Vendor dependencies
Let's see how I like this workflow.
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7500 changed files with 1665121 additions and 99 deletions
180
vendor/tui/examples/canvas.rs
vendored
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180
vendor/tui/examples/canvas.rs
vendored
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use crossterm::{
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event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode},
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execute,
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terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
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};
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use std::{
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error::Error,
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io,
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time::{Duration, Instant},
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};
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use tui::{
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backend::{Backend, CrosstermBackend},
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layout::{Constraint, Direction, Layout, Rect},
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style::{Color, Style},
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text::Span,
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widgets::{
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canvas::{Canvas, Map, MapResolution, Rectangle},
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Block, Borders,
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},
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Frame, Terminal,
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};
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struct App {
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x: f64,
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y: f64,
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ball: Rectangle,
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playground: Rect,
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vx: f64,
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vy: f64,
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dir_x: bool,
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dir_y: bool,
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}
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impl App {
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fn new() -> App {
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App {
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x: 0.0,
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y: 0.0,
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ball: Rectangle {
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x: 10.0,
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y: 30.0,
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width: 10.0,
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height: 10.0,
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color: Color::Yellow,
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},
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playground: Rect::new(10, 10, 100, 100),
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vx: 1.0,
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vy: 1.0,
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dir_x: true,
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dir_y: true,
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}
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}
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fn on_tick(&mut self) {
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if self.ball.x < self.playground.left() as f64
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|| self.ball.x + self.ball.width > self.playground.right() as f64
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{
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self.dir_x = !self.dir_x;
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}
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if self.ball.y < self.playground.top() as f64
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|| self.ball.y + self.ball.height > self.playground.bottom() as f64
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{
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self.dir_y = !self.dir_y;
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}
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if self.dir_x {
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self.ball.x += self.vx;
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} else {
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self.ball.x -= self.vx;
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}
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if self.dir_y {
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self.ball.y += self.vy;
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} else {
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self.ball.y -= self.vy
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}
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}
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}
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fn main() -> Result<(), Box<dyn Error>> {
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// setup terminal
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enable_raw_mode()?;
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let mut stdout = io::stdout();
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execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
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let backend = CrosstermBackend::new(stdout);
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let mut terminal = Terminal::new(backend)?;
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// create app and run it
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let tick_rate = Duration::from_millis(250);
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let app = App::new();
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let res = run_app(&mut terminal, app, tick_rate);
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// restore terminal
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disable_raw_mode()?;
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execute!(
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terminal.backend_mut(),
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LeaveAlternateScreen,
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DisableMouseCapture
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)?;
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terminal.show_cursor()?;
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if let Err(err) = res {
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println!("{:?}", err)
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}
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Ok(())
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}
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fn run_app<B: Backend>(
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terminal: &mut Terminal<B>,
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mut app: App,
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tick_rate: Duration,
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) -> io::Result<()> {
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let mut last_tick = Instant::now();
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loop {
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terminal.draw(|f| ui(f, &app))?;
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let timeout = tick_rate
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.checked_sub(last_tick.elapsed())
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.unwrap_or_else(|| Duration::from_secs(0));
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if event::poll(timeout)? {
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if let Event::Key(key) = event::read()? {
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match key.code {
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KeyCode::Char('q') => {
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return Ok(());
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}
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KeyCode::Down => {
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app.y += 1.0;
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}
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KeyCode::Up => {
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app.y -= 1.0;
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}
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KeyCode::Right => {
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app.x += 1.0;
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}
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KeyCode::Left => {
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app.x -= 1.0;
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}
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_ => {}
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}
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}
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}
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if last_tick.elapsed() >= tick_rate {
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app.on_tick();
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last_tick = Instant::now();
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}
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}
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}
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fn ui<B: Backend>(f: &mut Frame<B>, app: &App) {
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let chunks = Layout::default()
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.direction(Direction::Horizontal)
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.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
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.split(f.size());
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let canvas = Canvas::default()
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.block(Block::default().borders(Borders::ALL).title("World"))
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.paint(|ctx| {
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ctx.draw(&Map {
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color: Color::White,
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resolution: MapResolution::High,
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});
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ctx.print(
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app.x,
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-app.y,
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Span::styled("You are here", Style::default().fg(Color::Yellow)),
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);
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})
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.x_bounds([-180.0, 180.0])
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.y_bounds([-90.0, 90.0]);
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f.render_widget(canvas, chunks[0]);
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let canvas = Canvas::default()
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.block(Block::default().borders(Borders::ALL).title("Pong"))
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.paint(|ctx| {
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ctx.draw(&app.ball);
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})
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.x_bounds([10.0, 110.0])
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.y_bounds([10.0, 110.0]);
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f.render_widget(canvas, chunks[1]);
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}
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