Vendor dependencies
Let's see how I like this workflow.
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286
vendor/tui/examples/list.rs
vendored
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286
vendor/tui/examples/list.rs
vendored
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use crossterm::{
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event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode},
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execute,
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terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
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};
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use std::{
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error::Error,
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io,
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time::{Duration, Instant},
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};
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use tui::{
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backend::{Backend, CrosstermBackend},
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layout::{Constraint, Corner, Direction, Layout},
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style::{Color, Modifier, Style},
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text::{Span, Spans},
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widgets::{Block, Borders, List, ListItem, ListState},
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Frame, Terminal,
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};
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struct StatefulList<T> {
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state: ListState,
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items: Vec<T>,
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}
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impl<T> StatefulList<T> {
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fn with_items(items: Vec<T>) -> StatefulList<T> {
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StatefulList {
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state: ListState::default(),
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items,
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}
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}
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fn next(&mut self) {
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let i = match self.state.selected() {
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Some(i) => {
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if i >= self.items.len() - 1 {
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0
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} else {
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i + 1
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}
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}
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None => 0,
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};
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self.state.select(Some(i));
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}
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fn previous(&mut self) {
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let i = match self.state.selected() {
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Some(i) => {
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if i == 0 {
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self.items.len() - 1
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} else {
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i - 1
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}
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}
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None => 0,
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};
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self.state.select(Some(i));
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}
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fn unselect(&mut self) {
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self.state.select(None);
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}
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}
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/// This struct holds the current state of the app. In particular, it has the `items` field which is a wrapper
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/// around `ListState`. Keeping track of the items state let us render the associated widget with its state
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/// and have access to features such as natural scrolling.
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///
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/// Check the event handling at the bottom to see how to change the state on incoming events.
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/// Check the drawing logic for items on how to specify the highlighting style for selected items.
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struct App<'a> {
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items: StatefulList<(&'a str, usize)>,
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events: Vec<(&'a str, &'a str)>,
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}
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impl<'a> App<'a> {
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fn new() -> App<'a> {
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App {
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items: StatefulList::with_items(vec![
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("Item0", 1),
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("Item1", 2),
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("Item2", 1),
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("Item3", 3),
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("Item4", 1),
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("Item5", 4),
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("Item6", 1),
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("Item7", 3),
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("Item8", 1),
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("Item9", 6),
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("Item10", 1),
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("Item11", 3),
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("Item12", 1),
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("Item13", 2),
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("Item14", 1),
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("Item15", 1),
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("Item16", 4),
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("Item17", 1),
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("Item18", 5),
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("Item19", 4),
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("Item20", 1),
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("Item21", 2),
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("Item22", 1),
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("Item23", 3),
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("Item24", 1),
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]),
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events: vec![
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("Event1", "INFO"),
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("Event2", "INFO"),
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("Event3", "CRITICAL"),
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("Event4", "ERROR"),
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("Event5", "INFO"),
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("Event6", "INFO"),
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("Event7", "WARNING"),
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("Event8", "INFO"),
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("Event9", "INFO"),
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("Event10", "INFO"),
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("Event11", "CRITICAL"),
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("Event12", "INFO"),
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("Event13", "INFO"),
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("Event14", "INFO"),
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("Event15", "INFO"),
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("Event16", "INFO"),
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("Event17", "ERROR"),
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("Event18", "ERROR"),
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("Event19", "INFO"),
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("Event20", "INFO"),
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("Event21", "WARNING"),
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("Event22", "INFO"),
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("Event23", "INFO"),
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("Event24", "WARNING"),
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("Event25", "INFO"),
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("Event26", "INFO"),
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],
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}
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}
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/// Rotate through the event list.
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/// This only exists to simulate some kind of "progress"
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fn on_tick(&mut self) {
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let event = self.events.remove(0);
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self.events.push(event);
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}
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}
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fn main() -> Result<(), Box<dyn Error>> {
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// setup terminal
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enable_raw_mode()?;
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let mut stdout = io::stdout();
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execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
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let backend = CrosstermBackend::new(stdout);
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let mut terminal = Terminal::new(backend)?;
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// create app and run it
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let tick_rate = Duration::from_millis(250);
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let app = App::new();
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let res = run_app(&mut terminal, app, tick_rate);
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// restore terminal
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disable_raw_mode()?;
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execute!(
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terminal.backend_mut(),
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LeaveAlternateScreen,
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DisableMouseCapture
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)?;
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terminal.show_cursor()?;
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if let Err(err) = res {
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println!("{:?}", err)
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}
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Ok(())
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}
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fn run_app<B: Backend>(
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terminal: &mut Terminal<B>,
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mut app: App,
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tick_rate: Duration,
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) -> io::Result<()> {
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let mut last_tick = Instant::now();
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loop {
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terminal.draw(|f| ui(f, &mut app))?;
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let timeout = tick_rate
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.checked_sub(last_tick.elapsed())
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.unwrap_or_else(|| Duration::from_secs(0));
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if crossterm::event::poll(timeout)? {
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if let Event::Key(key) = event::read()? {
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match key.code {
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KeyCode::Char('q') => return Ok(()),
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KeyCode::Left => app.items.unselect(),
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KeyCode::Down => app.items.next(),
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KeyCode::Up => app.items.previous(),
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_ => {}
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}
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}
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}
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if last_tick.elapsed() >= tick_rate {
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app.on_tick();
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last_tick = Instant::now();
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}
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}
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}
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fn ui<B: Backend>(f: &mut Frame<B>, app: &mut App) {
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// Create two chunks with equal horizontal screen space
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let chunks = Layout::default()
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.direction(Direction::Horizontal)
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.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
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.split(f.size());
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// Iterate through all elements in the `items` app and append some debug text to it.
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let items: Vec<ListItem> = app
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.items
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.items
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.iter()
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.map(|i| {
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let mut lines = vec![Spans::from(i.0)];
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for _ in 0..i.1 {
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lines.push(Spans::from(Span::styled(
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"Lorem ipsum dolor sit amet, consectetur adipiscing elit.",
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Style::default().add_modifier(Modifier::ITALIC),
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)));
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}
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ListItem::new(lines).style(Style::default().fg(Color::Black).bg(Color::White))
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})
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.collect();
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// Create a List from all list items and highlight the currently selected one
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let items = List::new(items)
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.block(Block::default().borders(Borders::ALL).title("List"))
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.highlight_style(
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Style::default()
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.bg(Color::LightGreen)
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.add_modifier(Modifier::BOLD),
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)
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.highlight_symbol(">> ");
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// We can now render the item list
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f.render_stateful_widget(items, chunks[0], &mut app.items.state);
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// Let's do the same for the events.
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// The event list doesn't have any state and only displays the current state of the list.
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let events: Vec<ListItem> = app
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.events
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.iter()
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.rev()
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.map(|&(event, level)| {
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// Colorcode the level depending on its type
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let s = match level {
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"CRITICAL" => Style::default().fg(Color::Red),
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"ERROR" => Style::default().fg(Color::Magenta),
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"WARNING" => Style::default().fg(Color::Yellow),
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"INFO" => Style::default().fg(Color::Blue),
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_ => Style::default(),
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};
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// Add a example datetime and apply proper spacing between them
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let header = Spans::from(vec![
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Span::styled(format!("{:<9}", level), s),
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Span::raw(" "),
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Span::styled(
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"2020-01-01 10:00:00",
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Style::default().add_modifier(Modifier::ITALIC),
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),
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]);
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// The event gets its own line
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let log = Spans::from(vec![Span::raw(event)]);
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// Here several things happen:
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// 1. Add a `---` spacing line above the final list entry
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// 2. Add the Level + datetime
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// 3. Add a spacer line
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// 4. Add the actual event
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ListItem::new(vec![
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Spans::from("-".repeat(chunks[1].width as usize)),
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header,
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Spans::from(""),
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log,
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])
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})
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.collect();
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let events_list = List::new(events)
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.block(Block::default().borders(Borders::ALL).title("List"))
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.start_corner(Corner::BottomLeft);
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f.render_widget(events_list, chunks[1]);
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}
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