Vendor dependencies
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348
vendor/tui/examples/demo/app.rs
vendored
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348
vendor/tui/examples/demo/app.rs
vendored
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use rand::{
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distributions::{Distribution, Uniform},
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rngs::ThreadRng,
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};
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use tui::widgets::ListState;
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const TASKS: [&str; 24] = [
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"Item1", "Item2", "Item3", "Item4", "Item5", "Item6", "Item7", "Item8", "Item9", "Item10",
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"Item11", "Item12", "Item13", "Item14", "Item15", "Item16", "Item17", "Item18", "Item19",
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"Item20", "Item21", "Item22", "Item23", "Item24",
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];
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const LOGS: [(&str, &str); 26] = [
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("Event1", "INFO"),
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("Event2", "INFO"),
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("Event3", "CRITICAL"),
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("Event4", "ERROR"),
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("Event5", "INFO"),
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("Event6", "INFO"),
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("Event7", "WARNING"),
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("Event8", "INFO"),
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("Event9", "INFO"),
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("Event10", "INFO"),
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("Event11", "CRITICAL"),
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("Event12", "INFO"),
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("Event13", "INFO"),
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("Event14", "INFO"),
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("Event15", "INFO"),
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("Event16", "INFO"),
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("Event17", "ERROR"),
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("Event18", "ERROR"),
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("Event19", "INFO"),
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("Event20", "INFO"),
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("Event21", "WARNING"),
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("Event22", "INFO"),
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("Event23", "INFO"),
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("Event24", "WARNING"),
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("Event25", "INFO"),
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("Event26", "INFO"),
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];
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const EVENTS: [(&str, u64); 24] = [
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("B1", 9),
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("B2", 12),
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("B3", 5),
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("B4", 8),
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("B5", 2),
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("B6", 4),
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("B7", 5),
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("B8", 9),
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("B9", 14),
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("B10", 15),
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("B11", 1),
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("B12", 0),
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("B13", 4),
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("B14", 6),
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("B15", 4),
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("B16", 6),
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("B17", 4),
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("B18", 7),
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("B19", 13),
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("B20", 8),
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("B21", 11),
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("B22", 9),
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("B23", 3),
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("B24", 5),
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];
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#[derive(Clone)]
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pub struct RandomSignal {
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distribution: Uniform<u64>,
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rng: ThreadRng,
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}
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impl RandomSignal {
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pub fn new(lower: u64, upper: u64) -> RandomSignal {
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RandomSignal {
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distribution: Uniform::new(lower, upper),
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rng: rand::thread_rng(),
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}
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}
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}
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impl Iterator for RandomSignal {
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type Item = u64;
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fn next(&mut self) -> Option<u64> {
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Some(self.distribution.sample(&mut self.rng))
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}
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}
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#[derive(Clone)]
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pub struct SinSignal {
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x: f64,
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interval: f64,
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period: f64,
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scale: f64,
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}
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impl SinSignal {
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pub fn new(interval: f64, period: f64, scale: f64) -> SinSignal {
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SinSignal {
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x: 0.0,
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interval,
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period,
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scale,
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}
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}
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}
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impl Iterator for SinSignal {
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type Item = (f64, f64);
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fn next(&mut self) -> Option<Self::Item> {
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let point = (self.x, (self.x * 1.0 / self.period).sin() * self.scale);
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self.x += self.interval;
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Some(point)
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}
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}
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pub struct TabsState<'a> {
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pub titles: Vec<&'a str>,
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pub index: usize,
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}
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impl<'a> TabsState<'a> {
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pub fn new(titles: Vec<&'a str>) -> TabsState {
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TabsState { titles, index: 0 }
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}
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pub fn next(&mut self) {
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self.index = (self.index + 1) % self.titles.len();
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}
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pub fn previous(&mut self) {
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if self.index > 0 {
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self.index -= 1;
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} else {
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self.index = self.titles.len() - 1;
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}
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}
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}
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pub struct StatefulList<T> {
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pub state: ListState,
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pub items: Vec<T>,
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}
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impl<T> StatefulList<T> {
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pub fn with_items(items: Vec<T>) -> StatefulList<T> {
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StatefulList {
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state: ListState::default(),
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items,
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}
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}
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pub fn next(&mut self) {
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let i = match self.state.selected() {
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Some(i) => {
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if i >= self.items.len() - 1 {
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0
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} else {
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i + 1
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}
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}
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None => 0,
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};
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self.state.select(Some(i));
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}
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pub fn previous(&mut self) {
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let i = match self.state.selected() {
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Some(i) => {
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if i == 0 {
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self.items.len() - 1
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} else {
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i - 1
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}
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}
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None => 0,
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};
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self.state.select(Some(i));
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}
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}
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pub struct Signal<S: Iterator> {
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source: S,
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pub points: Vec<S::Item>,
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tick_rate: usize,
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}
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impl<S> Signal<S>
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where
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S: Iterator,
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{
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fn on_tick(&mut self) {
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for _ in 0..self.tick_rate {
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self.points.remove(0);
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}
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self.points
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.extend(self.source.by_ref().take(self.tick_rate));
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}
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}
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pub struct Signals {
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pub sin1: Signal<SinSignal>,
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pub sin2: Signal<SinSignal>,
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pub window: [f64; 2],
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}
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impl Signals {
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fn on_tick(&mut self) {
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self.sin1.on_tick();
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self.sin2.on_tick();
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self.window[0] += 1.0;
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self.window[1] += 1.0;
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}
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}
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pub struct Server<'a> {
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pub name: &'a str,
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pub location: &'a str,
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pub coords: (f64, f64),
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pub status: &'a str,
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}
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pub struct App<'a> {
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pub title: &'a str,
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pub should_quit: bool,
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pub tabs: TabsState<'a>,
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pub show_chart: bool,
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pub progress: f64,
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pub sparkline: Signal<RandomSignal>,
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pub tasks: StatefulList<&'a str>,
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pub logs: StatefulList<(&'a str, &'a str)>,
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pub signals: Signals,
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pub barchart: Vec<(&'a str, u64)>,
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pub servers: Vec<Server<'a>>,
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pub enhanced_graphics: bool,
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}
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impl<'a> App<'a> {
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pub fn new(title: &'a str, enhanced_graphics: bool) -> App<'a> {
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let mut rand_signal = RandomSignal::new(0, 100);
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let sparkline_points = rand_signal.by_ref().take(300).collect();
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let mut sin_signal = SinSignal::new(0.2, 3.0, 18.0);
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let sin1_points = sin_signal.by_ref().take(100).collect();
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let mut sin_signal2 = SinSignal::new(0.1, 2.0, 10.0);
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let sin2_points = sin_signal2.by_ref().take(200).collect();
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App {
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title,
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should_quit: false,
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tabs: TabsState::new(vec!["Tab0", "Tab1", "Tab2"]),
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show_chart: true,
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progress: 0.0,
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sparkline: Signal {
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source: rand_signal,
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points: sparkline_points,
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tick_rate: 1,
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},
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tasks: StatefulList::with_items(TASKS.to_vec()),
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logs: StatefulList::with_items(LOGS.to_vec()),
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signals: Signals {
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sin1: Signal {
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source: sin_signal,
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points: sin1_points,
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tick_rate: 5,
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},
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sin2: Signal {
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source: sin_signal2,
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points: sin2_points,
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tick_rate: 10,
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},
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window: [0.0, 20.0],
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},
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barchart: EVENTS.to_vec(),
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servers: vec![
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Server {
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name: "NorthAmerica-1",
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location: "New York City",
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coords: (40.71, -74.00),
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status: "Up",
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},
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Server {
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name: "Europe-1",
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location: "Paris",
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coords: (48.85, 2.35),
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status: "Failure",
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},
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Server {
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name: "SouthAmerica-1",
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location: "São Paulo",
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coords: (-23.54, -46.62),
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status: "Up",
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},
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Server {
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name: "Asia-1",
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location: "Singapore",
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coords: (1.35, 103.86),
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status: "Up",
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},
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],
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enhanced_graphics,
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}
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}
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pub fn on_up(&mut self) {
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self.tasks.previous();
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}
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pub fn on_down(&mut self) {
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self.tasks.next();
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}
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pub fn on_right(&mut self) {
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self.tabs.next();
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}
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pub fn on_left(&mut self) {
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self.tabs.previous();
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}
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pub fn on_key(&mut self, c: char) {
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match c {
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'q' => {
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self.should_quit = true;
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}
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't' => {
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self.show_chart = !self.show_chart;
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}
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_ => {}
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}
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}
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pub fn on_tick(&mut self) {
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// Update progress
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self.progress += 0.001;
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if self.progress > 1.0 {
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self.progress = 0.0;
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}
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self.sparkline.on_tick();
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self.signals.on_tick();
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let log = self.logs.items.pop().unwrap();
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self.logs.items.insert(0, log);
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let event = self.barchart.pop().unwrap();
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self.barchart.insert(0, event);
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}
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}
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