Vendor dependencies
Let's see how I like this workflow.
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155
vendor/tui/examples/table.rs
vendored
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155
vendor/tui/examples/table.rs
vendored
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use crossterm::{
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event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode},
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execute,
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terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
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};
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use std::{error::Error, io};
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use tui::{
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backend::{Backend, CrosstermBackend},
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layout::{Constraint, Layout},
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style::{Color, Modifier, Style},
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widgets::{Block, Borders, Cell, Row, Table, TableState},
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Frame, Terminal,
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};
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struct App<'a> {
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state: TableState,
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items: Vec<Vec<&'a str>>,
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}
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impl<'a> App<'a> {
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fn new() -> App<'a> {
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App {
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state: TableState::default(),
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items: vec![
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vec!["Row11", "Row12", "Row13"],
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vec!["Row21", "Row22", "Row23"],
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vec!["Row31", "Row32", "Row33"],
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vec!["Row41", "Row42", "Row43"],
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vec!["Row51", "Row52", "Row53"],
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vec!["Row61", "Row62\nTest", "Row63"],
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vec!["Row71", "Row72", "Row73"],
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vec!["Row81", "Row82", "Row83"],
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vec!["Row91", "Row92", "Row93"],
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vec!["Row101", "Row102", "Row103"],
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vec!["Row111", "Row112", "Row113"],
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vec!["Row121", "Row122", "Row123"],
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vec!["Row131", "Row132", "Row133"],
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vec!["Row141", "Row142", "Row143"],
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vec!["Row151", "Row152", "Row153"],
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vec!["Row161", "Row162", "Row163"],
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vec!["Row171", "Row172", "Row173"],
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vec!["Row181", "Row182", "Row183"],
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vec!["Row191", "Row192", "Row193"],
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],
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}
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}
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pub fn next(&mut self) {
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let i = match self.state.selected() {
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Some(i) => {
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if i >= self.items.len() - 1 {
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0
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} else {
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i + 1
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}
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}
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None => 0,
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};
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self.state.select(Some(i));
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}
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pub fn previous(&mut self) {
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let i = match self.state.selected() {
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Some(i) => {
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if i == 0 {
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self.items.len() - 1
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} else {
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i - 1
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}
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}
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None => 0,
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};
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self.state.select(Some(i));
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}
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}
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fn main() -> Result<(), Box<dyn Error>> {
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// setup terminal
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enable_raw_mode()?;
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let mut stdout = io::stdout();
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execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
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let backend = CrosstermBackend::new(stdout);
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let mut terminal = Terminal::new(backend)?;
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// create app and run it
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let app = App::new();
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let res = run_app(&mut terminal, app);
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// restore terminal
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disable_raw_mode()?;
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execute!(
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terminal.backend_mut(),
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LeaveAlternateScreen,
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DisableMouseCapture
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)?;
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terminal.show_cursor()?;
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if let Err(err) = res {
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println!("{:?}", err)
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}
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Ok(())
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}
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fn run_app<B: Backend>(terminal: &mut Terminal<B>, mut app: App) -> io::Result<()> {
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loop {
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terminal.draw(|f| ui(f, &mut app))?;
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if let Event::Key(key) = event::read()? {
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match key.code {
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KeyCode::Char('q') => return Ok(()),
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KeyCode::Down => app.next(),
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KeyCode::Up => app.previous(),
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_ => {}
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}
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}
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}
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}
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fn ui<B: Backend>(f: &mut Frame<B>, app: &mut App) {
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let rects = Layout::default()
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.constraints([Constraint::Percentage(100)].as_ref())
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.margin(5)
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.split(f.size());
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let selected_style = Style::default().add_modifier(Modifier::REVERSED);
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let normal_style = Style::default().bg(Color::Blue);
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let header_cells = ["Header1", "Header2", "Header3"]
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.iter()
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.map(|h| Cell::from(*h).style(Style::default().fg(Color::Red)));
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let header = Row::new(header_cells)
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.style(normal_style)
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.height(1)
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.bottom_margin(1);
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let rows = app.items.iter().map(|item| {
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let height = item
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.iter()
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.map(|content| content.chars().filter(|c| *c == '\n').count())
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.max()
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.unwrap_or(0)
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+ 1;
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let cells = item.iter().map(|c| Cell::from(*c));
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Row::new(cells).height(height as u16).bottom_margin(1)
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});
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let t = Table::new(rows)
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.header(header)
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.block(Block::default().borders(Borders::ALL).title("Table"))
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.highlight_style(selected_style)
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.highlight_symbol(">> ")
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.widths(&[
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Constraint::Percentage(50),
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Constraint::Length(30),
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Constraint::Min(10),
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]);
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f.render_stateful_widget(t, rects[0], &mut app.state);
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}
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