Cleaner and less repetitious
Also close individual sides of the connection independently.
This commit is contained in:
parent
c5bf78fc71
commit
ac80579bf3
1 changed files with 106 additions and 107 deletions
213
src/main.rs
213
src/main.rs
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@ -16,6 +16,9 @@ mod refresh;
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use message::Message;
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// ----------------------------------------------------------------------------
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// Message Writing
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struct MessageWriter<T: AsyncWrite + Unpin> {
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writer: T,
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}
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@ -26,7 +29,7 @@ impl<T: AsyncWrite + Unpin> MessageWriter<T> {
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}
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async fn write(self: &mut Self, msg: Message) -> Result<(), Error> {
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// TODO: Optimize buffer usage please this is bad
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eprintln!("? {:?}", msg);
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// eprintln!("? {:?}", msg);
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let mut buffer = msg.encode();
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self.writer
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.write_u32(buffer.len().try_into().expect("Message too large"))
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@ -47,8 +50,81 @@ async fn pump_write<T: AsyncWrite + Unpin>(
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Ok(())
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}
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// ----------------------------------------------------------------------------
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// Connection
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/// Read from a socket and convert the reads into Messages to put into the
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/// queue until the socket is closed for reading or an error occurs.
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async fn connection_read<T: AsyncRead + Unpin>(
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channel: u64,
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read: &mut T,
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writer: &mut mpsc::Sender<Message>,
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) -> Result<(), Error> {
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let result = loop {
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let mut buffer = BytesMut::with_capacity(64 * 1024);
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if let Err(e) = read.read_buf(&mut buffer).await {
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break Err(e);
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}
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if buffer.len() == 0 {
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break Ok(());
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}
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if let Err(_) = writer.send(Message::Data(channel, buffer.into())).await {
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break Err(Error::from(ErrorKind::ConnectionReset));
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}
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// TODO: Flow control here, wait for the packet to be acknowleged so
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// there isn't head-of-line blocking or infinite bufferingon the
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// remote side. Also buffer re-use!
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};
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// We are effectively closed on this side, send the close to drop the
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// corresponding write side on the other end of the pipe.
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_ = writer.send(Message::Close(channel)).await;
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return result;
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}
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/// Get messages from a queue and write them out to a socket until there are
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/// no more messages in the queue or the write breaks for some reason.
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async fn connection_write<T: AsyncWrite + Unpin>(
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data: &mut mpsc::Receiver<Bytes>,
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write: &mut T,
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) -> Result<(), Error> {
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while let Some(buf) = data.recv().await {
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write.write_all(&buf[..]).await?;
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}
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Ok(())
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}
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/// Handle a connection, from the socket to the multiplexer and from the
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/// multiplexer to the socket.
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async fn connection_process(
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channel: u64,
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stream: &mut TcpStream,
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data: &mut mpsc::Receiver<Bytes>,
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writer: &mut mpsc::Sender<Message>,
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) {
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let (mut read_half, mut write_half) = stream.split();
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let read = connection_read(channel, &mut read_half, writer);
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let write = connection_write(data, &mut write_half);
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tokio::pin!(read);
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tokio::pin!(write);
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let (mut done_reading, mut done_writing) = (false, false);
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while !(done_reading && done_writing) {
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tokio::select! {
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_ = &mut read, if !done_reading => { done_reading = true; },
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_ = &mut write, if !done_writing => { done_writing = true;},
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}
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}
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}
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// ----------------------------------------------------------------------------
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// Server
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struct ServerConnection {
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close: Option<oneshot::Sender<()>>,
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data: mpsc::Sender<Bytes>,
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}
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@ -64,24 +140,9 @@ impl ServerConnectionTable {
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}
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}
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fn add(self: &mut Self, id: u64, close: oneshot::Sender<()>, data: mpsc::Sender<Bytes>) {
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fn add(self: &mut Self, id: u64, data: mpsc::Sender<Bytes>) {
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let mut connections = self.connections.lock().unwrap();
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connections.insert(
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id,
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ServerConnection {
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close: Some(close),
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data,
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},
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);
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}
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fn close(self: &mut Self, id: u64) {
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let mut connections = self.connections.lock().unwrap();
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if let Some(connection) = connections.get_mut(&id) {
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if let Some(close) = connection.close.take() {
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_ = close.send(());
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}
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}
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connections.insert(id, ServerConnection { data });
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}
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async fn receive(self: &Self, id: u64, buf: Bytes) {
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@ -105,16 +166,6 @@ impl ServerConnectionTable {
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}
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}
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async fn server_connection_write<T: AsyncWrite + Unpin>(
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data: &mut mpsc::Receiver<Bytes>,
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write: &mut T,
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) -> Result<(), Error> {
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while let Some(buf) = data.recv().await {
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write.write_all(&buf[..]).await?;
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}
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Ok(())
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}
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async fn server_handle_connection(
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channel: u64,
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port: u16,
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@ -123,23 +174,17 @@ async fn server_handle_connection(
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) {
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let mut connections = connections;
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if let Ok(mut stream) = TcpStream::connect(SocketAddrV4::new(Ipv4Addr::LOCALHOST, port)).await {
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let (send_close, closed) = oneshot::channel();
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let (send_data, mut data) = mpsc::channel(32);
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connections.add(channel, send_close, send_data);
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connections.add(channel, send_data);
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if let Ok(_) = writer.send(Message::Connected(channel)).await {
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let (mut read_half, mut write_half) = stream.split();
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let mut writer = writer.clone();
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connection_process(channel, &mut stream, &mut data, &mut writer).await;
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// TODO: Read until we get a close on `rx`.
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tokio::select! {
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_ = client_connection_read(channel, &mut read_half, writer.clone()) => (),
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_ = server_connection_write(&mut data, &mut write_half) => (),
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_ = closed => (),
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}
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eprintln!("< Done server!");
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}
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connections.remove(channel);
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}
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// Wrong!
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_ = writer.send(Message::Closed(channel));
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}
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@ -173,7 +218,11 @@ async fn server_read<T: AsyncRead + Unpin>(
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Close(channel) => {
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let mut connections = connections.clone();
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tokio::spawn(async move {
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connections.close(channel);
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// Once we get a close the connection becomes unreachable.
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//
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// NOTE: If all goes well the 'data' channel gets dropped
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// here, and we close the write half of the socket.
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connections.remove(channel);
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});
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}
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Data(channel, buf) => {
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@ -262,7 +311,6 @@ async fn client_sync<T: AsyncRead + Unpin>(reader: &mut T) -> Result<(), Error>
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struct ClientConnection {
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connected: Option<oneshot::Sender<()>>,
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closed: Option<oneshot::Sender<()>>,
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data: mpsc::Sender<Bytes>,
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}
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@ -286,12 +334,7 @@ impl ClientConnectionTable {
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}
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}
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fn alloc(
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self: &mut Self,
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connected: oneshot::Sender<()>,
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closed: oneshot::Sender<()>,
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data: mpsc::Sender<Bytes>,
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) -> u64 {
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fn alloc(self: &mut Self, connected: oneshot::Sender<()>, data: mpsc::Sender<Bytes>) -> u64 {
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let mut tbl = self.connections.lock().unwrap();
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let id = tbl.next_id;
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tbl.next_id += 1;
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@ -299,28 +342,12 @@ impl ClientConnectionTable {
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id,
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ClientConnection {
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connected: Some(connected),
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closed: Some(closed),
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data,
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},
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);
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id
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}
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fn closed(self: &mut Self, id: u64) {
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let closed = {
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let mut tbl = self.connections.lock().unwrap();
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if let Some(c) = tbl.connections.get_mut(&id) {
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c.closed.take()
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} else {
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None
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}
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};
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if let Some(closed) = closed {
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_ = closed.send(());
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}
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}
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fn connected(self: &mut Self, id: u64) {
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let connected = {
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let mut tbl = self.connections.lock().unwrap();
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}
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}
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async fn client_connection_read<T: AsyncRead + Unpin>(
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channel: u64,
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read: &mut T,
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writer: mpsc::Sender<Message>,
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) -> Result<(), Error> {
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loop {
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let mut buffer = BytesMut::with_capacity(64 * 1024);
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read.read_buf(&mut buffer).await?;
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if buffer.len() == 0 {
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return Ok(());
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}
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if let Err(_) = writer.send(Message::Data(channel, buffer.into())).await {
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return Err(Error::from(ErrorKind::ConnectionReset));
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}
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// TODO: Flow control here, wait for the packet to be acknowleged so
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// there isn't head-of-line blocking or infinite bufferingon the
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// remote side. Also buffer re-use!
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}
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}
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async fn client_handle_connection(
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port: u16,
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writer: mpsc::Sender<Message>,
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@ -387,30 +392,19 @@ async fn client_handle_connection(
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) {
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let mut connections = connections;
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let (send_connected, connected) = oneshot::channel();
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let (send_closed, mut closed) = oneshot::channel();
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let (send_data, mut data) = mpsc::channel(32);
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let channel_id = connections.alloc(send_connected, send_closed, send_data);
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let channel = connections.alloc(send_connected, send_data);
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if let Ok(_) = writer.send(Message::Connect(channel_id, port)).await {
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let connected = tokio::select! {
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_ = connected => true,
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_ = &mut closed => false
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};
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if let Ok(_) = writer.send(Message::Connect(channel, port)).await {
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if let Ok(_) = connected.await {
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let mut writer = writer.clone();
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connection_process(channel, socket, &mut data, &mut writer).await;
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if connected {
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let (mut read_half, mut write_half) = socket.split();
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tokio::select! {
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_ = client_connection_read(channel_id, &mut read_half, writer.clone()) => (),
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_ = server_connection_write(&mut data, &mut write_half) => (),
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_ = closed => ()
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};
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eprintln!("> Done client!");
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} else {
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eprintln!("> Failed to connect to remote");
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}
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}
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connections.remove(channel_id);
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_ = writer.send(Message::Close(channel_id)).await;
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}
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async fn client_listen(
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@ -421,8 +415,8 @@ async fn client_listen(
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loop {
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let listener = TcpListener::bind(SocketAddrV4::new(Ipv4Addr::LOCALHOST, port)).await?;
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loop {
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// The second item contains the IP and port of the new connection.
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// TODO: Handle shutdown correctly.
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// The second item contains the IP and port of the new
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// connection, but we don't care.
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let (mut socket, _) = listener.accept().await?;
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let (writer, connections) = (writer.clone(), connections.clone());
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@ -465,7 +459,7 @@ async fn client_read<T: AsyncRead + Unpin>(
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Close(channel) => {
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let mut connections = connections.clone();
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tokio::spawn(async move {
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connections.closed(channel);
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connections.remove(channel);
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});
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}
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Data(channel, buf) => {
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@ -484,7 +478,12 @@ async fn client_read<T: AsyncRead + Unpin>(
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let port = port.port;
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if let Some(l) = listeners.remove(&port) {
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if !l.is_closed() {
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// Listen could have failed!
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// `l` here is, of course, the channel that we
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// use to tell the listener task to stop (see the
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// spawn call below). If it isn't closed then
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// that means a spawn task is still running so we
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// should just let it keep running and re-use the
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// existing listener.
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new_listeners.insert(port, l);
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}
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}
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