Vendor dependencies
Let's see how I like this workflow.
This commit is contained in:
parent
34d1830413
commit
9c435dc440
7500 changed files with 1665121 additions and 99 deletions
176
vendor/tui/examples/sparkline.rs
vendored
Normal file
176
vendor/tui/examples/sparkline.rs
vendored
Normal file
|
|
@ -0,0 +1,176 @@
|
|||
use crossterm::{
|
||||
event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode},
|
||||
execute,
|
||||
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
|
||||
};
|
||||
use rand::{
|
||||
distributions::{Distribution, Uniform},
|
||||
rngs::ThreadRng,
|
||||
};
|
||||
use std::{
|
||||
error::Error,
|
||||
io,
|
||||
time::{Duration, Instant},
|
||||
};
|
||||
use tui::{
|
||||
backend::{Backend, CrosstermBackend},
|
||||
layout::{Constraint, Direction, Layout},
|
||||
style::{Color, Style},
|
||||
widgets::{Block, Borders, Sparkline},
|
||||
Frame, Terminal,
|
||||
};
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct RandomSignal {
|
||||
distribution: Uniform<u64>,
|
||||
rng: ThreadRng,
|
||||
}
|
||||
|
||||
impl RandomSignal {
|
||||
pub fn new(lower: u64, upper: u64) -> RandomSignal {
|
||||
RandomSignal {
|
||||
distribution: Uniform::new(lower, upper),
|
||||
rng: rand::thread_rng(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Iterator for RandomSignal {
|
||||
type Item = u64;
|
||||
fn next(&mut self) -> Option<u64> {
|
||||
Some(self.distribution.sample(&mut self.rng))
|
||||
}
|
||||
}
|
||||
|
||||
struct App {
|
||||
signal: RandomSignal,
|
||||
data1: Vec<u64>,
|
||||
data2: Vec<u64>,
|
||||
data3: Vec<u64>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new() -> App {
|
||||
let mut signal = RandomSignal::new(0, 100);
|
||||
let data1 = signal.by_ref().take(200).collect::<Vec<u64>>();
|
||||
let data2 = signal.by_ref().take(200).collect::<Vec<u64>>();
|
||||
let data3 = signal.by_ref().take(200).collect::<Vec<u64>>();
|
||||
App {
|
||||
signal,
|
||||
data1,
|
||||
data2,
|
||||
data3,
|
||||
}
|
||||
}
|
||||
|
||||
fn on_tick(&mut self) {
|
||||
let value = self.signal.next().unwrap();
|
||||
self.data1.pop();
|
||||
self.data1.insert(0, value);
|
||||
let value = self.signal.next().unwrap();
|
||||
self.data2.pop();
|
||||
self.data2.insert(0, value);
|
||||
let value = self.signal.next().unwrap();
|
||||
self.data3.pop();
|
||||
self.data3.insert(0, value);
|
||||
}
|
||||
}
|
||||
|
||||
fn main() -> Result<(), Box<dyn Error>> {
|
||||
// setup terminal
|
||||
enable_raw_mode()?;
|
||||
let mut stdout = io::stdout();
|
||||
execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
|
||||
let backend = CrosstermBackend::new(stdout);
|
||||
let mut terminal = Terminal::new(backend)?;
|
||||
|
||||
// create app and run it
|
||||
let tick_rate = Duration::from_millis(250);
|
||||
let app = App::new();
|
||||
let res = run_app(&mut terminal, app, tick_rate);
|
||||
|
||||
// restore terminal
|
||||
disable_raw_mode()?;
|
||||
execute!(
|
||||
terminal.backend_mut(),
|
||||
LeaveAlternateScreen,
|
||||
DisableMouseCapture
|
||||
)?;
|
||||
terminal.show_cursor()?;
|
||||
|
||||
if let Err(err) = res {
|
||||
println!("{:?}", err)
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn run_app<B: Backend>(
|
||||
terminal: &mut Terminal<B>,
|
||||
mut app: App,
|
||||
tick_rate: Duration,
|
||||
) -> io::Result<()> {
|
||||
let mut last_tick = Instant::now();
|
||||
loop {
|
||||
terminal.draw(|f| ui(f, &app))?;
|
||||
|
||||
let timeout = tick_rate
|
||||
.checked_sub(last_tick.elapsed())
|
||||
.unwrap_or_else(|| Duration::from_secs(0));
|
||||
if crossterm::event::poll(timeout)? {
|
||||
if let Event::Key(key) = event::read()? {
|
||||
if let KeyCode::Char('q') = key.code {
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
}
|
||||
if last_tick.elapsed() >= tick_rate {
|
||||
app.on_tick();
|
||||
last_tick = Instant::now();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn ui<B: Backend>(f: &mut Frame<B>, app: &App) {
|
||||
let chunks = Layout::default()
|
||||
.direction(Direction::Vertical)
|
||||
.margin(2)
|
||||
.constraints(
|
||||
[
|
||||
Constraint::Length(3),
|
||||
Constraint::Length(3),
|
||||
Constraint::Length(7),
|
||||
Constraint::Min(0),
|
||||
]
|
||||
.as_ref(),
|
||||
)
|
||||
.split(f.size());
|
||||
let sparkline = Sparkline::default()
|
||||
.block(
|
||||
Block::default()
|
||||
.title("Data1")
|
||||
.borders(Borders::LEFT | Borders::RIGHT),
|
||||
)
|
||||
.data(&app.data1)
|
||||
.style(Style::default().fg(Color::Yellow));
|
||||
f.render_widget(sparkline, chunks[0]);
|
||||
let sparkline = Sparkline::default()
|
||||
.block(
|
||||
Block::default()
|
||||
.title("Data2")
|
||||
.borders(Borders::LEFT | Borders::RIGHT),
|
||||
)
|
||||
.data(&app.data2)
|
||||
.style(Style::default().bg(Color::Green));
|
||||
f.render_widget(sparkline, chunks[1]);
|
||||
// Multiline
|
||||
let sparkline = Sparkline::default()
|
||||
.block(
|
||||
Block::default()
|
||||
.title("Data3")
|
||||
.borders(Borders::LEFT | Borders::RIGHT),
|
||||
)
|
||||
.data(&app.data3)
|
||||
.style(Style::default().fg(Color::Red));
|
||||
f.render_widget(sparkline, chunks[2]);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue