Vendor dependencies
Let's see how I like this workflow.
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128
vendor/tui/examples/popup.rs
vendored
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128
vendor/tui/examples/popup.rs
vendored
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@ -0,0 +1,128 @@
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use std::{error::Error, io};
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use tui::{
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backend::{Backend, CrosstermBackend},
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layout::{Alignment, Constraint, Direction, Layout, Rect},
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style::{Color, Modifier, Style},
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text::Span,
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widgets::{Block, Borders, Clear, Paragraph, Wrap},
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Frame, Terminal,
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};
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use crossterm::{
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event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode},
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execute,
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terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
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};
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struct App {
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show_popup: bool,
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}
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impl App {
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fn new() -> App {
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App { show_popup: false }
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}
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}
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fn main() -> Result<(), Box<dyn Error>> {
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// setup terminal
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enable_raw_mode()?;
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let mut stdout = io::stdout();
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execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
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let backend = CrosstermBackend::new(stdout);
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let mut terminal = Terminal::new(backend)?;
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// create app and run it
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let app = App::new();
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let res = run_app(&mut terminal, app);
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// restore terminal
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disable_raw_mode()?;
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execute!(
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terminal.backend_mut(),
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LeaveAlternateScreen,
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DisableMouseCapture
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)?;
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terminal.show_cursor()?;
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if let Err(err) = res {
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println!("{:?}", err)
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}
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Ok(())
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}
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fn run_app<B: Backend>(terminal: &mut Terminal<B>, mut app: App) -> io::Result<()> {
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loop {
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terminal.draw(|f| ui(f, &app))?;
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if let Event::Key(key) = event::read()? {
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match key.code {
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KeyCode::Char('q') => return Ok(()),
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KeyCode::Char('p') => app.show_popup = !app.show_popup,
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_ => {}
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}
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}
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}
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}
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fn ui<B: Backend>(f: &mut Frame<B>, app: &App) {
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let size = f.size();
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let chunks = Layout::default()
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.constraints([Constraint::Percentage(20), Constraint::Percentage(80)].as_ref())
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.split(size);
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let text = if app.show_popup {
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"Press p to close the popup"
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} else {
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"Press p to show the popup"
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};
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let paragraph = Paragraph::new(Span::styled(
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text,
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Style::default().add_modifier(Modifier::SLOW_BLINK),
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))
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.alignment(Alignment::Center)
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.wrap(Wrap { trim: true });
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f.render_widget(paragraph, chunks[0]);
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let block = Block::default()
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.title("Content")
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.borders(Borders::ALL)
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.style(Style::default().bg(Color::Blue));
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f.render_widget(block, chunks[1]);
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if app.show_popup {
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let block = Block::default().title("Popup").borders(Borders::ALL);
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let area = centered_rect(60, 20, size);
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f.render_widget(Clear, area); //this clears out the background
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f.render_widget(block, area);
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}
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}
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/// helper function to create a centered rect using up certain percentage of the available rect `r`
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fn centered_rect(percent_x: u16, percent_y: u16, r: Rect) -> Rect {
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let popup_layout = Layout::default()
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.direction(Direction::Vertical)
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.constraints(
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[
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Constraint::Percentage((100 - percent_y) / 2),
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Constraint::Percentage(percent_y),
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Constraint::Percentage((100 - percent_y) / 2),
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]
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.as_ref(),
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)
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.split(r);
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Layout::default()
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.direction(Direction::Horizontal)
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.constraints(
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[
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Constraint::Percentage((100 - percent_x) / 2),
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Constraint::Percentage(percent_x),
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Constraint::Percentage((100 - percent_x) / 2),
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]
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.as_ref(),
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)
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.split(popup_layout[1])[1]
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}
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