen by *all* crates whose build passes a matching `suffix` argument,
|
||||
and each crate can see content placed into the directory by those other
|
||||
crates' build scripts that have already run.
|
||||
|
||||
- This functionality is similar to OUT\_DIR in that both are erased when a
|
||||
`cargo clean` is executed.
|
||||
|
||||
Comparison to **`std::env::temp_dir()`**:
|
||||
|
||||
- This functionality is similar to temp\_dir() in that stuff that goes in is
|
||||
visible to subsequently running build scripts.
|
||||
|
||||
- This functionality is different from temp\_dir() in that `cargo clean` cleans
|
||||
up the contents.
|
||||
|
||||
<br>
|
||||
|
||||
## Tips
|
||||
|
||||
You'll want to consider what happens when Cargo runs multiple build scripts
|
||||
concurrently that access the same scratch dir. In some use cases you likely want
|
||||
some synchronization over the contents of the scratch directory, such as by an
|
||||
advisory [file lock]. On Unix-like and Windows host systems the simplest way to
|
||||
sequence the build scripts such that each one gets exclusive access one after
|
||||
the other is something like:
|
||||
|
||||
[file lock]: https://man7.org/linux/man-pages/man2/flock.2.html
|
||||
|
||||
```rust
|
||||
use std::fs::File;
|
||||
use std::io;
|
||||
|
||||
fn main() -> io::Result<()> {
|
||||
let dir = scratch::path("demo");
|
||||
let flock = File::create(dir.join(".lock"))?;
|
||||
fs2::FileExt::lock_exclusive(&flock)?;
|
||||
|
||||
// ... now do work
|
||||
}
|
||||
```
|
||||
|
||||
This simplest approach is fine for a cache which is slow to fill (maybe a large
|
||||
download) but fast/almost immediate to use. On the other hand if the build
|
||||
scripts using your cache will take a while to complete even if they only read
|
||||
from the scratch directory, a different approach which allows readers to make
|
||||
progress in parallel would perform better.
|
||||
|
||||
```rust
|
||||
use std::fs::{self, File};
|
||||
use std::io;
|
||||
|
||||
fn main() -> io::Result<()> {
|
||||
let dir = scratch::path("demo");
|
||||
let flock = File::create(dir.join(".lock"))?;
|
||||
let sdk = dir.join("thing.sdk");
|
||||
|
||||
if !sdk.exists() {
|
||||
fs2::FileExt::lock_exclusive(&flock)?;
|
||||
if !sdk.exists() {
|
||||
let download_location = sdk.with_file_name("thing.sdk.partial");
|
||||
download_sdk_to(&download_location)?;
|
||||
fs::rename(&download_location, &sdk)?;
|
||||
}
|
||||
fs2::FileExt::unlock(&flock)?;
|
||||
}
|
||||
|
||||
// ... now use the SDK
|
||||
}
|
||||
```
|
||||
|
||||
For use cases that are not just a matter of the first build script writing to
|
||||
the directory and the rest reading, more elaborate schemes involving
|
||||
`lock_shared` might be something to consider.
|
||||
|
||||
<br>
|
||||
|
||||
#### License
|
||||
|
||||
<sup>
|
||||
Licensed under either of <a href="LICENSE-APACHE">Apache License, Version
|
||||
2.0</a> or <a href="LICENSE-MIT">MIT license</a> at your option.
|
||||
</sup>
|
||||
|
||||
<br>
|
||||
|
||||
<sub>
|
||||
Unless you explicitly state otherwise, any contribution intentionally submitted
|
||||
for inclusion in this crate by you, as defined in the Apache-2.0 license, shall
|
||||
be dual licensed as above, without any additional terms or conditions.
|
||||
</sub>
|
||||
10
vendor/scratch/build.rs
vendored
Normal file
10
vendor/scratch/build.rs
vendored
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|
|
@ -0,0 +1,10 @@
|
|||
#![cfg_attr(feature = "cargo-clippy", allow(renamed_and_removed_lints))]
|
||||
#![cfg_attr(feature = "cargo-clippy", allow(let_underscore_drop))]
|
||||
|
||||
use std::{env, fs};
|
||||
|
||||
fn main() {
|
||||
let out_dir = env::var_os("OUT_DIR").unwrap();
|
||||
let _ = fs::remove_dir_all(&out_dir);
|
||||
let _ = fs::create_dir(&out_dir);
|
||||
}
|
||||
130
vendor/scratch/src/lib.rs
vendored
Normal file
130
vendor/scratch/src/lib.rs
vendored
Normal file
|
|
@ -0,0 +1,130 @@
|
|||
//! This crate exposes a compile-time temporary directory sharable by multiple
|
||||
//! crates in a build graph and erased by `cargo clean`.
|
||||
//!
|
||||
//! The intended usage is from a build.rs Cargo build script, or more likely
|
||||
//! from a library which is called by other crates' build scripts.
|
||||
//!
|
||||
//! ```toml
|
||||
//! # Cargo.toml
|
||||
//!
|
||||
//! [build-dependencies]
|
||||
//! scratch = "1.0"
|
||||
//! ```
|
||||
//!
|
||||
//! ```
|
||||
//! // build.rs
|
||||
//!
|
||||
//! fn main() {
|
||||
//! let dir = scratch::path("mycrate");
|
||||
//! // ... write or read inside of that path
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! <br>
|
||||
//!
|
||||
//! # Comparisons
|
||||
//!
|
||||
//! Comparison to **`std::env::var_os("OUT_DIR")`**:
|
||||
//!
|
||||
//! - This functionality is different from OUT_DIR in that the same directory
|
||||
//! path will be seen by *all* crates whose build passes a matching `suffix`
|
||||
//! argument, and each crate can see content placed into the directory by
|
||||
//! those other crates' build scripts that have already run.
|
||||
//!
|
||||
//! - This functionality is similar to OUT_DIR in that both are erased when a
|
||||
//! `cargo clean` is executed.
|
||||
//!
|
||||
//! Comparison to **`std::env::temp_dir()`**:
|
||||
//!
|
||||
//! - This functionality is similar to temp_dir() in that stuff that goes in is
|
||||
//! visible to subsequently running build scripts.
|
||||
//!
|
||||
//! - This functionality is different from temp_dir() in that `cargo clean`
|
||||
//! cleans up the contents.
|
||||
//!
|
||||
//! <br>
|
||||
//!
|
||||
//! # Tips
|
||||
//!
|
||||
//! You'll want to consider what happens when Cargo runs multiple build scripts
|
||||
//! concurrently that access the same scratch dir. In some use cases you likely
|
||||
//! want some synchronization over the contents of the scratch directory, such
|
||||
//! as by an advisory [file lock]. On Unix-like and Windows host systems the
|
||||
//! simplest way to sequence the build scripts such that each one gets exclusive
|
||||
//! access one after the other is something like:
|
||||
//!
|
||||
//! [file lock]: https://man7.org/linux/man-pages/man2/flock.2.html
|
||||
//!
|
||||
//! ```edition2018
|
||||
//! use std::fs::File;
|
||||
//! use std::io;
|
||||
//!
|
||||
//! fn main() -> io::Result<()> {
|
||||
//! let dir = scratch::path("demo");
|
||||
//! let flock = File::create(dir.join(".lock"))?;
|
||||
//! fs2::FileExt::lock_exclusive(&flock)?;
|
||||
//!
|
||||
//! // ... now do work
|
||||
//! # Ok(())
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! This simplest approach is fine for a cache which is slow to fill (maybe a
|
||||
//! large download) but fast/almost immediate to use. On the other hand if the
|
||||
//! build scripts using your cache will take a while to complete even if they
|
||||
//! only read from the scratch directory, a different approach which allows
|
||||
//! readers to make progress in parallel would perform better.
|
||||
//!
|
||||
//! ```edition2018
|
||||
//! use std::fs::{self, File};
|
||||
//! use std::io;
|
||||
//!
|
||||
//! fn main() -> io::Result<()> {
|
||||
//! let dir = scratch::path("demo");
|
||||
//! let flock = File::create(dir.join(".lock"))?;
|
||||
//! let sdk = dir.join("thing.sdk");
|
||||
//!
|
||||
//! if !sdk.exists() {
|
||||
//! fs2::FileExt::lock_exclusive(&flock)?;
|
||||
//! if !sdk.exists() {
|
||||
//! let download_location = sdk.with_file_name("thing.sdk.partial");
|
||||
//! download_sdk_to(&download_location)?;
|
||||
//! fs::rename(&download_location, &sdk)?;
|
||||
//! }
|
||||
//! fs2::FileExt::unlock(&flock)?;
|
||||
//! }
|
||||
//!
|
||||
//! // ... now use the SDK
|
||||
//! # Ok(())
|
||||
//! }
|
||||
//! #
|
||||
//! # use std::path::Path;
|
||||
//! #
|
||||
//! # fn download_sdk_to(location: &Path) -> io::Result<()> {
|
||||
//! # fs::write(location, "...")
|
||||
//! # }
|
||||
//! ```
|
||||
//!
|
||||
//! For use cases that are not just a matter of the first build script writing
|
||||
//! to the directory and the rest reading, more elaborate schemes involving
|
||||
//! `lock_shared` might be something to consider.
|
||||
|
||||
#![cfg_attr(feature = "cargo-clippy", allow(renamed_and_removed_lints))]
|
||||
#![cfg_attr(
|
||||
feature = "cargo-clippy",
|
||||
allow(
|
||||
doc_markdown,
|
||||
let_underscore_drop,
|
||||
must_use_candidate,
|
||||
needless_doctest_main
|
||||
)
|
||||
)]
|
||||
|
||||
use std::fs;
|
||||
use std::path::{Path, PathBuf};
|
||||
|
||||
pub fn path(suffix: &str) -> PathBuf {
|
||||
let p = Path::new(env!("OUT_DIR")).join(suffix);
|
||||
let _ = fs::create_dir(&p);
|
||||
p
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue